BEETLEJUICE

BEETLEJUICE — CS2 Stats

76561198170645206[U:1:210379478]Steam profile ↗

643Tracked matches63%Win rate2022Tracked since
CSDB Rating7.7 StrongAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim93
Positioning67
Utility52

0–100 skill scores via Leetify.

Recent form

HOT46513Last 10046%Win rateWWWWWWLLWW

Last 10 vs previous 10: +20pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.3
Aggression8.9
Utility5.2
Positioning6.7
Opening Duels5.2

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning6.7
Utility5.2
Mechanics8.8
Opening Duels5.2
Win Impact9.4

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time606ms−23ms
first ⅓ avg 629ms → last ⅓ avg 606ms
Headshot accuracy26.9%+4.6%
first ⅓ avg 22.3% → last ⅓ avg 26.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 16–12
130Biggest win — dust2
6Longest win streak
W6Current streak
76In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 61% over 28ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A28171161%0.03
infernoB20101050%0.03
mirageD1541127%0.02
nukeB105550%0.03
cacheC94544%0.03
ancientD71614%0.01
anubisB63350%0.03
overpass42250%0.00
stronghold1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.6%Headshot accuracy
41.9%Accuracy (enemy spotted)
37.6%Spray accuracy
89.5%Counter-strafing
8.0°Preaim
595msReaction time
36.2%T opening success
65.4%CT opening success
0.48Enemies flashed / flash
7.1%Flash assists
12.63HE damage / grenade
6.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4769 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.1558% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–70.0335%20 Aug
dust213–5-0.0340%19 Aug
anubis13–40.0663%15 Jul
inferno13–11-0.0163%15 Jul
dust213–100.0516%15 Jul
cache16–120.0252%15 Jul
dust24–13-0.0450%14 Jul
cache1–100.0663%14 Jul
cache13–9-0.0521%14 Jul
dust213–7-0.0132%13 Jul
dust213–30.1226%13 Jul
cache9–130.0714%13 Jul
nuke10–13-0.0421%4 Jul
mirage13–110.0323%2 Jul
anubis9–130.0418%23 Jun
dust213–100.0626%23 Jun
dust213–00.0020%18 Jun
dust213–11-0.0019%18 Jun
dust213–60.0232%17 Jun
mirage8–130.016%17 Jun
dust28–13-0.0224%17 Jun
dust213–60.0324%16 Jun
dust29–130.0931%16 Jun
dust213–70.0520%16 Jun
nuke13–80.0013%16 Jun
inferno10–130.0517%14 Jun
dust213–100.0715%12 Jun
dust25–130.0228%10 Jun
nuke8–130.1215%10 Jun
nuke13–110.1024%10 Jun
ancient6–130.0414%10 Jun
overpass16–140.0612%7 Jun
mirage10–130.0812%7 Jun
ancient11–13-0.0723%6 Jun
anubis13–100.0117%6 Jun
anubis13–90.0715%6 Jun
mirage3–13-0.0726%6 Jun
ancient10–130.0121%6 Jun
dust213–70.0825%6 Jun
cache8–130.0318%4 Jun
dust210–13-0.0527%4 Jun
inferno13–110.1321%4 Jun
inferno10–130.0625%3 Jun
nuke4–130.0221%3 Jun
nuke13–50.1227%1 Jun
inferno11–130.0218%1 Jun
ancient3–130.0517%1 Jun
dust28–130.0332%1 Jun
inferno5–130.0220%1 Jun
mirage0–3-0.0150%1 Jun
mirage13–60.0525%1 Jun
dust25–130.0342%1 Jun
mirage15–150.0323%31 May
inferno10–13-0.0229%31 May
inferno13–20.0140%31 May
inferno8–13-0.0716%27 May
dust213–20.0813%27 May
ancient11–13-0.0625%27 May
ancient2–100.0919%22 May
dust213–7-0.0323%22 May
mirage11–10-0.0423%22 May
overpass0–13-0.0611%22 May
inferno8–130.0135%22 May
dust212–16-0.0317%21 May
nuke13–6-0.0626%21 May
overpass13–11-0.0313%21 May
inferno16–13-0.0128%18 May
mirage15–150.0110%16 May
dust213–40.1324%16 May
cache13–60.1122%16 May
mirage16–120.1525%15 May
dust25–130.1033%15 May
inferno13–70.0828%14 May
overpass9–130.0416%14 May
nuke13–80.0519%13 May
mirage13–16-0.0616%13 May
nuke9–13-0.0519%13 May
mirage5–130.0324%13 May
inferno10–130.0827%13 May
ancient13–30.0124%12 May
nuke8–130.0622%12 May
dust24–11-0.0425%12 May
inferno13–70.0117%11 May
cache6–130.0410%10 May
mirage4–130.0727%10 May
dust26–130.0924%10 May
cache13–70.0323%7 May
cache11–13-0.0224%7 May
inferno13–8-0.017%18 Mar
inferno12–16-0.0525%17 Mar
inferno10–130.0213%17 Mar
dust213–8-0.0119%17 Mar
anubis15–15-0.0018%17 Mar
mirage7–13-0.0716%17 Mar
inferno13–40.1323%15 Mar
mirage13–20.0483%12 Mar
inferno16–120.0322%12 Mar
anubis9–130.0213%11 Mar
stronghold11–13-0.0314%8 Feb
dust213–20.0423%3 Feb

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →