MisterMagic — CS2 Stats

76561198083356692[U:1:123090964]

738Tracked matches48%Win rate2023Tracked since
CSDB Rating4.9 Developing
Premier CS Rating16,076Purple band · top ~24.1% of ranked players (population est.)
CSDB Leaderboard#13132 of 21713 tracked
Ladder ranks via Leetify

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CSDB.GGMisterMagicPREMIER16,076 · Purple bandcsdb.gg/stats

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Performance scores

Aim55
Positioning46
Utility48

0–100 skill scores via Leetify.

Player DNA

Aim5.5
Aggression4.7
Utility4.8
Positioning4.6
Opening Duels1.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning4.6
Utility4.8
Mechanics6.6
Opening Duels1.6
Win Impact4.4

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
35.2%Accuracy (enemy spotted)
34.3%Spray accuracy
79.9%Counter-strafing
11.7°Preaim
686msReaction time
30.7%T opening success
41.9%CT opening success
0.55Enemies flashed / flash
4.3%Flash assists
14.35HE damage / grenade
3.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.831 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6771% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →