sencha — CS2 Stats

76561198212471641[U:1:252205913]

545Tracked matches59%Win rate2020Tracked since
CSDB Rating5.4 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim61
Positioning53
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY48475Last 10048%Win rateWWLLLLWLWW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.1
Utility2.7
Positioning5.3
Opening Duels2.8
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 83% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 689ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.3
Utility2.7
Mechanics6.8
Opening Duels3.1
Win Impact8.1

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time686ms−2ms
first ⅓ avg 688ms → last ⅓ avg 686ms
Headshot accuracy14.1%−0.7%
first ⅓ avg 14.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — nuke 13–4
130Biggest win — inferno
7Longest win streak
W2Current streak
95In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 64% over 11overpassWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC2381535%0.01
dust2B178947%-0.02
mirageB179853%-0.01
ancientA117464%0.02
infernoB115645%-0.01
cacheC94544%-0.01
overpassD62433%-0.01
train220100%-0.01
vertigo220100%0.05
office1010%-0.09
anubis110100%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

38Matches
42%Win rate
1.00Avg K/D
58.6ADR
39%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust220%0.365.0
Inferno10%0.5913.0
Mirage10%0.285.0
Nuke1100%0.9110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
38.7%Accuracy (enemy spotted)
42.1%Spray accuracy
80.4%Counter-strafing
11.4°Preaim
689msReaction time
27.1%T opening success
55.1%CT opening success
0.43Enemies flashed / flash
4.3%Flash assists
6.83HE damage / grenade
4.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3477% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.433 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.0729% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
train13–100.008%25 Jul
ancient13–90.0610%15 Jul
ancient5–13-0.008%2 Jun
nuke10–130.0814%2 Jun
cache2–13-0.048%30 May
inferno10–130.0422%30 May
nuke13–80.0018%26 May
overpass6–13-0.0513%20 May
cache13–70.0221%20 May
dust213–100.0116%19 May
nuke12–120.0210%16 May
dust213–60.077%15 May
cache12–120.0118%12 May
cache13–5-0.0315%12 May
cache13–9-0.023%12 May
cache12–120.064%10 May
dust213–4-0.0226%29 Apr
cache10–13-0.0312%29 Apr
cache8–9-0.0321%29 Apr
cache13–4-0.0221%29 Apr
dust28–13-0.0523%28 Apr
mirage13–7-0.0218%28 Apr
ancient13–20.0416%28 Apr
vertigo13–50.0223%18 Apr
mirage7–13-0.086%18 Apr
nuke16–130.0411%17 Apr
dust21–13-0.1013%16 Apr
inferno13–9-0.0421%16 Apr
dust25–13-0.0822%13 Apr
mirage16–140.0311%11 Apr
overpass10–130.0312%11 Apr
ancient13–70.109%8 Apr
nuke13–6-0.027%8 Apr
nuke13–40.1135%8 Apr
nuke6–13-0.0214%30 Mar
mirage6–13-0.1219%30 Mar
office7–13-0.0916%29 Mar
nuke2–13-0.0331%29 Mar
nuke6–130.0612%26 Mar
dust213–50.0121%26 Mar
mirage13–80.0523%26 Mar
nuke8–13-0.0415%21 Mar
inferno13–60.069%21 Mar
ancient13–5-0.0314%21 Mar
mirage13–9-0.0010%21 Mar
inferno13–0-0.0111%21 Mar
dust213–110.1024%20 Mar
overpass13–110.0218%20 Mar
anubis13–6-0.0318%20 Mar
dust23–13-0.0510%20 Mar
nuke11–13-0.0026%15 Mar
ancient10–13-0.077%14 Mar
mirage13–7-0.0117%14 Mar
inferno2–13-0.0821%14 Mar
ancient16–140.0315%13 Mar
dust215–15-0.0017%13 Mar
inferno13–5-0.0121%13 Mar
mirage7–13-0.0223%13 Mar
nuke9–13-0.0315%11 Mar
dust29–13-0.0532%8 Mar
mirage13–8-0.0115%8 Mar
nuke13–110.1017%8 Mar
nuke10–13-0.0420%6 Mar
mirage10–130.027%6 Mar
inferno13–11-0.0120%6 Mar
nuke10–13-0.0026%5 Mar
mirage5–00.0317%5 Mar
dust211–13-0.0310%5 Mar
inferno4–13-0.0926%5 Mar
dust213–11-0.0612%5 Mar
ancient13–9-0.014%5 Mar
inferno6–130.0128%3 Mar
ancient11–13-0.0015%3 Mar
mirage16–140.0516%3 Mar
overpass11–130.0119%2 Mar
nuke13–40.1318%2 Mar
mirage13–100.0137%1 Mar
nuke10–130.1213%1 Mar
nuke15–15-0.0523%26 Feb
mirage12–160.0213%26 Feb
mirage7–13-0.0310%26 Feb
overpass13–3-0.0222%9 Jan
ancient8–13-0.0316%9 Jan
ancient13–30.115%21 Dec
dust27–13-0.099%20 Dec
inferno5–13-0.0320%20 Dec
nuke13–16-0.039%20 Dec
nuke13–100.0119%12 Dec
vertigo13–110.0823%12 Dec
nuke7–13-0.056%6 Dec
mirage0–13-0.055%5 Dec
dust213–5-0.0121%28 Nov
train13–7-0.0314%23 Nov
overpass1–13-0.057%23 Nov
nuke13–7-0.028%23 Nov
inferno13–160.0113%22 Nov
nuke6–13-0.078%20 Nov
mirage12–16-0.0113%20 Nov
dust213–8-0.0413%20 Nov
dust210–13-0.0412%19 Nov

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →