Swayze — CS2 Stats
76561198109467701[U:1:149201973]✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like jL 86% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Vertigo | 33 | 55% | 1.06 | 15.3 |
| Inferno | 20 | 55% | 1.02 | 15.3 |
| Anubis | 13 | 31% | 0.98 | 15.4 |
| Mirage | 8 | 38% | 0.95 | 11.9 |
| Overpass | 5 | 60% | 1.11 | 15.4 |
| Ancient | 4 | 25% | 0.62 | 12.0 |
| Nuke | 1 | 0% | 0.83 | 20.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 12.2516% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4278 — below the 0.5 mark we flag