Tee — CS2 Stats

76561198184572189[U:1:224306461]

2,225Tracked matches42%Win rate2023Tracked since
CSDB Rating4.7 Developing
WingmanSilver Elite Master
Ladder ranks via Leetify

Performance scores

Aim56
Positioning51
Utility27

0–100 skill scores via Leetify.

Player DNA

Aim5.6
Aggression7.6
Utility2.7
Positioning5.1
Opening Duels2.5
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.1
Utility2.7
Mechanics7.1
Opening Duels2.5
Win Impact2.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

14Matches
43%Win rate
0.82Avg K/D
60.4ADR
35%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage650%0.8111.8
Dust2425%0.7412.8
Ancient250%1.0212.5
Nuke1100%0.9313.0
Inferno10%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
31.7%Accuracy (enemy spotted)
30.3%Spray accuracy
82.1%Counter-strafing
9.7°Preaim
622msReaction time
41.8%T opening success
38.5%CT opening success
0.47Enemies flashed / flash
0.6%Flash assists
6.05HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4661 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.5415% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →