pumkin

pumkin — CS2 Stats

AQ76561198235274856[U:1:275009128]Steam profile ↗✓ No bans

657Tracked matches57%Win rate2020Tracked since
CSDB Rating6.4 SolidHybrid Rifler
WingmanMaster Guardian II
Ladder ranks via Leetify

Performance scores

Aim86
Positioning54
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY50437Last 10050%Win rateLLWLWWWLTL

Last 10 vs previous 10: -10pp win rate · -0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.6
Aggression4.7
Utility2.8
Positioning5.4
Opening Duels1.9

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.4
Utility2.8
Mechanics9.4
Opening Duels1.9
Win Impact7.4

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time626ms+34ms
first ⅓ avg 592ms → last ⅓ avg 626ms
Headshot accuracy24.6%−8.5%
first ⅓ avg 33.0% → last ⅓ avg 24.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — office 6–0
130Biggest win — mirage
6Longest win streak
L2Current streak
29In matches decided by ≤2 rounds
7Overtime games

Map breakdown

officeBest map · 60% over 10overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA29171259%0.03
mirageC2291341%0.03
cacheB147750%0.01
officeA106460%0.08
infernoC83538%0.01
overpassD51420%0.06
dust242250%0.02
train43175%0.03
anubis32167%0.06
golden1010%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.3%Headshot accuracy
38.2%Accuracy (enemy spotted)
43.4%Spray accuracy
92.3%Counter-strafing
11.2°Preaim
613msReaction time
36.2%T opening success
39.1%CT opening success
0.30Enemies flashed / flash
7.6%Flash assists
12.33HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3002 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2462% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage8–130.0117%19 Aug
inferno5–130.0329%13 Aug
cache13–8-0.0431%11 Aug
nuke4–130.0318%24 Jul
nuke13–10-0.0332%22 Jul
cache13–10-0.0330%14 Jul
nuke13–5-0.0027%9 Jul
mirage4–130.0117%1 Jul
inferno15–15-0.0120%1 Jul
inferno7–13-0.0730%29 Jun
nuke16–140.0022%29 Jun
mirage3–13-0.0321%29 Jun
nuke10–13-0.0427%29 Jun
mirage15–15-0.0320%29 Jun
mirage10–130.0226%28 Jun
mirage13–70.1831%28 Jun
mirage13–50.0120%26 Jun
inferno7–130.0432%26 Jun
mirage13–6-0.0120%26 Jun
inferno13–50.1425%25 Jun
nuke16–130.0013%19 Jun
inferno13–80.0230%18 Jun
inferno13–100.0318%17 Jun
nuke13–80.1326%16 Jun
nuke8–130.0326%16 Jun
mirage13–100.0419%14 Jun
nuke10–130.0221%14 Jun
mirage10–130.0827%14 Jun
dust213–110.0218%14 Jun
nuke13–40.0248%14 Jun
nuke9–13-0.0121%13 Jun
nuke13–10.0939%13 Jun
mirage11–13-0.049%12 Jun
nuke13–100.0220%12 Jun
mirage11–130.0519%12 Jun
dust213–30.0816%12 Jun
cache13–70.0531%10 Jun
mirage13–90.0526%10 Jun
train13–5-0.0019%2 Jun
nuke4–13-0.0124%2 Jun
office13–100.0038%31 May
cache11–130.0536%30 May
mirage14–160.0124%28 May
dust26–13-0.0314%28 May
nuke13–50.0730%27 May
overpass15–150.0118%27 May
cache5–130.0126%26 May
mirage10–13-0.0216%22 May
nuke13–30.1222%21 May
cache13–100.0420%21 May
mirage5–13-0.0130%21 May
office13–40.0345%21 May
cache13–60.0734%19 May
office7–120.1349%19 May
mirage13–50.0535%18 May
nuke8–30.0532%18 May
office13–80.0725%13 May
cache6–130.0433%13 May
nuke12–12-0.0231%13 May
overpass13–40.0550%12 May
nuke3–13-0.0117%11 May
dust210–13-0.0125%11 May
office13–20.1933%9 May
anubis7–130.0528%9 May
cache13–8-0.0129%9 May
mirage13–00.0532%9 May
cache12–12-0.0028%9 May
office4–130.0352%8 May
mirage13–10.0839%8 May
inferno8–13-0.0915%8 May
nuke8–130.0630%8 May
nuke12–12-0.0031%8 May
train8–13-0.0134%8 May
cache10–130.0332%8 May
office11–130.0237%8 May
mirage13–6-0.0334%8 May
cache11–13-0.0330%7 May
cache11–13-0.0029%6 May
train13–80.0336%5 May
office6–00.2547%2 May
cache13–80.0330%2 May
nuke13–80.0829%2 May
overpass14–160.0534%1 May
nuke13–40.0924%20 Mar
nuke7–130.0225%5 Jan
nuke8–13-0.0423%5 Jan
nuke13–50.0417%5 Jan
overpass12–120.1530%5 Jan
nuke13–20.1262%5 Jan
overpass7–130.0526%17 Dec
mirage4–70.1138%17 Dec
nuke13–7-0.0236%17 Dec
train13–80.1037%17 Dec
mirage10–130.0618%17 Dec
office13–70.1241%17 Dec
golden8–13-0.0133%16 Dec
nuke13–8-0.0227%16 Dec
office11–13-0.0029%16 Dec
anubis13–80.0748%15 Dec
anubis13–60.0739%15 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →