tIMy

tIMy — CS2 Stats

NL76561198070834242[U:1:110568514]Steam profile ↗VAC banned

2,393Tracked matches55%Win rate2020Tracked since
CSDB Rating7.0 StrongAggressive Rifler
Premier CS Rating21,646Pink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#6285 of 18392 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGtIMyPREMIER21,646 · Pink bandcsdb.gg/stats

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Performance scores

Aim90
Positioning59
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.0
Aggression9.4
Utility4.8
Positioning5.9
Opening Duels4.8
Clutch6.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.9
Utility4.8
Mechanics7.4
Opening Duels4.8
Win Impact6.7

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

20Matches
45%Win rate
1.27Avg K/D
82.0ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
40%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Cache743%1.2315.4
Inferno425%1.7221.5
Anubis333%1.1418.0
Ancient250%0.8314.5
Mirage2100%1.3623.0
Dust21100%1.4217.0
Vertigo10%0.7710.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
37.3%Accuracy (enemy spotted)
47.9%Spray accuracy
83.2%Counter-strafing
7.0°Preaim
564msReaction time
41.0%T opening success
57.6%CT opening success
0.43Enemies flashed / flash
4.6%Flash assists
11.03HE damage / grenade
6.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4279 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →