Tipp — CS2 Stats

76561198212647244[U:1:252381516]✓ No bans

433Tracked matches59%Win rate2020Tracked since
CSDB Rating7.4 StrongAggressive Rifler
Premier CS Rating24,682Top 25% of 17,162 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#4249 of 27296 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGTippFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER24,682 · Pink bandcsdb.gg/stats

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Performance scores

Aim95
Positioning58
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY51418Last 10051%Win rateLLLWWWLWWL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.5
Aggression7.0
Utility5.1
Positioning5.8
Opening Duels2.5

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 95% playstyle similarity

Most alike: aim profile, opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning5.8
Utility5.1
Mechanics9.6
Opening Duels2.5
Win Impact7.9

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.01
first ⅓ avg 0.06 → last ⅓ avg 0.05
Reaction time589ms−38ms
first ⅓ avg 626ms → last ⅓ avg 589ms
Headshot accuracy28.6%+6.9%
first ⅓ avg 21.7% → last ⅓ avg 28.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — cache 13–6
131Biggest win — inferno
6Longest win streak
L3Current streak
107In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 61% over 23infernoWeakest map · 37% over 27
MapGradePlayedRecordWin rateAvg rating
infernoC27101737%0.06
mirageA2314961%0.08
cacheA1811761%0.06
dust2B178947%0.03
nukeB63350%0.07
ancient42250%0.03
overpass32167%0.08
vertigo1010%0.06
train110100%0.13

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (37% over 27). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
40.6%Accuracy (enemy spotted)
40.7%Spray accuracy
93.0%Counter-strafing
7.5°Preaim
578msReaction time
32.0%T opening success
48.3%CT opening success
0.52Enemies flashed / flash
7.0%Flash assists
12.36HE damage / grenade
6.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9609% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–13-0.0215%25 Aug
mirage9–130.0329%24 Aug
dust210–13-0.0121%24 Aug
inferno13–80.1121%24 Aug
cache13–60.0524%18 Aug
mirage13–100.0830%17 Aug
dust26–13-0.0424%17 Aug
cache13–110.0334%17 Aug
mirage13–90.0730%17 Aug
inferno9–130.0139%17 Aug
cache13–90.1847%17 Aug
cache13–160.0332%17 Aug
mirage13–50.1226%17 Aug
nuke10–13-0.0227%16 Aug
mirage13–110.0828%16 Aug
cache16–130.0120%16 Aug
dust213–110.0122%16 Aug
mirage13–30.1132%16 Aug
inferno5–130.0121%16 Aug
mirage7–130.0526%16 Aug
inferno13–110.1231%16 Aug
inferno13–60.1219%10 Aug
cache13–110.0633%10 Aug
mirage15–150.1022%10 Aug
inferno5–130.0230%9 Aug
mirage9–130.0627%8 Aug
inferno10–130.0743%8 Aug
dust216–14-0.0529%3 Aug
mirage13–40.1750%3 Aug
ancient13–60.0626%3 Aug
dust213–110.0322%2 Aug
cache11–130.0439%2 Aug
mirage15–150.0228%2 Aug
dust29–13-0.0016%2 Aug
cache13–8-0.0134%2 Aug
inferno10–130.0827%2 Aug
ancient6–13-0.0436%2 Aug
inferno10–130.0338%1 Aug
mirage13–80.0812%1 Aug
dust213–30.1022%26 Jul
cache13–60.0728%26 Jul
inferno13–80.1016%25 Jul
mirage13–40.1322%25 Jul
cache13–100.0826%25 Jul
inferno14–160.0223%25 Jul
mirage10–130.0821%25 Jul
inferno12–120.0020%15 Jun
inferno10–13-0.0015%1 Jun
nuke15–150.1033%31 May
dust29–130.0128%31 May
mirage15–150.1321%31 May
inferno13–80.0222%31 May
nuke13–80.1524%31 May
cache13–100.0825%31 May
mirage13–70.1017%31 May
dust28–130.0642%29 May
cache11–130.1035%29 May
inferno5–130.0647%25 May
cache13–60.1839%25 May
cache6–10-0.0331%23 May
cache13–70.1226%23 May
cache10–130.0428%22 May
cache7–130.0525%22 May
inferno13–40.0524%3 May
mirage4–130.0519%30 Nov
ancient8–130.0521%9 Nov
inferno7–130.0919%1 Nov
dust213–90.0531%1 Nov
mirage13–40.0622%1 Nov
inferno13–50.0123%30 Oct
inferno13–110.0930%25 Oct
ancient13–110.0733%25 Oct
inferno13–60.0819%25 Oct
vertigo12–120.0625%23 Oct
nuke13–110.0927%17 Oct
dust27–110.0923%17 Oct
inferno9–130.0725%17 Oct
mirage13–100.0615%13 Oct
mirage11–130.0820%9 Oct
dust213–70.0521%9 Oct
overpass7–130.0423%9 Oct
inferno12–120.0421%9 Oct
inferno4–13-0.0034%8 Oct
overpass13–70.1519%8 Oct
dust213–60.1225%6 Oct
inferno13–10.0628%6 Oct
inferno11–130.0514%6 Oct
nuke9–130.0013%5 Oct
mirage13–100.0915%5 Oct
train13–60.1334%30 Sept
dust26–13-0.0617%30 Sept
dust210–130.0429%30 Sept
mirage13–100.1113%29 Sept
dust211–130.0017%29 Sept
nuke13–90.1123%28 Sept
overpass13–80.0523%28 Sept
mirage13–100.0520%27 Sept
inferno8–130.019%25 Sept
dust213–80.0510%24 Sept
inferno12–120.1716%23 Sept

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
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