sweatynuts112 — CS2 Stats
76561198821033157[U:1:860767429]Steam profile ↗
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Effective flashes
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like iM 90% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower aim profile; lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 1155 | 52% | 1.11 | 16.4 |
| Dust2 | 495 | 49% | 1.03 | 15.7 |
| Ancient | 352 | 51% | 1.08 | 16.3 |
| Nuke | 216 | 50% | 1.10 | 16.6 |
| Anubis | 189 | 44% | 1.15 | 16.7 |
| Inferno | 113 | 50% | 0.97 | 14.6 |
| Vertigo | 103 | 46% | 1.07 | 16.5 |
| Overpass | 100 | 43% | 1.06 | 16.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 33.804% — below the 40% mark we flag