Jix

Jix — CS2 Stats

76561198253342056[U:1:293076328]Steam profile ↗

1,365Tracked matches60%Win rate2020Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating24,918Top 50% of 819 CSDB-tracked playersPink band · top ~3.1% of ranked players (population est.)
CSDB Leaderboard#1512 of 8547 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

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CSDB.GGJixFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER24,918 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning40
Utility33

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.9
Aggression6.0
Utility3.3
Positioning4.0
Opening Duels1.4
Clutch2.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 49 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning4.0
Utility3.3
Mechanics5.0
Opening Duels1.4
Win Impact8.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

120Matches
73%Win rate
1.68Avg K/D
98.2ADR
54%Headshot %

Clutches & streaks

33%1v1 clutch win
30%1v2 clutch win
16Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3471%1.5819.4
Dust21974%1.4620.8
Ancient1878%1.2817.9
Anubis6100%1.3418.3
Train560%1.5418.4
Nuke540%1.3119.4
Inferno333%1.3023.0
Overpass2100%0.9722.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

37.6%Headshot accuracy
32.4%Accuracy (enemy spotted)
39.2%Spray accuracy
72.7%Counter-strafing
10.0°Preaim
498msReaction time
39.1%T opening success
32.4%CT opening success
0.40Enemies flashed / flash
7.3%Flash assists
10.80HE damage / grenade
3.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4031 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0876% — below the 40% mark we flag

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →