Fuska

Fuska — CS2 Stats

DK76561198186727025[U:1:226461297]Steam profile ↗

1,875Tracked matches50%Win rate2020Tracked since
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating17,750Purple band · top ~17.5% of ranked players (population est.)
CSDB Leaderboard#16153 of 31074 tracked
Ladder ranks via Leetify

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CSDB.GGFuskaPREMIER17,750 · Purple bandcsdb.gg/stats

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Performance scores

Aim73
Positioning57
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY54433Last 10054%Win rateWLLWWLWLWL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression8.8
Utility3.3
Positioning5.7
Opening Duels4.0
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.7
Utility3.3
Mechanics7.4
Opening Duels4.0
Win Impact5.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time657ms+5ms
first ⅓ avg 652ms → last ⅓ avg 657ms
Headshot accuracy33.0%−0.3%
first ⅓ avg 33.3% → last ⅓ avg 33.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — overpass 13–9
130Biggest win — inferno
12Longest win streak
105In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 86% over 7overpassWeakest map · 46% over 13
MapGradePlayedRecordWin rateAvg rating
nukeB24121250%0.05
infernoB21111052%0.03
anubisA169756%0.02
ancientB158753%0.00
overpassB136746%0.04
mirageS76186%0.03
cache32167%0.05
dust21010%-0.06

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (46% over 13). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,596Matches
52%Win rate
1.18Avg K/D
83.9ADR
55%Headshot %

Clutches & streaks

33%1v1 clutch win
23%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient11150%1.1519.0
Nuke7466%1.1918.4
Vertigo6955%1.2919.4
Inferno6748%1.1618.9
Overpass4450%1.0918.9
Anubis2520%1.1117.6
Train1050%1.2016.5
Mirage633%1.2516.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

33.0%Headshot accuracy
28.9%Accuracy (enemy spotted)
32.1%Spray accuracy
83.4%Counter-strafing
9.7°Preaim
657msReaction time
33.5%T opening success
58.8%CT opening success
0.55Enemies flashed / flash
5.8%Flash assists
6.15HE damage / grenade
1.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.8627 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4866% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

46% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–80.0448%8 Aug
ancient10–13-0.0116%8 Aug
nuke9–130.1040%7 Aug
inferno13–50.0636%7 Aug
nuke13–80.1027%7 Aug
mirage6–130.0240%1 Aug
mirage13–20.0330%1 Aug
anubis9–130.0228%31 Jul
nuke13–100.0320%31 Jul
nuke11–13-0.0243%31 Jul
nuke10–130.0646%24 Jul
inferno9–130.0843%24 Jul
nuke13–160.0332%24 Jul
cache13–90.1238%21 Jul
nuke13–11-0.0538%21 Jul
anubis7–130.0124%21 Jul
ancient13–16-0.0343%21 Jul
anubis13–110.0336%21 Jul
ancient13–7-0.0316%20 Jul
anubis13–100.0628%20 Jul
ancient5–13-0.0831%9 Jul
cache5–13-0.0217%9 Jul
mirage13–4-0.0134%26 Jun
nuke13–110.0542%30 Apr
inferno3–13-0.0522%30 Apr
overpass13–60.0439%30 Apr
inferno7–13-0.0044%30 Apr
anubis11–13-0.0219%29 Apr
nuke13–8-0.0221%29 Apr
inferno13–70.0242%29 Apr
inferno13–100.1032%29 Apr
dust27–13-0.0629%29 Apr
ancient13–50.0645%29 Apr
overpass9–130.0526%26 Apr
overpass15–150.0234%26 Apr
mirage13–70.0122%26 Apr
inferno13–00.1056%26 Apr
inferno15–15-0.0335%18 Apr
ancient13–8-0.0215%18 Apr
anubis13–110.0851%18 Apr
inferno13–160.0749%8 Apr
overpass13–100.0331%7 Apr
ancient8–130.0628%7 Apr
overpass16–140.0526%7 Apr
inferno13–80.0732%2 Apr
anubis13–80.0522%2 Apr
nuke13–60.1036%2 Apr
overpass9–13-0.0225%23 Mar
nuke13–90.1147%23 Mar
ancient13–80.0529%23 Mar
nuke7–130.0341%20 Mar
anubis13–110.0322%20 Mar
inferno6–130.0225%19 Mar
ancient16–130.0028%19 Mar
nuke10–130.0224%19 Mar
ancient2–130.0124%15 Mar
anubis13–110.0415%15 Mar
overpass9–130.0133%15 Mar
inferno9–13-0.0237%15 Mar
ancient6–13-0.0227%15 Mar
ancient5–13-0.0750%13 Mar
anubis7–130.0024%13 Mar
anubis2–13-0.0715%1 Mar
inferno16–13-0.0035%28 Feb
anubis9–13-0.0417%28 Feb
overpass15–150.0634%27 Feb
anubis13–110.0320%27 Feb
overpass6–13-0.0129%27 Feb
inferno3–13-0.0230%27 Feb
nuke6–130.0226%23 Feb
overpass11–130.0112%23 Feb
nuke9–130.0527%23 Feb
mirage13–100.0328%22 Feb
inferno14–160.0335%21 Feb
inferno10–130.0429%21 Feb
nuke4–130.0046%21 Feb
nuke13–100.0637%21 Feb
nuke16–140.0728%21 Feb
overpass13–90.1519%21 Feb
ancient13–8-0.0124%20 Feb
anubis4–130.0436%20 Feb
nuke11–130.0840%19 Feb
nuke7–130.0739%19 Feb
mirage13–50.0342%19 Feb
mirage13–40.1040%19 Feb
ancient13–70.1032%19 Feb
inferno13–100.0531%19 Feb
nuke8–130.0342%18 Feb
anubis13–100.0439%17 Feb
nuke13–40.0540%17 Feb
overpass13–40.0535%17 Feb
nuke13–80.0426%17 Feb
inferno13–60.0250%17 Feb
inferno13–50.0429%16 Feb
inferno13–100.0938%13 Feb
overpass13–110.0528%13 Feb
nuke13–80.0737%12 Feb
anubis13–40.0633%11 Feb
inferno13–3-0.0142%11 Feb
ancient13–100.0431%11 Feb

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →