Vapor — CS2 Stats
76561198118724403[U:1:158458675]Steam profile ↗
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 72% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 142 | 49% | 0.89 | 13.8 |
| Mirage | 110 | 44% | 0.92 | 14.3 |
| Anubis | 51 | 57% | 0.93 | 14.7 |
| Inferno | 50 | 52% | 0.92 | 14.2 |
| Ancient | 25 | 60% | 0.86 | 12.8 |
| Nuke | 18 | 56% | 1.22 | 16.7 |
| Cache | 9 | 56% | 0.87 | 14.0 |
| Overpass | 3 | 67% | 0.77 | 13.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3606 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.3556% — below the 40% mark we flag