King K

King K — CS2 Stats

76561198129721585[U:1:169455857]Steam profile ↗✓ No bans

735Tracked matches64%Win rate2025Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating17,515Purple band · top ~18.4% of ranked players (population est.)
CSDB Leaderboard#23312 of 45432 tracked
FaceitLevel 5 · 841 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGKing KFACEITLevel 5 · 841 ELOSTANDINGTop 67.6% of rankedPREMIER17,515 · Purple bandcsdb.gg/stats

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Performance scores

Aim87
Positioning55
Utility29

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression7.8
Utility2.9
Positioning5.5
Opening Duels3.0
Clutch1.6

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.5
Utility2.9
Mechanics9.0
Opening Duels3.0
Win Impact9.8

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

99Matches
48%Win rate
1.04Avg K/D
74.3ADR
44%Headshot %

Clutches & streaks

28%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2846%1.0216.3
Dust22763%1.2216.1
Inferno1354%0.8212.2
Ancient1136%1.0116.2
Overpass956%1.1416.1
Anubis520%0.6110.2
Nuke40%0.7312.0
Cache10%1.0013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.6%Headshot accuracy
34.7%Accuracy (enemy spotted)
37.8%Spray accuracy
90.4%Counter-strafing
7.5°Preaim
635msReaction time
38.7%T opening success
45.2%CT opening success
0.42Enemies flashed / flash
4.8%Flash assists
3.35HE damage / grenade
4.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4165 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7127% — below the 40% mark we flag

Milestones

500 Matches
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