Birdie

Birdie — CS2 Stats

US76561198220589384[U:1:260323656]Steam profile ↗✓ No bans

1,727Tracked matches57%Win rate2020Tracked since
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating20,744Pink band · top ~7.7% of ranked players (population est.)
CSDB Leaderboard#3288 of 7946 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGBirdieFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER20,744 · Pink bandcsdb.gg/stats

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Performance scores

Aim78
Positioning59
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY44506Last 10044%Win rateLWLLWWWLWW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.8
Aggression6.6
Utility3.5
Positioning5.9
Opening Duels3.0
Clutch2.8

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 653ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.9
Utility3.5
Mechanics9.1
Opening Duels3.0
Win Impact7.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time656ms−43ms
first ⅓ avg 699ms → last ⅓ avg 656ms
Headshot accuracy18.3%+0.8%
first ⅓ avg 17.5% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — cache 13–5
133Biggest win — overpass
4Longest win streak
411In matches decided by ≤2 rounds
15Overtime games

Map breakdown

cacheBest map · 60% over 10ancientWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
nukeB178947%0.01
ancientD1751229%-0.02
mirageC1771041%-0.01
anubisC135838%-0.00
dust2B115645%-0.01
infernoB105550%0.00
cacheA106460%0.01
overpass32167%0.00
vertigo1010%-0.01
office110100%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

832Matches
51%Win rate
1.05Avg K/D
77.9ADR
40%Headshot %

Clutches & streaks

34%1v1 clutch win
23%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12849%0.9716.2
Ancient12446%1.0215.6
Anubis11550%0.9615.4
Inferno9846%1.0717.2
Nuke8266%1.1616.0
Dust27351%0.9815.8
Vertigo7347%1.1417.0
Cache1573%0.8514.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
41.8%Accuracy (enemy spotted)
42.3%Spray accuracy
91.1%Counter-strafing
12.4°Preaim
653msReaction time
36.6%T opening success
47.2%CT opening success
0.46Enemies flashed / flash
6.8%Flash assists
11.05HE damage / grenade
4.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3985° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4643 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo4–13-0.0115%22 Aug
nuke13–60.0015%21 Aug
ancient4–13-0.0821%21 Aug
nuke11–13-0.0117%14 Aug
anubis13–100.0013%14 Aug
nuke13–60.0018%13 Aug
anubis13–9-0.0113%13 Aug
inferno14–16-0.0213%9 Aug
dust213–40.0319%8 Aug
nuke13–40.1042%1 Aug
mirage16–13-0.0018%31 Jul
nuke13–100.0623%31 Jul
ancient9–130.0117%31 Jul
cache13–8-0.0619%31 Jul
mirage6–13-0.0521%30 Jul
dust213–80.0614%30 Jul
cache13–50.1416%30 Jul
mirage13–10-0.0114%26 Jul
nuke10–13-0.0315%26 Jul
inferno1–80.0311%26 Jul
mirage11–130.0219%25 Jul
cache13–80.0446%25 Jul
anubis15–150.0310%17 Jul
dust29–13-0.0324%17 Jul
ancient10–13-0.0815%17 Jul
cache15–150.0321%17 Jul
mirage3–130.0223%17 Jul
inferno16–14-0.0513%10 Jul
ancient13–10-0.0512%10 Jul
cache16–120.0318%3 Jul
anubis11–130.0818%27 Jun
overpass13–30.1216%27 Jun
dust27–13-0.0718%26 Jun
mirage15–150.0816%26 Jun
anubis6–13-0.0512%26 Jun
ancient6–13-0.0116%7 Jun
dust213–8-0.0116%30 May
ancient13–110.0310%29 May
nuke7–13-0.0421%24 May
inferno16–13-0.0321%24 May
inferno13–100.0122%22 May
mirage13–80.009%22 May
ancient13–4-0.0240%21 May
cache4–13-0.080%21 May
mirage4–13-0.0016%21 May
dust23–13-0.0616%14 May
nuke13–10-0.0226%14 May
inferno18–220.0011%10 May
cache12–12-0.0331%9 May
mirage9–13-0.0315%3 May
office13–30.0215%2 May
nuke9–13-0.0213%2 May
cache13–30.0318%2 May
cache13–9-0.0323%1 May
mirage13–90.0515%30 Apr
anubis8–13-0.0325%25 Apr
ancient11–13-0.0218%25 Apr
dust213–60.0315%25 Apr
mirage7–13-0.0615%24 Apr
ancient8–13-0.0320%24 Apr
anubis10–13-0.0214%24 Apr
mirage11–13-0.0223%24 Apr
cache12–16-0.0110%24 Apr
dust212–12-0.0511%23 Apr
ancient7–13-0.0527%17 Apr
mirage13–11-0.0116%17 Apr
anubis13–90.0432%17 Apr
nuke5–130.0025%11 Apr
inferno7–13-0.0516%11 Apr
mirage13–5-0.027%11 Apr
overpass9–13-0.0424%10 Apr
anubis13–50.0418%10 Apr
ancient8–13-0.0510%10 Apr
ancient9–13-0.0315%4 Apr
nuke13–7-0.0219%3 Apr
ancient13–70.0831%3 Apr
nuke11–13-0.0025%3 Apr
nuke10–130.0724%2 Apr
mirage6–13-0.0819%2 Apr
nuke13–80.0518%2 Apr
anubis6–13-0.0619%2 Apr
dust211–13-0.0118%1 Apr
mirage9–13-0.1113%1 Apr
inferno13–30.0731%1 Apr
nuke13–160.0329%1 Apr
ancient11–13-0.0314%31 Mar
anubis13–70.004%30 Mar
inferno13–40.1018%30 Mar
ancient14–16-0.0314%29 Mar
nuke16–13-0.0013%28 Mar
inferno6–13-0.0320%28 Mar
dust216–140.0814%27 Mar
anubis3–13-0.0111%27 Mar
nuke11–13-0.0415%27 Mar
anubis7–13-0.0820%27 Mar
dust24–13-0.035%26 Mar
mirage13–10-0.0127%26 Mar
ancient15–15-0.0212%26 Mar
overpass13–10-0.0720%26 Mar
ancient13–90.019%26 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →