yert

yert — CS2 Stats

76561198083007081[U:1:122741353]Steam profile ↗✓ No bans

1,347Tracked matches48%Win rate2020Tracked since
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating18,040Purple band · top ~16.3% of ranked players (population est.)
CSDB Leaderboard#7475 of 13594 tracked
FaceitLevel 4 · 1,019 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGyertFACEITLevel 4 · 1,019 ELOSTANDINGTop 81.0% of rankedPREMIER18,040 · Purple bandcsdb.gg/stats

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Performance scores

Aim79
Positioning52
Utility35

0–100 skill scores via Leetify.

Recent form

COLD48484Last 10048%Win rateLWWWLLTLLL

Last 10 vs previous 10: -30pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression7.5
Utility3.5
Positioning5.2
Opening Duels3.3
Clutch7.2

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.2
Utility3.5
Mechanics6.8
Opening Duels3.3
Win Impact4.4

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time609ms−40ms
first ⅓ avg 649ms → last ⅓ avg 609ms
Headshot accuracy14.1%+0.4%
first ⅓ avg 13.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — anubis 13–7
130Biggest win — ancient
4Longest win streak
95In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 65% over 20ancientWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C2181338%-0.00
cacheS2013765%-0.00
mirageB189950%-0.02
ancientD134931%-0.01
infernoA106460%-0.01
overpassC52340%-0.05
anubis43175%0.01
nuke41325%-0.04
office2020%0.10
train220100%0.01
vertigo1010%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

166Matches
51%Win rate
1.03Avg K/D
80.7ADR
34%Headshot %

Clutches & streaks

56%1v1 clutch win
21%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage956%1.4116.9
Dust2540%0.9519.6
Nuke475%1.1014.3
Anubis367%1.0411.3
Ancient20%0.8113.0
Train250%0.7212.5
Overpass1100%1.2018.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
40.3%Accuracy (enemy spotted)
41.3%Spray accuracy
80.7%Counter-strafing
7.9°Preaim
613msReaction time
39.3%T opening success
46.8%CT opening success
0.45Enemies flashed / flash
4.2%Flash assists
8.32HE damage / grenade
3.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9634% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4464 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3499% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.0322%16 Aug
cache13–11-0.0213%16 Aug
dust213–70.0116%15 Aug
cache13–110.0315%15 Aug
dust23–13-0.0521%9 Aug
office10–130.0931%9 Aug
inferno12–120.027%9 Aug
office11–130.1111%2 Aug
dust26–13-0.0012%2 Aug
dust213–16-0.0712%31 Jul
cache8–13-0.039%31 Jul
cache13–90.086%31 Jul
overpass6–13-0.0628%28 Jul
cache13–20.0317%28 Jul
train13–40.0521%27 Jul
mirage13–8-0.0213%27 Jul
mirage2–130.0110%19 Jul
cache0–13-0.0924%19 Jul
ancient13–60.0811%12 Jul
dust213–70.0419%12 Jul
dust23–130.084%12 Jul
inferno11–130.0114%12 Jul
dust28–20.0411%12 Jul
anubis16–13-0.0612%12 Jul
nuke1–13-0.0814%12 Jul
cache13–5-0.058%12 Jul
cache11–13-0.028%12 Jul
mirage13–5-0.0415%12 Jul
ancient3–13-0.029%11 Jul
mirage13–60.0412%11 Jul
dust213–7-0.0120%11 Jul
mirage0–13-0.0313%11 Jul
dust213–5-0.0710%11 Jul
ancient6–13-0.0311%11 Jul
cache13–6-0.0615%11 Jul
dust213–4-0.0035%11 Jul
mirage3–13-0.078%9 Jul
cache13–9-0.0117%9 Jul
ancient4–130.0418%9 Jul
nuke13–90.0310%7 Jul
train13–8-0.0410%7 Jul
vertigo10–13-0.0133%7 Jul
cache13–70.0017%7 Jul
ancient10–13-0.0114%6 Jul
cache13–5-0.0313%5 Jul
dust26–13-0.0515%3 Jul
mirage13–50.0119%27 Jun
overpass13–8-0.0518%27 Jun
overpass8–13-0.0231%24 Jun
dust213–16-0.0315%24 Jun
overpass15–15-0.0710%22 Jun
mirage12–16-0.0726%21 Jun
anubis8–13-0.0612%21 Jun
inferno10–13-0.0710%13 Jun
mirage13–11-0.0123%13 Jun
mirage1–13-0.0819%13 Jun
inferno3–13-0.083%13 Jun
anubis13–70.1221%13 Jun
ancient13–90.0413%3 Jun
ancient10–13-0.0514%3 Jun
inferno13–110.0013%2 Jun
anubis13–80.0513%2 Jun
ancient13–11-0.057%31 May
dust213–11-0.0218%31 May
dust28–13-0.0114%30 May
mirage13–60.0613%30 May
cache13–60.0314%30 May
ancient7–13-0.0119%30 May
cache8–13-0.0718%23 May
inferno13–10-0.0217%23 May
dust27–13-0.0029%16 May
ancient13–0-0.0315%13 May
dust24–13-0.0315%13 May
cache13–10.0815%13 May
cache11–130.0410%2 May
cache10–13-0.0110%2 May
cache13–90.0617%1 May
cache10–13-0.038%29 Apr
cache13–4-0.0318%29 Apr
overpass13–11-0.039%26 Apr
inferno13–11-0.006%25 Apr
mirage13–70.027%25 Apr
dust21–130.0015%23 Apr
mirage11–13-0.034%19 Apr
dust212–120.0111%17 Apr
ancient10–130.0012%16 Apr
mirage11–50.0120%12 Apr
dust212–120.0711%12 Apr
ancient7–13-0.0516%12 Apr
inferno13–30.097%12 Apr
dust213–30.0116%12 Apr
inferno13–7-0.059%11 Apr
mirage16–140.0220%11 Apr
mirage9–13-0.0614%9 Apr
mirage7–13-0.0016%9 Apr
inferno16–12-0.029%8 Apr
dust210–13-0.0225%8 Apr
nuke9–13-0.0020%8 Apr
ancient3–130.0113%8 Apr
nuke9–13-0.115%7 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →