ŜυNήY — CS2 Stats

76561198172115655[U:1:211849927]✓ No bans

3,837Tracked matches47%Win rate2022Tracked since
CSDB Rating4.9 DevelopingClutch Specialist
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGŜυNήYFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim69
Positioning59
Utility6

0–100 skill scores via Leetify.

Recent form

STEADY50455Last 10050%Win rateLWLLWLLTWW

Last 10 vs previous 10: +0pp win rate · -0.04 avg rating

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion well above par.

Aim6.9
Aggression10.0
Utility0.6
Positioning5.9
Opening Duels4.7
Clutch10.0

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 80% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.9
Utility0.6
Mechanics4.5
Opening Duels4.7
Win Impact3.9

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time614ms+0ms
first ⅓ avg 614ms → last ⅓ avg 614ms
Headshot accuracy20.7%+2.4%
first ⅓ avg 18.3% → last ⅓ avg 20.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — office 13–6
130Biggest win — italy
6Longest win streak
34In matches decided by ≤2 rounds
1Overtime games

Map breakdown

officeBest map · 62% over 26trainWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB37191851%0.00
officeA26161062%0.06
infernoD103730%-0.02
anubisA53260%-0.01
trainD51420%-0.01
cache42250%-0.01
overpass42250%-0.00
ancient32167%-0.03
poseidon2020%-0.03
alpine110100%0.10
italy110100%-0.00
vertigo1010%-0.00
mirage1010%0.02

Across the last 100 tracked matches.

Faceit stats

Combat

11Matches
45%Win rate
0.86Avg K/D
76.7ADR
46%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3100%1.1616.0
Nuke30%0.6010.3
Anubis250%0.579.0
Dust21100%1.3316.0
Ancient10%0.6911.0
Inferno10%1.0618.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
34.4%Accuracy (enemy spotted)
37.2%Spray accuracy
70.5%Counter-strafing
8.3°Preaim
602msReaction time
34.1%T opening success
63.8%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
5.87HE damage / grenade
0.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.1345% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke8–130.0316%12 Aug
office13–100.0016%12 Aug
nuke0–9-0.214%17 Jul
inferno4–9-0.1817%17 Jul
office13–110.1226%17 Jul
anubis8–130.0119%17 Jul
inferno3–13-0.0419%16 Jul
inferno8–8-0.0315%16 Jul
nuke13–9-0.0718%16 Jul
inferno13–60.0319%16 Jul
cache13–100.0320%15 Jul
office13–100.0631%14 Jul
ancient13–10-0.0116%5 Jul
overpass14–16-0.0114%5 Jul
office13–70.0619%21 Jun
nuke8–130.0222%21 Jun
cache1–4-0.0350%21 Jun
nuke1–13-0.0727%20 Jun
office9–130.0831%20 Jun
nuke7–13-0.0420%20 Jun
train10–13-0.0520%20 Jun
office5–130.0918%20 Jun
nuke9–130.1022%20 Jun
nuke13–110.0314%19 Jun
office13–40.1317%19 Jun
office13–20.1129%19 Jun
nuke13–10.0533%18 Jun
inferno3–13-0.0122%18 Jun
train13–60.0217%18 Jun
train11–13-0.0516%18 Jun
nuke3–13-0.106%18 Jun
office3–13-0.1017%18 Jun
alpine13–70.1032%15 Jun
inferno6–9-0.0336%15 Jun
nuke3–13-0.028%13 Jun
overpass11–130.0418%13 Jun
cache13–60.0319%13 Jun
poseidon4–9-0.0412%10 Jun
nuke13–50.0414%10 Jun
office7–130.0521%9 Jun
nuke13–60.1619%9 Jun
italy13–0-0.0011%8 Jun
nuke13–20.0545%8 Jun
office13–60.2132%8 Jun
office13–90.1324%7 Jun
poseidon6–9-0.0210%7 Jun
office8–130.0213%7 Jun
nuke10–130.0827%7 Jun
vertigo9–13-0.0015%7 Jun
office12–120.0818%6 Jun
cache5–13-0.0513%6 Jun
nuke8–130.0716%6 Jun
office9–130.0316%3 Jun
nuke6–13-0.0022%3 Jun
nuke13–70.0618%3 Jun
anubis13–9-0.0115%2 Jun
anubis13–9-0.0319%2 Jun
nuke4–130.0224%2 Jun
inferno4–13-0.0515%31 May
nuke10–13-0.069%31 May
nuke13–9-0.0413%31 May
nuke13–9-0.0013%31 May
nuke13–100.0716%31 May
office13–10-0.0113%31 May
nuke13–6-0.0516%31 May
inferno2–13-0.0439%31 May
office13–110.0621%31 May
nuke9–3-0.0218%31 May
inferno9–3-0.019%31 May
inferno9–20.2031%31 May
office13–100.1423%30 May
anubis13–60.0023%29 May
nuke7–13-0.0811%29 May
nuke9–5-0.033%29 May
nuke13–10-0.0125%28 May
office13–90.018%27 May
anubis6–13-0.0112%27 May
office13–10.0213%27 May
office13–70.0216%26 May
overpass13–5-0.0311%26 May
nuke4–130.0416%25 May
office13–50.0624%25 May
mirage4–130.0224%25 May
office7–30.0930%25 May
nuke6–13-0.0817%25 May
nuke13–70.0425%25 May
train3–13-0.0241%24 May
nuke13–80.1117%24 May
office12–120.0611%24 May
nuke13–70.0514%24 May
ancient4–13-0.0826%24 May
nuke6–9-0.0615%24 May
train6–130.0418%23 May
office12–120.0029%23 May
nuke12–120.0116%23 May
office11–13-0.0313%23 May
nuke13–100.0216%23 May
ancient13–4-0.0220%23 May
nuke13–80.039%22 May
overpass13–10-0.0120%20 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →