Banana

Banana — CS2 Stats

76561198120824323[U:1:160558595]Steam profile ↗

580Tracked matches55%Win rate2020Tracked since
CSDB Rating5.5 SolidAggressive Rifler
Premier CS Rating19,364Purple band · top ~11% of ranked players (population est.)
CSDB Leaderboard#8110 of 16772 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGBananaPREMIER19,364 · Purple bandcsdb.gg/stats

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Performance scores

Aim72
Positioning53
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY43516Last 10043%Win rateWWTLLLLWLW

Last 10 vs previous 10: -20pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression7.3
Utility2.3
Positioning5.3
Opening Duels2.9
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.3
Utility2.3
Mechanics6.4
Opening Duels3.0
Win Impact6.7

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time630ms+10ms
first ⅓ avg 620ms → last ⅓ avg 630ms
Headshot accuracy19.8%+0.3%
first ⅓ avg 19.6% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — dust2 13–3
131Biggest win — mirage
3Longest win streak
W2Current streak
37In matches decided by ≤2 rounds
15Overtime games

Map breakdown

mirageBest map · 50% over 24cacheWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB24121250%0.02
dust2B178947%0.02
nukeC146843%0.03
infernoC135838%0.01
cacheD113827%0.01
ancientC104640%0.01
overpassC52340%0.02
train21150%0.07
anubis2020%-0.01
vertigo110100%0.01
warden110100%0.11

Across the last 100 tracked matches.

Faceit stats

Combat

2Matches
0%Win rate
0.76Avg K/D
59.5ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust210%0.466.0
Inferno10%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
35.6%Accuracy (enemy spotted)
34.7%Spray accuracy
78.8%Counter-strafing
8.1°Preaim
617msReaction time
29.6%T opening success
53.7%CT opening success
0.39Enemies flashed / flash
1.8%Flash assists
7.10HE damage / grenade
2.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3896 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.6242% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage13–80.089%28 Aug
nuke13–70.0739%28 Aug
ancient15–150.0111%20 Aug
dust29–130.0335%18 Aug
mirage13–16-0.0324%17 Aug
dust29–13-0.0416%16 Aug
train7–130.0122%14 Aug
cache13–100.049%10 Aug
cache9–13-0.0823%10 Aug
mirage13–70.0416%10 Aug
mirage13–20.0111%10 Aug
ancient13–110.0113%9 Aug
mirage8–13-0.0332%8 Aug
dust216–13-0.0315%6 Aug
cache7–13-0.0446%6 Aug
mirage13–9-0.0310%3 Aug
mirage13–20.0827%3 Aug
cache13–9-0.0017%2 Aug
cache10–13-0.018%2 Aug
ancient6–130.0125%2 Aug
mirage13–2-0.018%2 Aug
nuke16–120.0015%1 Aug
inferno8–13-0.0126%1 Aug
dust22–13-0.0243%1 Aug
mirage13–10.1532%31 Jul
ancient16–120.1413%30 Jul
anubis5–13-0.0111%30 Jul
nuke14–16-0.0013%30 Jul
dust213–70.0714%28 Jul
nuke13–70.009%28 Jul
mirage13–20.0624%28 Jul
cache1–130.0022%27 Jul
mirage13–40.1016%27 Jul
mirage13–5-0.0124%26 Jul
nuke13–90.0625%26 Jul
mirage9–130.0118%26 Jul
dust25–13-0.0715%26 Jul
mirage5–130.0722%23 Jul
dust25–13-0.0133%21 Jul
mirage8–13-0.0316%5 Jul
dust213–30.1621%5 Jul
ancient13–16-0.0126%29 Jun
dust213–100.0118%25 Jun
mirage13–16-0.0228%25 Jun
inferno9–70.0227%25 Jun
mirage15–15-0.0218%24 Jun
dust213–60.0423%18 Jun
nuke1–13-0.1120%18 Jun
nuke15–150.0414%16 Jun
dust29–130.0224%13 Jun
overpass11–130.0418%4 Jun
dust215–150.0419%1 Jun
cache3–6-0.0033%1 Jun
nuke14–160.0614%27 May
inferno0–9-0.0427%24 May
cache5–130.0323%17 May
inferno8–13-0.0213%15 May
nuke13–80.1019%15 May
cache10–130.0215%9 May
cache13–30.0719%5 May
inferno8–8-0.0116%4 May
inferno14–16-0.0320%3 May
mirage13–10-0.0313%3 May
cache10–130.1121%30 Apr
inferno13–8-0.0021%28 Apr
nuke9–130.0229%27 Apr
inferno5–130.0124%19 Apr
ancient4–13-0.0317%19 Apr
anubis9–13-0.0214%17 Apr
vertigo13–60.0113%15 Apr
nuke13–100.0323%13 Apr
overpass12–120.0715%12 Apr
inferno3–13-0.0114%11 Apr
ancient5–130.0214%7 Apr
inferno13–60.1315%6 Apr
dust24–130.0127%4 Apr
ancient13–11-0.0015%1 Apr
warden13–70.1122%31 Mar
inferno13–160.0121%31 Mar
mirage13–70.0718%31 Mar
train13–30.1338%30 Mar
dust213–70.1336%30 Mar
mirage6–130.0424%29 Mar
ancient10–13-0.0311%28 Mar
mirage2–130.0815%28 Mar
nuke11–130.0624%28 Mar
dust213–40.0928%28 Mar
dust28–13-0.0120%28 Mar
mirage4–130.0121%28 Mar
overpass4–13-0.0924%26 Mar
dust213–4-0.0229%26 Mar
ancient13–90.0218%26 Mar
nuke14–160.0713%24 Mar
overpass13–50.1113%24 Mar
overpass13–7-0.0314%19 Mar
inferno13–100.0018%18 Mar
nuke8–130.0133%18 Mar
mirage8–13-0.0712%17 Mar
inferno13–10.0410%17 Mar
mirage11–13-0.0319%17 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →