El Icho — CS2 Stats

76561197977635030[U:1:17369302]✓ No bans

629Tracked matches48%Win rate2020Tracked since
CSDB Rating2.6 Learning
Premier CS Rating8,292Light Blue band · top ~63.1% of ranked players (population est.)
CSDB Leaderboard#33394 of 45093 tracked
Ladder ranks via Leetify

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CSDB.GGEl IchoPREMIER8,292 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim7
Positioning58
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY47503Last 10047%Win rateLLWWTWLLLW

Last 10 vs previous 10: -20pp win rate · +0.00 avg rating

Player DNA

Aim0.7
Aggression8.9
Utility4.1
Positioning5.8
Opening Duels4.1
Clutch4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 43% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.7
Positioning5.8
Utility4.1
Mechanics0.0
Opening Duels4.1
Win Impact4.4

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time613ms−27ms
first ⅓ avg 640ms → last ⅓ avg 613ms
Headshot accuracy16.2%+1.9%
first ⅓ avg 14.3% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — nuke 13–1
130Biggest win — inferno
4Longest win streak
L2Current streak
76In matches decided by ≤2 rounds
15Overtime games

Map breakdown

ancientBest map · 67% over 15cacheWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB29141548%0.01
nukeB26121446%0.00
ancientS1510567%-0.00
cacheD112918%-0.00
overpassB115645%0.01
mirage42250%0.01
dust231233%-0.01
anubis110100%0.01

Across the last 100 tracked matches.

Faceit stats

Combat

24Matches
33%Win rate
0.96Avg K/D
82.7ADR
42%Headshot %

Clutches & streaks

43%1v1 clutch win
16%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Vertigo838%1.2318.0
Ancient743%0.9014.4
Nuke633%0.8210.8
Inferno10%0.8517.0
Train10%0.6712.0
Mirage10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
26.5%Accuracy (enemy spotted)
24.7%Spray accuracy
43.0%Counter-strafing
16.5°Preaim
603msReaction time
48.2%T opening success
44.3%CT opening success
0.40Enemies flashed / flash
4.8%Flash assists
7.90HE damage / grenade
6.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 16.5349° — above the 12° mark we flag

    Aim Training
  2. Movement Guide

    Under half your shots are taken fully stopped, so the bullets are going where the spread sends them rather than where you aim.

    Counter-strafing 43.04% — below the 45% mark we flag

    Practice Config
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4011 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
dust214–160.0620%28 Aug
nuke5–130.0214%28 Aug
nuke13–90.0314%28 Aug
inferno8–20.0330%28 Aug
ancient15–15-0.0223%28 Aug
nuke13–110.0213%28 Aug
inferno6–13-0.0318%27 Aug
inferno7–13-0.0114%27 Aug
cache7–13-0.0016%27 Aug
nuke13–10-0.029%27 Aug
nuke11–13-0.0211%24 Aug
inferno13–70.0218%24 Aug
nuke13–10.1124%24 Aug
nuke16–130.0125%20 Aug
mirage3–13-0.0212%20 Aug
cache12–16-0.0120%20 Aug
cache13–4-0.0415%20 Aug
inferno13–4-0.0217%18 Aug
mirage13–60.0320%18 Aug
cache5–13-0.037%13 Aug
cache11–13-0.086%13 Aug
ancient16–14-0.0113%13 Aug
nuke13–8-0.0417%11 Aug
cache13–10.1017%11 Aug
ancient13–100.0211%11 Aug
nuke10–13-0.0924%8 Aug
nuke6–130.0422%8 Aug
cache7–13-0.0719%8 Aug
nuke11–130.0121%8 Aug
inferno13–160.0516%6 Aug
cache2–13-0.037%6 Aug
nuke9–3-0.005%6 Aug
nuke9–130.0214%6 Aug
nuke5–13-0.0414%6 Aug
dust213–80.0131%31 Jul
inferno5–13-0.0720%31 Jul
nuke13–60.0213%31 Jul
inferno13–10.0420%31 Jul
cache6–130.0410%6 Jul
cache11–130.0514%6 Jul
cache8–130.0316%6 Jul
overpass13–10-0.0115%6 Jul
inferno13–100.006%4 Jul
overpass5–13-0.096%4 Jul
ancient13–100.0710%4 Jul
anubis13–100.019%4 Jul
inferno13–3-0.0118%3 Jul
overpass7–13-0.0215%3 Jul
overpass4–13-0.0213%3 Jul
nuke13–110.0720%3 Jul
nuke12–16-0.0712%3 Jul
inferno8–13-0.0217%30 Jun
ancient7–13-0.0223%30 Jun
mirage13–110.0515%30 Jun
ancient16–13-0.0313%27 Jun
inferno13–100.0614%27 Jun
nuke13–16-0.0215%27 Jun
inferno13–4-0.027%24 Jun
nuke8–13-0.0222%24 Jun
inferno7–13-0.0721%24 Jun
overpass13–110.089%17 Jun
inferno13–110.0311%17 Jun
ancient13–10-0.0118%17 Jun
inferno8–13-0.0416%15 Jun
overpass9–13-0.0111%15 Jun
ancient7–13-0.0314%15 Jun
nuke10–130.0311%12 Jun
inferno5–13-0.0110%12 Jun
ancient13–90.0318%12 Jun
nuke10–13-0.0211%12 Jun
inferno8–13-0.0215%12 Jun
inferno9–130.1014%10 Jun
inferno13–60.0810%10 Jun
inferno13–100.0116%10 Jun
inferno5–130.0113%5 Jun
overpass13–90.0713%5 Jun
ancient16–12-0.0116%5 Jun
dust26–13-0.0817%5 Jun
inferno7–13-0.0214%5 Jun
inferno9–130.0515%4 Jun
overpass15–150.039%4 Jun
inferno4–13-0.0314%4 Jun
ancient6–130.0110%4 Jun
nuke13–80.0310%2 Jun
ancient13–11-0.067%2 Jun
inferno13–00.057%2 Jun
ancient11–13-0.0215%2 Jun
nuke13–16-0.0017%29 May
overpass13–60.0415%29 May
inferno7–130.0412%29 May
inferno13–100.0827%29 May
mirage8–13-0.0115%27 May
nuke13–2-0.0116%27 May
overpass13–10.0121%27 May
nuke15–150.0016%26 May
ancient16–13-0.0215%26 May
overpass10–13-0.0323%22 May
ancient16–130.0515%22 May
nuke13–30.0814%22 May
inferno13–5-0.0411%22 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →