engine_low_latency_sleep_after_client_tick 🖥️ Graphics & Performance Multiplayer Safe
Command Details
Description Reduce input latency by sleeping after client tick
Default Value
true Category 🖥️ Graphics & Performance
sv_cheats Not required
Syntax
engine_low_latency_sleep_after_client_tick true How to Use
1
Open the developer console by pressing the tilde key ~. If it does not open, enable it in Settings → Game → Enable Developer Console.
2
Type engine_low_latency_sleep_after_client_tick true into the console and press Enter.
3
Reduce input latency by sleeping after client tick. This command works in all game modes including competitive. The default value is true.
Related Graphics & Performance Commands
Related Resources: All Console Commands Graphics & Performance FPS Optimization Guide Practice Config All Tools
Frequently Asked Questions
- What does engine_low_latency_sleep_after_client_tick do in CS2?
- Reduce input latency by sleeping after client tick
- What is the default value for engine_low_latency_sleep_after_client_tick?
- The default value for engine_low_latency_sleep_after_client_tick is true. You can reset it to this value at any time by typing "engine_low_latency_sleep_after_client_tick true" in the console.
- Does engine_low_latency_sleep_after_client_tick require sv_cheats?
- No, engine_low_latency_sleep_after_client_tick does not require sv_cheats. You can use it freely in any game mode, including competitive matchmaking and official Valve servers.
- Can I use engine_low_latency_sleep_after_client_tick in competitive?
- Yes, engine_low_latency_sleep_after_client_tick works in competitive matchmaking and all other game modes. It is a client-side command that does not require sv_cheats.