SoosMahBeet

SoosMahBeet — CS2 Stats

CA76561198178364802[U:1:218099074]Steam profile ↗✓ No bans

536Tracked matches70%Win rate2024Tracked since
CSDB Rating6.9 SolidAggressive Rifler
Premier CS Rating20,101Pink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#8767 of 20691 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGSoosMahBeetPREMIER20,101 · Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning59
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY46477Last 10046%Win rateWTWLWWWLWL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression6.9
Utility4.5
Positioning5.9
Opening Duels2.3

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.9
Utility4.5
Mechanics7.4
Opening Duels2.3
Win Impact10.0

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time537ms−42ms
first ⅓ avg 579ms → last ⅓ avg 537ms
Headshot accuracy16.1%+3.8%
first ⅓ avg 12.3% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — vertigo 9–5
131Biggest win — mirage
7Longest win streak
58In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 55% over 20ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeA2011955%0.05
mirageB1910953%0.07
dust2B178947%0.04
infernoB147750%0.02
cacheD93633%0.03
ancientD72529%0.02
vertigo43175%0.05
poseidon2020%-0.04
debris2020%-0.08
sanctum2020%0.05
overpass21150%0.04
boulder110100%0.09
eldorado1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
38.7%Accuracy (enemy spotted)
44.4%Spray accuracy
83.2%Counter-strafing
8.8°Preaim
525msReaction time
30.7%T opening success
47.3%CT opening success
0.57Enemies flashed / flash
4.7%Flash assists
9.12HE damage / grenade
3.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7069 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.7199% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0114%25 Aug
inferno8–80.006%25 Aug
nuke13–80.077%25 Aug
nuke5–13-0.0317%25 Aug
mirage13–90.0218%21 Aug
mirage8–3-0.0613%6 Aug
nuke13–40.0626%6 Aug
inferno8–13-0.0410%5 Aug
inferno13–9-0.026%2 Aug
cache4–130.1018%2 Aug
dust27–13-0.0513%2 Aug
dust213–8-0.0436%2 Aug
inferno13–100.0120%2 Aug
ancient7–20.038%2 Aug
ancient6–13-0.026%2 Aug
dust210–130.0513%1 Aug
boulder13–60.0915%30 Jul
nuke9–50.0919%30 Jul
vertigo9–30.1418%15 Jul
nuke9–70.1310%15 Jul
eldorado8–8-0.038%15 Jul
poseidon6–90.0115%15 Jul
debris6–90.0317%15 Jul
debris2–9-0.1923%15 Jul
inferno13–90.0419%15 Jul
dust210–20.0519%15 Jul
inferno9–70.0821%9 Jul
nuke13–60.0920%9 Jul
mirage4–13-0.0218%9 Jul
cache13–90.0221%9 Jul
vertigo13–100.0511%8 Jul
mirage13–10.1220%5 Jul
mirage13–100.0529%5 Jul
nuke13–100.048%29 Jun
dust213–60.0526%29 Jun
mirage13–100.028%29 Jun
inferno10–13-0.0419%28 Jun
inferno9–30.1543%26 Jun
sanctum4–90.0313%25 Jun
vertigo0–9-0.268%25 Jun
dust213–90.0720%25 Jun
inferno3–9-0.0214%24 Jun
nuke13–160.0215%24 Jun
ancient4–130.0213%23 Jun
mirage9–00.206%23 Jun
dust213–30.1819%23 Jun
mirage13–90.1414%23 Jun
dust211–130.0827%10 Jun
ancient13–90.0515%10 Jun
mirage13–100.049%10 Jun
ancient1–8-0.0724%10 Jun
dust213–30.0327%10 Jun
cache6–13-0.0422%6 Jun
ancient14–160.0714%4 Jun
overpass13–100.1011%31 May
nuke14–160.0710%30 May
mirage14–160.1312%29 May
nuke9–13-0.0210%11 May
mirage3–130.0615%11 May
cache5–130.0414%11 May
dust213–30.0615%11 May
vertigo9–50.2722%8 May
nuke9–10.1513%8 May
nuke13–50.1312%8 May
mirage9–130.0819%7 May
cache5–110.1423%7 May
mirage15–150.054%6 May
cache13–10-0.019%5 May
nuke11–130.069%5 May
cache2–13-0.024%5 May
cache12–120.0612%5 May
cache13–50.019%4 May
dust29–130.0011%29 Apr
nuke7–130.0115%29 Apr
inferno6–9-0.0315%28 Apr
inferno9–70.1216%28 Apr
mirage16–140.1320%28 Apr
dust28–130.0922%27 Apr
dust29–130.1023%27 Apr
nuke10–130.0314%27 Apr
mirage15–150.1518%27 Apr
poseidon3–9-0.0917%27 Apr
inferno6–90.053%21 Apr
ancient3–130.0314%21 Apr
sanctum7–90.082%20 Apr
nuke7–130.046%20 Apr
dust26–13-0.0316%20 Apr
overpass6–9-0.023%18 Apr
nuke13–80.159%12 Apr
mirage13–160.0614%12 Apr
dust212–12-0.0217%12 Apr
nuke11–130.006%10 Apr
inferno3–13-0.037%10 Apr
nuke16–14-0.016%10 Apr
nuke13–4-0.007%10 Apr
mirage13–80.0431%8 Apr
mirage9–130.077%8 Apr
mirage14–16-0.0114%7 Apr
inferno9–30.0513%1 Apr
dust215–150.1120%1 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →