Sound — CS2 Stats

76561198040003741[U:1:79738013]✓ No bans

496Tracked matches62%Win rate2021Tracked since
CSDB Rating6.6 SolidHybrid Rifler
Premier CS Rating23,907Top 50% of 819 CSDB-tracked playersPink band · top ~4.2% of ranked players (population est.)
CSDB Leaderboard#3238 of 14580 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGSoundFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER23,907 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning47
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY55441Last 10055%Win rateWLLLLWTWLW

Last 10 vs previous 10: -30pp win rate · -0.07 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.5
Aggression5.6
Utility3.8
Positioning4.7
Opening Duels3.1
Clutch3.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning4.7
Utility3.8
Mechanics8.1
Opening Duels3.1
Win Impact9.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time561ms−9ms
first ⅓ avg 569ms → last ⅓ avg 561ms
Headshot accuracy24.7%+3.6%
first ⅓ avg 21.2% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — cache 13–3
131Biggest win — overpass
6Longest win streak
56In matches decided by ≤2 rounds
5Overtime games

Map breakdown

overpassBest map · 63% over 8ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
cacheA2112957%0.04
mirageA2113862%0.02
infernoC156940%0.01
ancientD93633%0.02
anubisA95456%0.03
overpassA85363%0.03
dust2B63350%-0.03
nukeA53260%0.01
office32167%0.03
vertigo220100%0.07
train110100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

301Matches
54%Win rate
1.33Avg K/D
89.4ADR
51%Headshot %

Clutches & streaks

35%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5157%1.2818.1
Inferno4457%1.3418.7
Cache4050%1.3717.8
Ancient2343%1.2317.8
Anubis2255%1.1515.5
Nuke1947%1.4819.0
Overpass1656%1.6117.8
Dust2771%1.2417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.1%Headshot accuracy
35.7%Accuracy (enemy spotted)
39.2%Spray accuracy
86.4%Counter-strafing
9.3°Preaim
566msReaction time
35.5%T opening success
49.2%CT opening success
0.47Enemies flashed / flash
6.2%Flash assists
8.03HE damage / grenade
3.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4728 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.5461% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–100.0317%26 Aug
inferno5–13-0.1029%22 Aug
mirage9–130.0218%22 Aug
dust22–13-0.0947%19 Aug
ancient8–130.0218%12 Aug
mirage13–50.1019%12 Aug
nuke15–15-0.0226%12 Aug
nuke13–10-0.0631%12 Aug
mirage9–13-0.0514%5 Aug
dust213–6-0.0239%5 Aug
vertigo13–60.0917%30 Jul
cache13–20.1923%30 Jul
inferno10–30.1315%30 Jul
vertigo13–60.0611%29 Jul
inferno13–8-0.0116%29 Jul
anubis8–130.0922%26 Jul
anubis7–13-0.0324%22 Jul
cache13–5-0.0125%22 Jul
inferno9–130.0016%15 Jul
cache13–90.0615%15 Jul
office13–40.1243%14 Jul
office7–13-0.0638%14 Jul
cache13–7-0.0313%9 Jul
cache6–13-0.0232%9 Jul
inferno13–110.0528%9 Jul
cache13–30.2640%1 Jul
cache13–110.0721%1 Jul
mirage13–80.0129%1 Jul
mirage13–20.1020%25 Jun
mirage6–13-0.0628%25 Jun
train13–30.0638%19 Jun
inferno6–13-0.0025%19 Jun
anubis13–110.0519%19 Jun
cache1–11-0.0124%19 Jun
inferno7–11-0.0427%18 Jun
ancient7–130.0630%10 Jun
mirage13–30.0026%10 Jun
mirage8–130.0111%10 Jun
mirage8–130.0416%10 Jun
inferno2–13-0.075%3 Jun
anubis13–100.0012%28 May
ancient10–130.0015%21 May
nuke13–30.1224%21 May
ancient13–60.0521%20 May
overpass13–90.0622%20 May
mirage13–60.0520%19 May
anubis11–13-0.0420%19 May
ancient10–130.0520%17 May
cache13–7-0.0527%17 May
mirage13–70.0322%16 May
cache11–130.0213%15 May
inferno14–160.0513%15 May
overpass13–10.0513%15 May
cache11–13-0.0511%15 May
mirage13–8-0.0029%15 May
cache11–130.0118%15 May
office13–80.0322%13 May
mirage13–60.0724%12 May
anubis13–7-0.0117%12 May
dust213–80.000%12 May
dust23–13-0.056%12 May
cache7–13-0.0028%11 May
mirage13–110.0020%10 May
mirage2–13-0.0228%10 May
ancient13–9-0.0413%9 May
ancient13–110.0017%9 May
mirage3–13-0.0623%9 May
overpass3–13-0.0819%9 May
cache8–13-0.0217%9 May
cache5–130.0322%9 May
ancient7–13-0.0822%9 May
dust219–16-0.0217%9 May
nuke13–160.0522%8 May
mirage13–10-0.0122%8 May
inferno16–130.0729%8 May
cache13–80.0529%8 May
anubis13–80.0329%8 May
mirage13–90.0225%8 May
mirage9–130.0318%7 May
cache13–30.118%6 May
inferno10–130.0427%5 May
inferno10–130.0318%5 May
overpass13–50.0625%5 May
anubis8–130.1128%2 May
cache13–100.0919%2 May
cache7–130.0122%2 May
overpass6–13-0.0319%2 May
cache13–20.1438%29 Apr
inferno13–30.0338%29 Apr
overpass13–70.1415%28 Apr
mirage13–100.0413%25 Apr
ancient11–130.1118%24 Apr
nuke13–6-0.0316%24 Apr
overpass10–130.0012%22 Apr
mirage13–70.0116%22 Apr
overpass13–90.039%16 Apr
inferno13–20.0130%16 Apr
dust25–130.0227%16 Apr
inferno2–13-0.0116%16 Apr
anubis13–40.0814%8 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →