Leigh Feaver — CS2 Stats

76561198217106325[U:1:256840597]✓ No bans

1,087Tracked matches52%Win rate2024Tracked since
CSDB Rating3.6 LearningClutch Specialist
Premier CS Rating12,649Blue band · top ~40.9% of ranked players (population est.)
CSDB Leaderboard#25403 of 37468 tracked
Ladder ranks via Leetify

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CSDB.GGLeigh FeaverPREMIER12,649 · Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning42
Utility34

0–100 skill scores via Leetify.

Recent form

COLD50446Last 10050%Win rateWLLWLWLLLL

Last 10 vs previous 10: -20pp win rate · +0.02 avg rating

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion well above par.

Aim4.4
Aggression4.7
Utility3.4
Positioning4.2
Opening Duels1.2
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning4.2
Utility3.4
Mechanics2.7
Opening Duels1.2
Win Impact5.6

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time641ms+44ms
first ⅓ avg 597ms → last ⅓ avg 641ms
Headshot accuracy12.8%−1.9%
first ⅓ avg 14.6% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 7–13
131Biggest win — dust2
8Longest win streak
105In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 79% over 19ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B35181751%0.01
infernoS1915479%0.02
mirageD134931%-0.01
ancientD92722%-0.02
nukeD93633%0.01
cacheB84450%0.01
anubis3030%0.05
overpass330100%0.09
train110100%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
1.02Avg K/D
92.5ADR
45%Headshot %

Clutches & streaks

100%1v1 clutch win
20%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1100%1.3822.0
Inferno10%0.6712.0
Mirage10%1.0023.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
37.8%Accuracy (enemy spotted)
38.9%Spray accuracy
62.0%Counter-strafing
11.6°Preaim
646msReaction time
35.1%T opening success
34.7%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
11.04HE damage / grenade
1.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5458% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4334 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.0597% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–40.0318%29 Jun
dust26–13-0.018%29 Jun
ancient8–13-0.0212%29 Jun
inferno13–6-0.0311%22 Jun
nuke5–13-0.038%22 Jun
dust213–80.0116%21 Jun
mirage6–130.008%21 Jun
dust27–130.1419%20 Jun
ancient8–130.0420%20 Jun
cache3–13-0.0316%20 Jun
mirage12–12-0.019%20 Jun
dust212–12-0.0613%15 Jun
inferno13–8-0.059%15 Jun
dust213–9-0.009%13 Jun
ancient10–130.0119%13 Jun
mirage6–13-0.085%12 Jun
inferno13–110.0512%12 Jun
mirage13–9-0.029%6 Jun
dust213–10.048%5 Jun
nuke8–13-0.0410%5 Jun
dust216–120.089%30 May
inferno13–50.0517%30 May
inferno13–9-0.0319%30 May
anubis15–150.119%29 May
dust25–13-0.060%29 May
mirage13–110.0716%29 May
dust211–13-0.0125%27 May
dust216–140.0016%26 May
inferno6–13-0.017%25 May
inferno13–60.1116%25 May
dust213–16-0.0213%25 May
dust25–13-0.0214%23 May
nuke13–100.0223%23 May
inferno3–130.017%23 May
dust213–11-0.0714%23 May
dust213–5-0.0618%23 May
mirage12–12-0.0216%19 May
ancient16–14-0.0211%16 May
dust213–160.0015%16 May
mirage6–13-0.009%16 May
dust213–40.0821%16 May
train13–70.0318%16 May
mirage12–30.0613%16 May
overpass13–60.1417%14 May
dust213–30.1124%14 May
nuke13–110.0415%14 May
nuke13–100.0121%14 May
cache13–110.099%14 May
dust27–13-0.0214%13 May
inferno13–60.0823%13 May
dust212–160.0211%13 May
anubis6–13-0.0216%13 May
inferno13–11-0.0117%13 May
cache8–13-0.0213%13 May
dust29–13-0.075%12 May
ancient3–13-0.090%12 May
ancient13–80.009%12 May
inferno13–20.0710%12 May
dust213–6-0.0633%12 May
cache13–60.087%11 May
nuke12–160.0813%10 May
ancient5–13-0.044%6 May
nuke2–9-0.0022%6 May
inferno14–16-0.026%6 May
dust213–50.0536%6 May
dust29–13-0.0014%5 May
dust213–50.0110%5 May
inferno13–100.0421%5 May
anubis8–130.0529%5 May
dust212–120.0215%5 May
cache13–8-0.0128%5 May
cache13–60.059%5 May
mirage5–13-0.0313%2 May
inferno13–50.130%2 May
dust24–13-0.036%2 May
dust211–13-0.0119%2 May
overpass13–110.0519%30 Apr
ancient9–13-0.0614%30 Apr
cache5–13-0.124%30 Apr
cache12–120.0128%30 Apr
dust213–80.1019%25 Apr
mirage2–13-0.0515%25 Apr
inferno13–50.0617%25 Apr
mirage13–80.0311%23 Apr
mirage0–5-0.0625%23 Apr
inferno13–4-0.0321%23 Apr
dust213–60.0010%23 Apr
dust26–13-0.0418%23 Apr
inferno13–110.0412%23 Apr
nuke11–13-0.0014%21 Apr
overpass13–100.079%21 Apr
dust25–13-0.050%21 Apr
nuke3–13-0.016%21 Apr
ancient10–13-0.0311%19 Apr
inferno13–70.075%19 Apr
dust213–80.0319%19 Apr
inferno10–13-0.0613%18 Apr
dust213–10.0730%18 Apr
mirage14–16-0.018%18 Apr
dust213–60.0017%12 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →