Fallen — CS2 Stats
76561198014324434[U:1:54058706]Steam profile ↗✓ No bans
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 88% playstyle similarity
Most alike: positioning profile, opening-duel success.
Where you differ: higher opening-fight frequency; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 605 | 42% | 0.99 | 14.4 |
| Ancient | 404 | 56% | 1.13 | 15.8 |
| Anubis | 342 | 49% | 1.14 | 15.0 |
| Inferno | 311 | 51% | 1.17 | 15.3 |
| Dust2 | 263 | 48% | 1.04 | 14.5 |
| Vertigo | 177 | 46% | 1.08 | 15.9 |
| Nuke | 134 | 40% | 1.06 | 14.6 |
| Overpass | 85 | 60% | 1.26 | 15.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4023 — below the 0.5 mark we flag