foilman

foilman — CS2 Stats

76561198024624719[U:1:64358991]Steam profile ↗

1,332Tracked matches64%Win rate2023Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating14,544Blue band · top ~30.8% of ranked players (population est.)
CSDB Leaderboard#17904 of 27752 tracked
FaceitLevel 3 · 876 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGfoilmanFACEITLevel 3 · 876 ELOSTANDINGTop 90.6% of rankedPREMIER14,544 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning54
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY57367Last 10057%Win rateLLLLWWWWWW

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression7.8
Utility5.2
Positioning5.4
Opening Duels3.2
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.4
Utility5.2
Mechanics6.7
Opening Duels3.2
Win Impact9.8

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time650ms+0ms
first ⅓ avg 649ms → last ⅓ avg 650ms
Headshot accuracy18.0%+0.9%
first ⅓ avg 17.1% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — overpass 13–0
130Biggest win — overpass
9Longest win streak
L4Current streak
105In matches decided by ≤2 rounds
1Overtime games

Map breakdown

vertigoBest map · 88% over 8ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA159660%0.01
infernoC156940%0.01
nukeB147750%0.01
cacheA138562%0.01
ancientD92722%0.01
trainS97278%0.02
vertigoS87188%0.03
anubisC73443%-0.01
overpassS54180%0.03
dust2330100%-0.02
office110100%0.05
shelter1010%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

57Matches
47%Win rate
0.89Avg K/D
76.3ADR
41%Headshot %

Clutches & streaks

33%1v1 clutch win
28%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke1741%0.9715.9
Ancient1527%0.7713.0
Inferno875%1.0816.9
Dust2650%0.6710.3
Mirage650%0.9316.0
Overpass367%0.8913.3
Anubis2100%0.9811.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
36.1%Accuracy (enemy spotted)
38.2%Spray accuracy
80.2%Counter-strafing
10.1°Preaim
669msReaction time
36.3%T opening success
49.0%CT opening success
0.50Enemies flashed / flash
4.9%Flash assists
6.24HE damage / grenade
10.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4951 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2743% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient11–130.0119%6 Aug
nuke9–130.0222%6 Aug
mirage0–13-0.0316%6 Aug
inferno6–130.1134%6 Aug
nuke13–6-0.0023%2 Aug
overpass13–60.0116%2 Aug
inferno13–30.0015%2 Aug
mirage13–40.0732%2 Aug
dust213–5-0.0522%2 Aug
cache13–7-0.0123%2 Aug
vertigo11–130.0115%1 Aug
cache13–40.0229%1 Aug
mirage13–9-0.019%1 Aug
inferno8–130.0013%1 Aug
dust213–10.059%1 Aug
nuke9–70.0327%26 Jul
vertigo13–100.0619%26 Jul
cache6–10.0414%26 Jul
anubis13–60.0312%26 Jul
train12–12-0.0121%26 Jul
mirage13–7-0.0118%13 Jul
dust213–11-0.0520%13 Jul
inferno13–9-0.0013%13 Jul
inferno0–2-0.060%13 Jul
office13–40.0521%12 Jul
nuke13–9-0.0021%12 Jul
shelter5–13-0.0518%12 Jul
inferno3–13-0.025%12 Jul
mirage9–130.0527%12 Jul
cache12–12-0.0515%11 Jul
nuke13–9-0.0318%11 Jul
nuke11–13-0.0513%11 Jul
anubis13–80.0219%11 Jul
train10–13-0.0120%11 Jul
inferno5–13-0.0810%11 Jul
ancient13–10-0.019%5 Jul
mirage13–11-0.0824%5 Jul
nuke12–120.0119%5 Jul
cache8–130.0111%5 Jul
vertigo13–7-0.0123%5 Jul
nuke9–130.0133%4 Jul
cache13–60.0419%4 Jul
ancient8–13-0.0517%4 Jul
overpass13–10-0.0017%4 Jul
nuke8–13-0.0514%4 Jul
inferno15–15-0.0114%4 Jul
cache13–7-0.0218%2 Jul
nuke11–130.0931%1 Jul
inferno13–20.1219%1 Jul
anubis6–13-0.0424%1 Jul
mirage5–13-0.0522%1 Jul
inferno9–13-0.0018%1 Jul
mirage4–13-0.0310%1 Jul
cache13–50.0711%28 Jun
inferno2–2-0.04100%27 Jun
ancient13–20.0418%27 Jun
mirage13–60.0418%27 Jun
nuke2–00.000%27 Jun
inferno13–110.0822%21 Jun
vertigo13–60.0320%21 Jun
train13–11-0.0130%21 Jun
nuke13–70.0929%21 Jun
ancient4–130.0129%21 Jun
mirage10–13-0.0224%21 Jun
mirage13–40.0521%20 Jun
anubis9–13-0.0714%20 Jun
cache5–80.0111%20 Jun
inferno13–40.0620%20 Jun
train13–11-0.0518%20 Jun
ancient2–13-0.1025%20 Jun
train13–80.0518%17 Jun
train13–30.0224%14 Jun
vertigo13–110.0120%14 Jun
overpass13–00.1632%14 Jun
cache9–10.0713%14 Jun
inferno10–13-0.0720%14 Jun
ancient9–130.1114%14 Jun
nuke12–120.0013%13 Jun
mirage13–60.019%12 Jun
ancient4–130.0414%7 Jun
train13–70.1220%7 Jun
nuke13–100.0121%7 Jun
anubis1–13-0.0124%7 Jun
vertigo13–90.0818%7 Jun
mirage4–130.0413%7 Jun
overpass7–13-0.0612%7 Jun
cache2–13-0.0810%7 Jun
ancient4–13-0.0113%6 Jun
train13–70.009%6 Jun
vertigo13–30.0519%6 Jun
overpass13–80.0411%6 Jun
cache0–13-0.0213%6 Jun
mirage13–70.0612%6 Jun
anubis13–110.0213%6 Jun
inferno12–120.0615%6 Jun
anubis12–12-0.0316%3 Jun
train13–70.1019%31 May
mirage13–8-0.0120%31 May
cache13–90.0916%31 May
vertigo13–6-0.0131%31 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →