rakuenCallisto! ツ — CS2 Stats

76561197961566360[U:1:1300632]✓ No bans

339Tracked matches34%Win rate2024Tracked since
CSDB Rating4.9 DevelopingAggressive Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

Share this profile

CSDB.GGrakuenCallisto! ツFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning50
Utility15

0–100 skill scores via Leetify.

Recent form

COLD36595Last 10036%Win rateLTLLLLLLWW

Last 10 vs previous 10: -30pp win rate · -0.05 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression8.0
Utility1.5
Positioning5.0
Opening Duels2.8
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 760ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.0
Utility1.5
Mechanics8.4
Opening Duels2.8
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time758ms−3ms
first ⅓ avg 761ms → last ⅓ avg 758ms
Headshot accuracy17.1%−3.8%
first ⅓ avg 20.9% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — dust2 13–6
132Biggest win — mirage
4Longest win streak
210In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 43% over 23ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC2691735%-0.01
dust2C23101343%0.02
nukeC2281436%-0.02
trainD93633%0.02
infernoC73443%-0.03
ancientD51420%0.05
anubis32167%0.02
cache2020%-0.06
overpass2020%-0.10
office1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2Matches
0%Win rate
0.62Avg K/D
67.0ADR
46%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
39.6%Accuracy (enemy spotted)
45.7%Spray accuracy
87.6%Counter-strafing
10.2°Preaim
760msReaction time
33.0%T opening success
49.0%CT opening success
0.25Enemies flashed / flash
0.0%Flash assists
7.23HE damage / grenade
1.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 759.7748ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.25 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.9568% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0215%21 Aug
mirage15–15-0.0124%11 Aug
mirage4–13-0.0421%7 Aug
dust212–16-0.044%6 Aug
cache7–13-0.0415%6 Aug
dust25–13-0.076%6 Aug
dust22–13-0.0813%2 Aug
cache1–13-0.0810%2 Aug
mirage16–12-0.0426%1 Aug
dust213–4-0.0519%1 Aug
nuke11–13-0.0429%1 Aug
ancient13–40.128%1 Aug
nuke3–9-0.093%1 Aug
dust211–13-0.0417%15 Mar
office7–13-0.0310%10 Mar
train13–40.1224%10 Mar
inferno13–6-0.0117%10 Mar
dust213–7-0.0111%9 Mar
nuke12–16-0.0311%9 Mar
dust213–50.0411%8 Mar
ancient11–130.0418%7 Mar
inferno11–130.0115%6 Mar
mirage0–13-0.070%6 Mar
nuke16–14-0.0315%6 Mar
dust216–120.0118%5 Mar
nuke4–13-0.1236%1 Mar
mirage13–90.0817%1 Mar
ancient8–130.0837%1 Mar
nuke3–130.0221%25 Feb
overpass2–13-0.1333%23 Feb
nuke10–13-0.0517%23 Feb
mirage13–80.0518%22 Feb
nuke9–13-0.0424%22 Feb
mirage2–13-0.0643%21 Feb
mirage10–130.0318%7 Oct
nuke11–13-0.0018%21 Sept
train11–13-0.0137%23 Aug
overpass14–16-0.0610%22 Aug
nuke10–13-0.0323%31 Jul
mirage13–9-0.0010%9 Jul
mirage8–13-0.076%5 Jul
mirage13–60.1322%28 Jun
mirage5–130.0524%14 Jun
inferno9–6-0.0411%14 Jun
ancient6–130.0310%10 Jun
train13–70.0721%9 Jun
nuke8–13-0.0210%8 Jun
mirage13–6-0.046%20 May
mirage15–15-0.0311%13 May
mirage7–13-0.015%5 May
nuke10–130.0311%26 Apr
dust213–60.0526%24 Apr
mirage6–1-0.0510%21 Apr
ancient6–13-0.0327%18 Apr
train15–150.0327%18 Apr
anubis6–13-0.0111%14 Apr
nuke10–13-0.0717%14 Apr
mirage13–40.1230%13 Apr
nuke16–14-0.0017%9 Apr
nuke13–8-0.0417%8 Apr
dust213–30.116%8 Apr
dust27–130.0022%4 Apr
nuke13–90.0616%4 Apr
dust210–130.0328%3 Apr
nuke13–60.0338%3 Apr
train15–150.0119%2 Apr
nuke13–30.0912%1 Apr
inferno11–13-0.0527%1 Apr
dust29–130.136%30 Mar
train6–13-0.0529%29 Mar
dust25–13-0.0223%27 Mar
inferno13–10-0.0114%23 Mar
mirage6–13-0.0133%23 Mar
mirage5–13-0.0122%23 Mar
dust28–13-0.0113%23 Mar
dust213–100.0825%23 Mar
anubis13–50.1127%23 Mar
nuke13–50.0826%23 Mar
dust211–130.0319%22 Mar
mirage8–13-0.0433%22 Mar
dust213–9-0.0626%19 Mar
nuke4–13-0.1015%19 Mar
dust29–130.0118%16 Mar
mirage13–20.0218%14 Mar
mirage9–13-0.0325%12 Mar
dust210–13-0.0323%11 Mar
train12–60.0415%11 Mar
mirage10–13-0.0421%9 Mar
mirage8–13-0.0920%8 Mar
mirage15–15-0.0213%6 Mar
nuke13–80.0421%6 Mar
train8–130.0414%6 Mar
dust213–60.1520%2 Mar
anubis13–7-0.0317%2 Mar
dust26–130.068%1 Mar
inferno10–13-0.037%1 Mar
train11–13-0.0235%1 Mar
nuke6–13-0.0311%1 Mar
inferno1–13-0.0527%27 Feb
dust213–60.1041%27 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →