Wud_upb — CS2 Stats

76561198043442827[U:1:83177099]

629Tracked matches70%Win rate2023Tracked since
CSDB Rating3.5 Learning
Premier CS Rating6,701Light Blue band · top ~70.7% of ranked players (population est.)
CSDB Leaderboard#24077 of 31734 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGWud_upbPREMIER6,701 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim22
Positioning58
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY54424Last 10054%Win rateTWLWLWLWWW

Last 10 vs previous 10: -30pp win rate · -0.01 avg rating

Player DNA

Aim2.2
Aggression7.6
Utility2.5
Positioning5.8
Opening Duels3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 76% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning5.8
Utility2.5
Mechanics2.2
Opening Duels3.4
Win Impact10.0

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg 0.00
Reaction time649ms−19ms
first ⅓ avg 668ms → last ⅓ avg 649ms
Headshot accuracy9.8%+2.3%
first ⅓ avg 7.5% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — ancient 10–13
130Biggest win — mirage
8Longest win streak
76In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 70% over 23ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA25151060%0.01
mirageS2316770%0.00
dust2C156940%-0.02
infernoB136746%-0.03
cacheB105550%-0.01
ancientD93633%-0.02
anubis32167%-0.04
office1010%-0.04
train110100%0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.7%Headshot accuracy
33.0%Accuracy (enemy spotted)
33.4%Spray accuracy
59.7%Counter-strafing
13.6°Preaim
646msReaction time
35.9%T opening success
51.4%CT opening success
0.32Enemies flashed / flash
2.0%Flash assists
14.06HE damage / grenade
1.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.595° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.7013% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3247 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient15–15-0.0413%28 Aug
nuke13–40.0011%28 Aug
cache8–13-0.072%28 Aug
mirage13–40.009%26 Aug
nuke9–130.0312%26 Aug
mirage13–4-0.047%24 Aug
inferno9–13-0.002%24 Aug
cache13–10-0.0210%24 Aug
nuke13–70.055%24 Aug
mirage13–40.066%24 Aug
anubis13–10-0.033%23 Aug
cache13–100.0216%23 Aug
mirage3–00.0120%23 Aug
cache13–30.045%23 Aug
mirage13–00.006%23 Aug
office8–13-0.0413%23 Aug
mirage8–0-0.0111%23 Aug
train13–70.086%23 Aug
mirage13–50.0314%23 Aug
dust213–90.0214%23 Aug
inferno9–5-0.092%23 Aug
cache13–10-0.019%22 Aug
dust23–13-0.0611%22 Aug
nuke13–110.024%22 Aug
dust215–150.0216%22 Aug
ancient10–130.1315%21 Aug
dust212–120.0311%20 Aug
cache13–5-0.007%20 Aug
dust213–60.0816%20 Aug
nuke7–13-0.037%18 Aug
nuke2–13-0.0816%17 Aug
mirage11–13-0.0112%17 Aug
dust29–13-0.0414%17 Aug
ancient11–50.0217%17 Aug
ancient13–8-0.038%17 Aug
nuke13–110.0311%16 Aug
cache5–13-0.0112%16 Aug
nuke16–140.0010%16 Aug
mirage6–13-0.038%16 Aug
dust213–8-0.008%16 Aug
dust216–13-0.0811%15 Aug
inferno8–130.0514%13 Aug
inferno13–40.058%13 Aug
nuke13–80.0014%13 Aug
mirage13–20.0311%12 Aug
mirage4–130.0216%12 Aug
inferno10–13-0.036%12 Aug
nuke13–90.083%12 Aug
nuke9–70.0610%12 Aug
dust27–130.0110%10 Aug
dust213–8-0.019%10 Aug
ancient3–13-0.0910%10 Aug
nuke13–100.119%9 Aug
mirage7–13-0.0011%8 Aug
mirage13–20.079%8 Aug
inferno7–13-0.0311%8 Aug
nuke16–140.059%8 Aug
mirage10–13-0.0213%8 Aug
mirage11–13-0.055%7 Aug
inferno13–90.038%7 Aug
mirage13–100.0312%7 Aug
nuke13–60.0313%7 Aug
cache6–13-0.0920%6 Aug
dust24–13-0.0426%6 Aug
mirage13–11-0.017%6 Aug
dust210–130.0116%4 Aug
dust213–10-0.008%4 Aug
anubis7–13-0.085%4 Aug
nuke5–13-0.105%4 Aug
inferno13–10-0.018%1 Aug
nuke5–13-0.0614%1 Aug
ancient10–13-0.023%1 Aug
dust23–13-0.0618%1 Aug
nuke13–70.125%1 Aug
ancient6–13-0.005%1 Aug
ancient13–9-0.035%31 Jul
anubis13–9-0.006%31 Jul
nuke6–13-0.104%31 Jul
inferno10–13-0.057%28 Jul
nuke12–160.008%28 Jul
cache15–15-0.046%27 Jul
inferno13–20.059%27 Jul
mirage13–90.032%27 Jul
nuke13–8-0.0213%26 Jul
mirage14–160.0211%26 Jul
mirage13–9-0.026%26 Jul
cache14–160.0210%25 Jul
mirage16–140.0612%25 Jul
dust26–13-0.116%25 Jul
ancient3–13-0.1111%25 Jul
nuke13–100.107%25 Jul
mirage16–12-0.0110%25 Jul
nuke13–70.029%25 Jul
inferno13–70.005%23 Jul
nuke11–13-0.0311%23 Jul
mirage13–8-0.080%23 Jul
nuke3–9-0.154%23 Jul
inferno0–9-0.325%23 Jul
inferno4–130.016%21 Jul
nuke11–130.0516%21 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →