NinjaDuckyS

NinjaDuckyS — CS2 Stats

CA76561198107571409[U:1:147305681]Steam profile ↗✓ No bans

1,738Tracked matches59%Win rate2020Tracked since
CSDB Rating6.0 SolidHybrid Rifler
Premier CS Rating22,455Top 50% of 17,162 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#9089 of 34276 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGNinjaDuckySFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER22,455 · Pink bandcsdb.gg/stats

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Performance scores

Aim67
Positioning61
Utility32

0–100 skill scores via Leetify.

Recent form

HOT58402Last 10058%Win rateLWLWWWWWWW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression9.1
Utility3.2
Positioning6.1
Opening Duels4.5
Clutch2.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.1
Utility3.2
Mechanics6.2
Opening Duels4.5
Win Impact7.9

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time576ms−37ms
first ⅓ avg 613ms → last ⅓ avg 576ms
Headshot accuracy17.9%−1.9%
first ⅓ avg 19.8% → last ⅓ avg 17.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — cache 9–13
131Biggest win — mirage
10Longest win streak
811In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 100% over 5cacheWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageA29181162%0.00
ancientB1991047%0.00
cacheD134931%0.03
infernoS129375%-0.00
dust2B126650%-0.01
anubisA85363%0.01
nukeS550100%-0.02
stronghold110100%0.02
overpass110100%0.04

Across the last 100 tracked matches.

Faceit stats

Combat

32Matches
56%Win rate
1.11Avg K/D
88.8ADR
50%Headshot %

Clutches & streaks

32%1v1 clutch win
11%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1164%1.0419.1
Dust2757%1.2619.1
Inferno540%1.1416.8
Anubis3100%1.2219.3
Ancient250%0.8816.0
Cache20%1.1718.0
Nuke250%0.9312.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
34.2%Accuracy (enemy spotted)
33.6%Spray accuracy
77.9%Counter-strafing
9.7°Preaim
571msReaction time
40.5%T opening success
55.7%CT opening success
0.44Enemies flashed / flash
3.1%Flash assists
4.55HE damage / grenade
7.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4386 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage17–19-0.0119%13 May
mirage13–100.0217%13 May
mirage9–130.0121%13 May
mirage13–90.0321%13 May
mirage13–10-0.018%13 May
nuke13–6-0.0319%12 May
mirage13–11-0.029%12 May
mirage13–110.0314%10 May
stronghold13–90.0215%10 May
cache13–30.0419%10 May
cache13–20.0223%10 May
nuke13–11-0.0417%10 May
ancient13–50.0817%10 May
cache12–120.0119%8 May
anubis13–160.0316%7 May
ancient16–13-0.0519%7 May
inferno3–13-0.0628%7 May
mirage2–13-0.0215%7 May
nuke16–12-0.0213%7 May
inferno11–13-0.0220%7 May
ancient11–130.0133%7 May
cache13–30.0517%7 May
cache3–11-0.0921%7 May
cache10–130.0420%7 May
dust213–16-0.0323%6 May
anubis12–16-0.0020%6 May
inferno16–14-0.0315%6 May
mirage2–13-0.0413%6 May
mirage13–110.0411%5 May
dust213–40.0419%5 May
overpass13–90.0422%5 May
dust213–10-0.0423%4 May
ancient3–13-0.105%4 May
ancient11–130.0315%4 May
ancient7–130.0021%3 May
mirage13–30.0124%3 May
mirage13–3-0.0314%3 May
anubis13–4-0.0117%3 May
inferno13–5-0.0925%3 May
mirage13–10.0729%3 May
ancient13–9-0.0226%3 May
dust26–13-0.0114%3 May
dust213–30.0527%3 May
dust213–2-0.0340%3 May
inferno13–11-0.0611%3 May
inferno13–40.0115%3 May
mirage13–7-0.0418%3 May
mirage13–160.0022%3 May
mirage7–13-0.0428%3 May
anubis13–100.0125%3 May
inferno13–5-0.0414%2 May
ancient5–13-0.0423%2 May
dust213–9-0.0321%2 May
mirage13–100.0625%2 May
dust29–13-0.0525%2 May
dust25–130.0144%2 May
ancient15–150.0834%2 May
cache9–130.1427%2 May
cache11–130.0329%2 May
anubis13–40.0537%2 May
nuke13–20.0238%2 May
mirage13–30.0321%1 May
inferno13–40.0828%30 Apr
dust25–13-0.0723%30 Apr
cache5–130.0917%29 Apr
cache11–13-0.0219%29 Apr
cache13–20.0513%29 Apr
mirage13–40.0820%29 Apr
cache6–13-0.0220%29 Apr
cache10–130.0017%29 Apr
ancient13–6-0.019%28 Apr
ancient4–13-0.0619%28 Apr
ancient13–80.0021%28 Apr
mirage10–13-0.0114%28 Apr
mirage13–9-0.0127%28 Apr
ancient13–70.0129%28 Apr
mirage13–2-0.0614%28 Apr
mirage13–60.1322%27 Apr
ancient3–13-0.0429%27 Apr
mirage11–130.0121%27 Apr
ancient13–20.0422%26 Apr
mirage6–13-0.0114%26 Apr
mirage10–13-0.0427%26 Apr
ancient13–2-0.0221%26 Apr
dust213–10.0018%26 Apr
ancient11–130.0420%26 Apr
inferno13–30.0128%26 Apr
inferno13–70.0416%26 Apr
mirage13–11-0.0221%26 Apr
anubis10–10.0313%26 Apr
ancient13–70.0718%26 Apr
inferno14–160.0120%25 Apr
nuke13–11-0.0327%25 Apr
anubis13–9-0.0212%25 Apr
mirage14–160.0317%25 Apr
inferno13–40.1127%25 Apr
dust211–130.0223%25 Apr
ancient8–130.0222%25 Apr
anubis3–130.0013%25 Apr
mirage13–10-0.0516%24 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →