Papi Pugsly

Papi Pugsly — CS2 Stats

76561198058146430[U:1:97880702]Steam profile ↗

1,298Tracked matches41%Win rate2020Tracked since
CSDB Rating5.4 DevelopingHybrid Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGPapi PugslyFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim61
Positioning75
Utility29

0–100 skill scores via Leetify.

Recent form

COLD48493Last 10048%Win rateLLLTLWLWWL

Last 10 vs previous 10: -30pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression10.0
Utility2.9
Positioning7.5
Opening Duels5.4
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 82% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning7.5
Utility2.9
Mechanics6.0
Opening Duels5.4
Win Impact2.1

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.00
first ⅓ avg 0.05 → last ⅓ avg 0.05
Reaction time575ms−7ms
first ⅓ avg 582ms → last ⅓ avg 575ms
Headshot accuracy14.8%+0.2%
first ⅓ avg 14.6% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — inferno 13–8
131Biggest win — cache
6Longest win streak
L3Current streak
59In matches decided by ≤2 rounds
1Overtime games

Map breakdown

dust2Best map · 70% over 20ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2S2014670%0.05
cacheA1610663%0.06
nukeB126650%0.04
vertigoA106460%0.06
ancientD102820%0.04
anubisD103730%0.02
infernoC94544%0.04
mirageD92722%0.03
overpass21150%-0.01
office1010%0.13
train1010%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

36Matches
64%Win rate
1.52Avg K/D
106.6ADR
40%Headshot %

Clutches & streaks

44%1v1 clutch win
21%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1040%1.6619.9
Dust2560%2.0124.2
Nuke4100%1.4517.3
Vertigo333%1.4622.3
Inferno2100%1.8423.5
Train250%1.0724.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
32.5%Accuracy (enemy spotted)
34.5%Spray accuracy
77.2%Counter-strafing
9.4°Preaim
573msReaction time
52.0%T opening success
51.1%CT opening success
0.38Enemies flashed / flash
0.9%Flash assists
11.89HE damage / grenade
2.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.638% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3793 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache3–130.0418%22 Aug
nuke7–13-0.019%22 Aug
nuke9–130.0215%8 Aug
inferno12–120.0115%2 Aug
vertigo9–13-0.0027%2 Aug
cache13–10.060%1 Aug
ancient3–130.0918%1 Aug
vertigo13–110.1115%1 Aug
vertigo13–30.0222%29 Jul
anubis1–13-0.0514%27 Jul
dust213–70.0727%27 Jul
mirage13–110.099%26 Jul
cache8–13-0.0113%25 Jul
anubis13–110.1215%25 Jul
dust210–130.0323%24 Jul
anubis4–130.0015%19 Jul
ancient10–130.0017%19 Jul
dust216–120.0818%18 Jul
cache13–70.1011%18 Jul
ancient13–40.0117%17 Jul
ancient0–4-0.0517%17 Jul
anubis11–13-0.0312%17 Jul
ancient5–130.032%15 Jul
anubis6–130.0524%15 Jul
nuke13–60.2320%12 Jul
cache13–40.100%11 Jul
office9–130.139%11 Jul
ancient4–13-0.0117%11 Jul
nuke13–70.035%10 Jul
nuke6–13-0.0010%10 Jul
inferno13–80.2416%10 Jul
inferno9–120.0219%9 Jul
dust21–130.0019%9 Jul
mirage11–130.1812%8 Jul
nuke13–70.1014%8 Jul
cache13–110.0213%7 Jul
vertigo13–40.1817%6 Jul
cache12–120.036%6 Jul
mirage10–130.0216%5 Jul
dust213–7-0.0218%2 Jul
dust213–10-0.0019%1 Jul
anubis8–130.0215%28 Jun
anubis9–13-0.0220%27 Jun
mirage11–13-0.0024%25 Jun
dust213–60.0014%25 Jun
ancient2–90.0822%25 Jun
inferno7–130.077%25 Jun
ancient8–130.146%25 Jun
anubis8–130.0014%24 Jun
inferno5–13-0.0216%24 Jun
mirage7–13-0.0214%24 Jun
dust211–130.0412%24 Jun
dust27–130.0512%24 Jun
nuke1–40.000%24 Jun
cache8–130.0310%24 Jun
anubis13–8-0.0318%23 Jun
nuke10–130.0417%23 Jun
dust213–10-0.0115%21 Jun
nuke13–10-0.0210%21 Jun
nuke13–1-0.0015%21 Jun
dust213–6-0.0413%21 Jun
mirage3–13-0.0124%17 Jun
dust213–100.2218%16 Jun
cache13–50.0321%15 Jun
vertigo12–120.0713%15 Jun
dust213–30.1022%15 Jun
mirage10–130.007%14 Jun
inferno13–70.0213%14 Jun
mirage11–13-0.0010%14 Jun
ancient13–100.0315%14 Jun
cache7–130.0510%14 Jun
vertigo8–13-0.026%14 Jun
inferno7–130.0616%13 Jun
overpass13–110.0320%13 Jun
inferno13–8-0.0419%13 Jun
cache13–20.1717%13 Jun
dust213–80.0326%13 Jun
anubis13–70.088%10 Jun
vertigo13–70.068%10 Jun
dust211–130.0616%7 Jun
cache13–70.0410%7 Jun
overpass10–13-0.0615%7 Jun
inferno13–4-0.019%7 Jun
dust213–20.2018%7 Jun
mirage13–40.0123%7 Jun
dust23–50.0013%7 Jun
nuke13–60.0316%7 Jun
cache5–00.0928%7 Jun
ancient6–130.1011%7 Jun
vertigo8–130.0315%7 Jun
vertigo13–70.075%7 Jun
nuke11–130.0312%7 Jun
train4–130.0116%7 Jun
dust213–90.0722%7 Jun
dust213–50.036%6 Jun
cache13–70.0414%5 Jun
vertigo13–100.1014%5 Jun
cache11–130.1021%5 Jun
cache13–50.1014%3 Jun
dust213–100.1217%3 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →