theMuffinMan

theMuffinMan — CS2 Stats

76561198064367821[U:1:104102093]Steam profile ↗✓ No bans

2,013Tracked matches53%Win rate2020Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating17,576Purple band · top ~18.1% of ranked players (population est.)
CSDB Leaderboard#12959 of 23793 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGtheMuffinManFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER17,576 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning58
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY55396Last 10055%Win rateWWLLLLWWLW

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.8
Utility4.9
Positioning5.8
Opening Duels4.2
Clutch0.0

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 679ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.8
Utility4.9
Mechanics9.7
Opening Duels4.2
Win Impact6.1

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time678ms+14ms
first ⅓ avg 664ms → last ⅓ avg 678ms
Headshot accuracy20.5%+2.8%
first ⅓ avg 17.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — cache 13–1
130Biggest win — nuke
5Longest win streak
W2Current streak
63In matches decided by ≤2 rounds
1Overtime games

Map breakdown

overpassBest map · 67% over 9ancientWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2516964%0.02
cacheB168850%0.03
nukeB157847%0.02
infernoB137654%-0.01
ancientB115645%0.04
overpassS96367%0.09
anubisA74357%0.03
office21150%0.06
dust221150%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

756Matches
53%Win rate
1.08Avg K/D
80.2ADR
44%Headshot %

Clutches & streaks

20%1v1 clutch win
5%1v2 clutch win
16Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5056%1.0315.9
Inferno2763%1.0116.6
Ancient2157%1.0017.1
Vertigo1850%1.0113.8
Anubis1547%1.1516.1
Nuke1060%1.2818.6
Dust2875%1.0216.6
Overpass425%0.7312.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
39.8%Accuracy (enemy spotted)
44.4%Spray accuracy
93.5%Counter-strafing
11.3°Preaim
679msReaction time
35.4%T opening success
57.8%CT opening success
0.38Enemies flashed / flash
10.9%Flash assists
10.91HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3812 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4261% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.0023%24 Aug
ancient7–00.0844%24 Aug
ancient10–130.0121%4 Aug
anubis9–13-0.0223%4 Aug
mirage11–13-0.0218%4 Aug
anubis9–130.0818%30 Jul
inferno13–2-0.029%30 Jul
anubis13–60.0318%27 Jul
nuke8–13-0.0016%23 Jul
mirage13–100.0315%23 Jul
nuke10–50.0218%23 Jul
nuke13–00.0613%22 Jul
overpass11–30.1116%28 Jun
inferno6–13-0.0124%24 Jun
mirage13–10-0.0213%24 Jun
mirage5–13-0.0616%17 Jun
inferno1–11-0.0520%17 Jun
cache13–20.0523%15 Jun
office13–50.1017%15 Jun
inferno6–13-0.0719%12 Jun
mirage3–13-0.0228%11 Jun
nuke9–130.0117%10 Jun
inferno13–70.0126%10 Jun
overpass13–60.0227%9 Jun
ancient7–130.0324%9 Jun
overpass13–50.0423%9 Jun
inferno13–70.0232%9 Jun
mirage13–30.0121%9 Jun
ancient6–13-0.0424%8 Jun
inferno4–130.0320%8 Jun
mirage13–11-0.0015%6 Jun
cache13–90.1120%6 Jun
nuke12–12-0.0121%6 Jun
office9–130.0231%27 May
cache13–40.1317%27 May
cache9–130.0323%26 May
mirage13–60.0014%26 May
mirage13–50.076%26 May
overpass11–130.1022%22 May
cache13–9-0.0518%22 May
nuke12–10.0514%22 May
cache12–120.0727%20 May
mirage13–8-0.0322%19 May
mirage4–10.0525%19 May
cache13–60.0311%19 May
cache7–13-0.0318%19 May
mirage13–6-0.0218%18 May
nuke13–110.1418%18 May
ancient9–130.0211%18 May
dust213–70.029%9 May
cache8–130.0222%5 May
cache2–11-0.0316%1 May
cache5–13-0.0413%1 May
mirage13–70.0823%1 May
cache13–20.0145%1 May
cache4–13-0.0820%30 Apr
cache8–130.0325%30 Apr
cache13–40.0315%30 Apr
cache13–10.1615%30 Apr
inferno13–100.0213%15 Apr
overpass13–40.0716%15 Apr
mirage1–50.0425%15 Apr
overpass13–30.1620%15 Apr
nuke12–12-0.0119%15 Apr
ancient1–130.0210%15 Apr
ancient13–10.0311%14 Apr
nuke9–130.0814%14 Apr
overpass6–120.1215%13 Apr
mirage13–90.1421%13 Apr
dust24–13-0.008%12 Apr
anubis13–80.0519%9 Apr
inferno16–140.0613%8 Apr
mirage9–13-0.0220%8 Apr
mirage12–120.0117%7 Apr
anubis11–130.0518%6 Apr
inferno13–110.0331%6 Apr
mirage13–90.1017%6 Apr
nuke6–13-0.0453%4 Apr
mirage13–6-0.0113%4 Apr
anubis13–50.0126%4 Apr
overpass6–130.0621%4 Apr
mirage6–130.0428%2 Apr
anubis13–70.0112%1 Apr
ancient9–13-0.0213%1 Apr
nuke13–11-0.0122%1 Apr
ancient13–20.1117%31 Mar
nuke13–3-0.0010%31 Mar
nuke4–9-0.0218%30 Mar
mirage12–20.0415%30 Mar
mirage10–130.0512%30 Mar
nuke12–120.0421%30 Mar
overpass13–20.1214%27 Mar
inferno7–130.0217%27 Mar
inferno1–13-0.040%27 Mar
mirage12–12-0.0417%27 Mar
inferno13–6-0.0619%27 Mar
ancient13–60.099%26 Mar
mirage13–40.0915%26 Mar
mirage13–50.0117%26 Mar
ancient13–20.1420%26 Mar

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →