Batzz — CS2 Stats

76561198018854994[U:1:58589266]

431Tracked matches57%Win rate2020Tracked since
CSDB Rating6.3 SolidHybrid Rifler
Premier CS Rating15,922Purple band · top ~24.7% of ranked players (population est.)
CSDB Leaderboard#21432 of 36767 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGBatzzFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER15,922 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning50
Utility39

0–100 skill scores via Leetify.

Recent form

HOT47512Last 10047%Win rateWWLLWWWWWW

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.6
Aggression5.8
Utility3.9
Positioning5.0
Opening Duels3.2
Clutch2.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.0
Utility3.9
Mechanics7.6
Opening Duels3.2
Win Impact7.2

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time593ms−27ms
first ⅓ avg 620ms → last ⅓ avg 593ms
Headshot accuracy27.2%+2.5%
first ⅓ avg 24.7% → last ⅓ avg 27.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — dust2 8–1
130Biggest win — mirage
7Longest win streak
W2Current streak
73In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 58% over 24ancientWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA24141058%0.01
dust2B168850%0.00
ancientD1441029%0.02
infernoB147750%-0.01
cacheB137654%0.01
nukeD124833%-0.01
anubisC73443%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

366Matches
53%Win rate
1.03Avg K/D
73.7ADR
48%Headshot %

Clutches & streaks

33%1v1 clutch win
16%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage10159%1.0315.1
Inferno4347%1.0215.2
Ancient3743%0.9714.9
Anubis3040%1.0216.2
Cache2864%1.3316.8
Nuke1741%0.8414.0
Dust2743%1.3014.3
Overpass580%0.8313.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
35.9%Accuracy (enemy spotted)
42.5%Spray accuracy
84.0%Counter-strafing
9.8°Preaim
577msReaction time
41.2%T opening success
44.0%CT opening success
0.56Enemies flashed / flash
3.3%Flash assists
11.05HE damage / grenade
2.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.67 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–2-0.0115%30 Aug
nuke13–11-0.0214%29 Aug
nuke5–130.0320%29 Aug
nuke5–130.0322%29 Aug
mirage13–20.0732%27 Aug
anubis13–9-0.0423%26 Aug
mirage13–60.0250%26 Aug
dust213–110.0328%26 Aug
nuke16–14-0.0218%25 Aug
mirage13–70.0130%25 Aug
mirage13–9-0.0532%25 Aug
anubis9–13-0.0216%25 Aug
mirage13–40.0426%24 Aug
ancient7–13-0.0724%24 Aug
ancient7–130.0224%24 Aug
dust26–130.0033%24 Aug
dust24–13-0.0338%24 Aug
inferno3–130.0321%23 Aug
inferno9–13-0.0431%23 Aug
mirage13–70.0328%23 Aug
nuke5–130.0329%23 Aug
nuke13–80.0328%23 Aug
anubis2–130.0538%23 Aug
mirage13–110.0425%23 Aug
mirage13–40.1319%22 Aug
anubis9–13-0.0126%22 Aug
dust213–40.0323%22 Aug
mirage6–13-0.0134%26 Jul
inferno13–70.0215%26 Jul
mirage13–80.0027%25 Jul
dust22–13-0.0050%21 Jul
mirage15–150.0931%20 Jul
dust213–7-0.0129%20 Jul
cache16–14-0.0219%20 Jul
nuke11–130.0032%19 Jul
dust26–13-0.0336%18 Jul
cache13–80.0125%18 Jul
mirage13–00.0136%18 Jul
cache3–13-0.0019%18 Jul
ancient10–13-0.0523%18 Jul
mirage9–13-0.0530%17 Jul
ancient19–150.0415%17 Jul
cache8–13-0.0024%17 Jul
mirage3–13-0.0330%17 Jul
mirage15–15-0.0130%17 Jul
cache13–30.0444%16 Jul
mirage13–90.0428%16 Jul
cache8–130.0444%16 Jul
cache13–30.1524%16 Jul
ancient13–80.1425%16 Jul
mirage1–9-0.0467%15 Jul
mirage3–13-0.0717%15 Jul
anubis13–110.0421%15 Jul
inferno13–1-0.0311%15 Jul
inferno8–13-0.0422%15 Jul
inferno7–13-0.0321%15 Jul
ancient10–130.0722%15 Jul
cache11–130.0233%14 Jul
ancient14–16-0.0511%14 Jul
inferno1–13-0.0617%14 Jul
mirage4–13-0.094%14 Jul
ancient8–13-0.0220%14 Jul
dust213–9-0.0029%14 Jul
inferno13–20.0344%14 Jul
dust213–100.0238%14 Jul
mirage13–10.0738%14 Jul
dust28–10.1541%14 Jul
cache2–50.0115%14 Jul
inferno13–7-0.0228%14 Jul
mirage8–130.0018%14 Jul
nuke13–60.0027%14 Jul
nuke1–12-0.1020%14 Jul
dust27–13-0.0433%13 Jul
mirage10–13-0.0219%13 Jul
ancient13–40.0516%13 Jul
ancient13–20.1224%13 Jul
inferno13–90.0040%13 Jul
mirage16–130.0114%13 Jul
dust20–40.000%13 Jul
nuke9–130.0025%13 Jul
anubis13–90.0015%13 Jul
dust26–13-0.0039%13 Jul
dust28–2-0.0220%13 Jul
dust27–13-0.0325%12 Jul
inferno3–130.0733%12 Jul
cache16–13-0.0724%12 Jul
ancient6–130.0224%12 Jul
inferno13–40.0640%12 Jul
ancient13–160.0416%12 Jul
nuke3–13-0.0519%12 Jul
inferno13–11-0.0321%12 Jul
nuke7–13-0.1026%12 Jul
ancient3–130.0137%12 Jul
cache5–13-0.0438%12 Jul
mirage13–50.0138%12 Jul
cache13–80.0321%12 Jul
anubis13–160.0111%12 Jul
ancient1–130.0323%12 Jul
inferno10–13-0.0441%12 Jul
cache13–7-0.0125%11 Jul

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →