S3NTIN3L

S3NTIN3L — CS2 Stats

76561198021129834[U:1:60864106]Steam profile ↗✓ No bans

1,064Tracked matches46%Win rate2020Tracked since
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating21,589Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.8% of ranked players (population est.)
CSDB Leaderboard#9265 of 28949 tracked
FaceitLevel 8 · 1,537 ELOTop 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGS3NTIN3LFACEITLevel 8 · 1,537 ELOSTANDINGTop 31.2% of rankedPREMIER21,589 · Pink bandcsdb.gg/stats

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Performance scores

Aim80
Positioning61
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY54406Last 10054%Win rateLWTTLWLWLW

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression10.0
Utility4.4
Positioning6.1
Opening Duels4.9
Clutch7.4

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.1
Utility4.4
Mechanics6.6
Opening Duels4.9
Win Impact3.8

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time518ms−56ms
first ⅓ avg 574ms → last ⅓ avg 518ms
Headshot accuracy16.0%−3.2%
first ⅓ avg 19.2% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — inferno 12–12
131Biggest win — anubis
10Longest win streak
137In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 82% over 11ancientWeakest map · 19% over 16
MapGradePlayedRecordWin rateAvg rating
dust2B24121250%0.01
mirageS2416867%0.02
ancientD1631319%0.00
infernoB157847%0.02
nukeS119282%0.01
anubisA53260%0.03
overpass43175%0.03
train110100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (19% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

512Matches
51%Win rate
1.28Avg K/D
82.2ADR
41%Headshot %

Clutches & streaks

57%1v1 clutch win
17%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis4045%1.0714.8
Inferno3554%1.2017.0
Mirage3339%1.2817.9
Ancient2467%1.2015.7
Vertigo1856%1.2414.6
Overpass1346%1.4718.8
Dust2560%1.3619.0
Nuke425%1.3118.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
36.9%Accuracy (enemy spotted)
36.5%Spray accuracy
79.8%Counter-strafing
8.2°Preaim
517msReaction time
34.0%T opening success
65.3%CT opening success
0.41Enemies flashed / flash
11.1%Flash assists
13.97HE damage / grenade
2.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4141 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.0262% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

19% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient12–16-0.066%3 Jul
dust213–10-0.0018%3 Jul
dust215–15-0.0216%24 Jun
dust215–15-0.0320%21 Jun
ancient1–13-0.0717%21 Jun
mirage13–110.0321%21 Jun
nuke14–160.0415%21 Jun
inferno13–20.0115%21 Jun
dust210–130.0215%21 Jun
dust213–110.0813%19 Jun
mirage13–70.0715%19 Jun
dust20–13-0.0515%19 Jun
dust25–130.0722%8 Jun
overpass13–80.0315%8 Jun
nuke4–13-0.027%8 Jun
ancient5–130.019%8 Jun
inferno8–130.0227%8 Jun
dust213–80.1112%8 Jun
mirage13–50.0715%8 Jun
nuke13–2-0.0220%8 Jun
ancient8–13-0.077%8 Jun
mirage13–90.0416%8 Jun
dust27–13-0.0029%8 Jun
dust214–16-0.0117%7 Jun
inferno4–13-0.029%7 Jun
mirage5–13-0.0117%31 May
dust213–110.0417%31 May
nuke10–10.006%31 May
mirage13–50.0624%31 May
ancient1–60.018%31 May
mirage6–30.0933%31 May
mirage2–130.0316%24 May
anubis13–60.0715%24 May
mirage13–60.0233%24 May
dust213–8-0.0313%24 May
mirage9–130.0312%24 May
dust213–100.0211%24 May
mirage14–160.0127%24 May
inferno13–110.0220%23 May
dust26–13-0.0127%23 May
mirage13–30.100%23 May
nuke13–10-0.069%22 May
inferno13–160.0019%17 May
ancient12–16-0.0518%14 May
dust215–150.0113%12 May
ancient5–13-0.0531%10 May
dust213–5-0.0029%10 May
inferno13–90.0816%20 Apr
nuke13–110.0215%19 Apr
mirage13–60.0212%16 Apr
overpass15–15-0.0118%13 Apr
mirage2–13-0.1110%13 Apr
mirage13–70.0420%13 Apr
mirage5–130.0129%13 Apr
inferno11–13-0.0711%12 Apr
nuke13–8-0.0017%12 Apr
inferno7–130.0125%12 Apr
ancient6–13-0.0316%12 Apr
mirage13–11-0.0115%12 Apr
dust213–60.0612%12 Apr
dust213–110.0424%4 Apr
mirage16–140.047%4 Apr
anubis4–13-0.0512%3 Apr
inferno13–70.0420%24 Mar
inferno9–130.0115%15 Mar
mirage8–13-0.0436%15 Mar
mirage13–11-0.018%15 Mar
ancient7–130.048%15 Mar
mirage13–90.0210%15 Mar
dust210–130.0311%15 Mar
inferno10–13-0.0217%14 Mar
mirage13–80.0219%14 Mar
inferno13–30.0811%12 Mar
anubis13–10-0.065%12 Mar
nuke13–30.0329%12 Mar
ancient9–13-0.0622%12 Mar
dust213–70.0221%12 Mar
ancient6–130.1326%11 Mar
ancient11–130.1721%26 Jan
inferno12–120.1920%26 Jan
anubis14–16-0.0115%25 Jan
ancient16–140.0118%25 Jan
mirage11–13-0.0722%25 Jan
nuke13–80.0015%25 Jan
anubis13–10.1719%17 Jan
nuke13–90.1033%17 Jan
dust213–40.0430%17 Jan
overpass13–60.1139%17 Jan
inferno13–90.0014%4 Jan
overpass13–60.0115%4 Jan
ancient13–70.0217%4 Jan
mirage13–90.0420%4 Jan
dust213–6-0.0125%4 Jan
ancient15–150.0210%2 Jan
dust24–13-0.0423%2 Jan
dust25–13-0.0330%1 Jan
inferno13–11-0.0123%1 Jan
ancient13–110.0015%1 Jan
nuke13–110.0215%1 Jan
train13–9-0.0116%1 Jan

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →