PiggMiner — CS2 Stats
76561198144914504[U:1:184648776]Steam profile ↗
Rating over time
Faceit ELO
- At peak — 812
- Next: Level 4 at 901 — 89 to go
- Reached: Level 3 · Level 2
- Level 3 first seen 2026-08-28
- Level 2 first seen 2026-08-28
Premier CS Rating
- At peak — 14,999
- Next: Purple band at 15,000 — 1 to go
- Reached: Blue band · Light Blue band
- Blue band first seen 2026-08-28
- Light Blue band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 80% playstyle similarity
Most alike: opening-duel success, positioning profile.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 16 | 44% | 0.64 | 10.2 |
| Dust2 | 11 | 82% | 0.99 | 12.4 |
| Inferno | 8 | 25% | 0.70 | 10.5 |
| Ancient | 6 | 50% | 0.68 | 9.2 |
| Nuke | 5 | 40% | 0.89 | 11.0 |
| Cache | 2 | 50% | 0.48 | 9.0 |
| Train | 1 | 0% | 0.53 | 8.0 |
| Overpass | 1 | 100% | 0.78 | 7.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3922 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 29.6538% — below the 40% mark we flag