Ɑ͞ ̶͞ ̶͞ ﻝﮞ — CS2 Stats

76561198128051710[U:1:167785982]

672Tracked matches59%Win rate2020Tracked since
CSDB Rating3.0 Learning
Premier CS Rating6,992Light Blue band · top ~69.3% of ranked players (population est.)
CSDB Leaderboard#26231 of 34750 tracked
Ladder ranks via Leetify

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CSDB.GGⱭ͞ ̶͞ ̶͞ ﻝﮞPREMIER6,992 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim32
Positioning32
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY44506Last 10044%Win rateLWTLLWLWLW

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim3.2
Aggression3.1
Utility2.7
Positioning3.2
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 67% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 680ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning3.2
Utility2.7
Mechanics3.6
Opening Duels0.0
Win Impact7.9

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time677ms−84ms
first ⅓ avg 762ms → last ⅓ avg 677ms
Headshot accuracy16.0%−2.3%
first ⅓ avg 18.3% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — cache 13–3
130Biggest win — cache
4Longest win streak
57In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 78% over 9overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
ancientB168850%-0.02
infernoD113827%-0.02
trainD113827%-0.01
nukeA106460%-0.02
dust2C94544%-0.02
cacheS97278%0.03
overpassD82625%-0.03
mirageC83538%0.02
officeD72529%-0.00
anubisC73443%-0.00
vertigo43175%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

75Matches
53%Win rate
1.76Avg K/D
ADR
39%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
29.1%Accuracy (enemy spotted)
31.0%Spray accuracy
66.1%Counter-strafing
11.1°Preaim
680msReaction time
23.6%T opening success
29.2%CT opening success
0.28Enemies flashed / flash
0.0%Flash assists
11.39HE damage / grenade
3.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2807 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.5536% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0435%19 Aug
nuke13–80.0119%19 Aug
inferno12–12-0.095%19 Aug
train8–13-0.0517%9 Aug
dust23–13-0.129%9 Aug
nuke13–40.0225%7 Aug
ancient5–13-0.0820%7 Aug
ancient13–100.0229%7 Aug
overpass0–13-0.0320%7 Aug
ancient13–10-0.0217%7 Aug
office3–00.0013%7 Aug
train3–13-0.0110%7 Aug
vertigo13–11-0.0115%19 Jul
ancient13–11-0.0626%19 Jul
train11–13-0.0416%19 Jul
mirage9–13-0.063%15 Jul
cache13–9-0.0313%15 Jul
inferno13–110.0320%15 Jul
office2–7-0.040%15 Jul
ancient13–4-0.0313%15 Jul
cache13–7-0.0323%15 Jul
anubis10–130.026%5 Jul
dust213–20.0623%5 Jul
dust213–50.0419%5 Jul
ancient9–13-0.0121%5 Jul
cache13–80.0114%5 Jul
overpass13–4-0.0310%5 Jul
cache9–20.0817%5 Jul
cache13–00.0513%5 Jul
inferno5–13-0.0819%21 Jun
inferno11–20.1310%21 Jun
train3–13-0.0215%21 Jun
ancient12–12-0.0112%21 Jun
ancient4–13-0.0411%21 Jun
inferno9–130.0415%17 Jun
train6–13-0.0217%17 Jun
train13–7-0.0114%17 Jun
overpass6–13-0.0420%14 Jun
vertigo13–90.0121%14 Jun
nuke1–9-0.078%14 Jun
anubis13–30.098%14 Jun
office13–100.0325%14 Jun
office12–12-0.0213%10 May
cache11–130.0513%2 May
vertigo13–60.0612%2 May
cache2–13-0.0829%2 May
cache13–30.1421%2 May
cache13–70.0626%2 May
train12–12-0.0214%2 May
mirage13–6-0.0130%20 Apr
anubis1–70.0017%20 Apr
dust214–16-0.0721%20 Apr
inferno1–13-0.109%20 Apr
anubis16–14-0.0320%20 Apr
ancient5–13-0.0623%20 Apr
mirage10–130.0126%20 Apr
ancient1–13-0.0525%20 Apr
nuke13–60.0114%20 Apr
nuke11–13-0.0724%20 Apr
train6–13-0.0532%20 Apr
inferno8–13-0.0419%20 Apr
mirage13–90.0219%20 Apr
mirage10–130.0413%12 Apr
vertigo9–130.0225%12 Apr
anubis9–13-0.0618%5 Apr
ancient13–80.0714%27 Mar
nuke5–130.0423%27 Mar
mirage10–30.0921%27 Mar
overpass11–13-0.0210%22 Mar
inferno13–100.0413%22 Mar
dust213–50.0119%22 Mar
ancient5–13-0.0021%22 Mar
overpass13–8-0.0418%22 Mar
office1–130.056%18 Mar
office12–12-0.029%18 Mar
dust213–8-0.0217%9 Mar
nuke15–15-0.0233%9 Mar
dust27–13-0.0132%9 Mar
nuke13–9-0.0516%8 Mar
overpass13–16-0.077%8 Mar
overpass6–13-0.0328%1 Mar
train13–4-0.0223%1 Mar
ancient13–6-0.0117%1 Mar
anubis5–13-0.0715%1 Mar
ancient13–70.0121%1 Mar
dust210–13-0.0326%1 Mar
overpass8–130.0130%1 Mar
inferno8–13-0.0213%1 Mar
mirage11–13-0.0214%27 Feb
inferno5–13-0.0917%27 Feb
nuke13–11-0.0039%27 Feb
nuke13–7-0.0722%27 Feb
train11–130.0114%27 Feb
train4–00.1021%27 Feb
dust210–13-0.0311%20 Feb
anubis13–90.0214%20 Feb
office5–13-0.0121%20 Feb
mirage12–160.058%18 Feb
ancient8–13-0.0115%18 Feb
ancient13–60.0513%18 Feb

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →