Tapson — CS2 Stats

76561198227256244[U:1:266990516]

111Tracked matches53%Win rate2020Tracked since
CSDB Rating6.3 SolidHybrid Rifler
Premier CS Rating15,981Purple band · top ~24.5% of ranked players (population est.)
CSDB Leaderboard#15665 of 26193 tracked
Ladder ranks via Leetify

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CSDB.GGTapsonPREMIER15,981 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning44
Utility85

0–100 skill scores via Leetify.

Recent form

STEADY32372Last 7145%Win rateWWLLLLLWWW

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression5.6
Utility8.5
Positioning4.4
Opening Duels1.8

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 85 — grenade impact well above the norm.

Areas to improve

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.4
Utility8.5
Mechanics8.2
Opening Duels1.8
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time659ms+55ms
first ⅓ avg 604ms → last ⅓ avg 659ms
Headshot accuracy20.0%+0.9%
first ⅓ avg 19.1% → last ⅓ avg 20.0%

Rolling 5-match average across the last 71 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — overpass 13–3
130Biggest win — train
4Longest win streak
W2Current streak
25In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 60% over 5ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC167944%0.01
trainB126650%0.04
infernoC114736%0.01
overpassC94544%-0.01
ancientD62433%0.03
dust2C52340%0.02
nukeA53260%0.00
anubis32167%0.02
vertigo21150%0.06
cache21150%0.00

Across the last 71 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
38.5%Accuracy (enemy spotted)
37.3%Spray accuracy
86.8%Counter-strafing
11.3°Preaim
656msReaction time
35.2%T opening success
39.3%CT opening success
0.75Enemies flashed / flash
5.7%Flash assists
14.68HE damage / grenade
9.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1689% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust216–120.0016%19 Jun
mirage5–00.1025%19 Jun
ancient8–13-0.0425%19 Jun
mirage9–13-0.0042%16 Jun
dust29–130.0319%14 Jun
dust27–130.0121%14 Jun
ancient9–130.0515%14 Jun
mirage13–80.0122%12 Jun
nuke13–11-0.0117%12 Jun
ancient13–40.1419%12 Jun
nuke13–70.0717%10 Jun
inferno9–13-0.0022%10 Jun
mirage13–60.0320%9 Jun
dust213–50.0323%9 Jun
mirage13–11-0.0312%9 Jun
nuke5–13-0.0321%8 Jun
inferno16–130.0418%8 Jun
mirage11–130.0818%14 Feb
anubis6–13-0.0318%14 Feb
nuke13–8-0.0014%5 Feb
train9–130.0725%20 Dec
train13–7-0.0115%20 Dec
train13–80.1017%20 Dec
train13–5-0.0413%20 Dec
train13–70.0621%16 Dec
train9–13-0.0020%15 Dec
train13–00.039%15 Dec
train10–130.0614%15 Dec
train9–13-0.0010%15 Dec
train10–130.0519%15 Dec
train7–20.1223%15 Dec
mirage13–8-0.0120%2 Nov
inferno13–70.0617%26 Oct
overpass9–13-0.0617%8 Jan
inferno16–130.0010%1 Jan
mirage10–130.0423%1 Jan
overpass13–30.0813%20 Dec
ancient13–100.0016%19 Dec
inferno11–13-0.0411%17 Dec
inferno6–13-0.0216%17 Dec
mirage13–10-0.0314%16 Dec
ancient11–13-0.0211%16 Dec
anubis13–90.0422%16 Dec
mirage10–130.0222%9 Dec
inferno11–130.0410%27 Nov
inferno6–13-0.0629%23 Nov
mirage7–13-0.0116%23 Nov
overpass13–4-0.0312%23 Nov
anubis13–100.0619%20 Nov
mirage16–130.0720%20 Nov
overpass9–3-0.0710%20 Nov
ancient8–130.0420%19 Nov
overpass13–30.1714%16 Nov
inferno13–90.0211%16 Nov
overpass10–13-0.0218%15 Nov
vertigo13–30.1419%28 Sept
overpass2–13-0.1125%28 Sept
nuke1–13-0.0147%28 Sept
overpass6–90.0019%15 Sept
inferno12–160.0624%16 May
vertigo9–16-0.0221%16 May
mirage11–160.0216%4 May
overpass7–16-0.0812%30 Apr
mirage8–8-0.0217%30 Apr
mirage8–8-0.0813%24 Mar
inferno13–160.0015%12 Dec
cache16–90.004%19 Oct
dust20–160.0021%25 Sept
cache17–190.0020%22 Sept
train8–160.0019%21 Sept
mirage13–160.0034%27 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →