quiEt — CS2 Stats
76561198153792786[U:1:193527058]✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 94% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Anubis | 126 | 52% | 1.02 | 15.6 |
| Inferno | 120 | 61% | 1.12 | 16.3 |
| Dust2 | 106 | 42% | 1.00 | 15.8 |
| Ancient | 96 | 43% | 0.97 | 15.5 |
| Nuke | 29 | 59% | 1.07 | 18.0 |
| Overpass | 24 | 46% | 0.88 | 15.1 |
| Vertigo | 21 | 52% | 0.97 | 16.4 |
| Mirage | 21 | 33% | 0.92 | 14.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4977 — below the 0.5 mark we flag