sebun

sebun — CS2 Stats

76561198289040021[U:1:328774293]Steam profile ↗✓ No bans

58Tracked matches67%Win rate2026Tracked since
CSDB Rating6.1 SolidHybrid Rifler
Premier CS Rating19,500Purple band · top ~10.5% of ranked players (population est.)
CSDB Leaderboard#23302 of 56331 tracked
Ladder ranks via Leetify

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CSDB.GGsebunPREMIER19,500 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning53
Utility52

0–100 skill scores via Leetify.

Recent form

HOT39181Last 5867%Win rateLLWWWWWWWW

Last 10 vs previous 10: +40pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression5.2
Utility5.2
Positioning5.3
Opening Duels0.9

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.3
Utility5.2
Mechanics5.9
Opening Duels2.3
Win Impact10.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time602ms−12ms
first ⅓ avg 614ms → last ⅓ avg 602ms
Headshot accuracy16.0%−7.6%
first ⅓ avg 23.7% → last ⅓ avg 16.0%

Rolling 5-match average across the last 58 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — inferno 13–3
130Biggest win — mirage
8Longest win streak
L2Current streak
43In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 83% over 12ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageS2114767%0.02
dust2S1210283%0.02
infernoA74357%0.01
ancientD62433%0.02
cacheS64267%-0.01
nuke220100%0.06
anubis220100%0.08
vertigo110100%0.04
poseidon1010%-0.10

Across the last 58 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
35.9%Accuracy (enemy spotted)
44.6%Spray accuracy
76.3%Counter-strafing
9.5°Preaim
581msReaction time
19.0%T opening success
48.2%CT opening success
0.59Enemies flashed / flash
3.5%Flash assists
7.35HE damage / grenade
17.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2575% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0319%22 Aug
inferno6–90.0235%22 Aug
mirage13–7-0.026%8 Aug
mirage13–100.0717%6 Aug
nuke13–60.158%6 Aug
mirage13–80.0516%25 Jul
anubis16–140.0512%25 Jul
ancient13–100.0412%25 Jul
ancient16–120.0119%25 Jul
mirage16–12-0.0020%25 Jul
cache9–13-0.0119%25 Jul
inferno5–13-0.119%24 Jul
dust213–60.0521%24 Jul
ancient10–13-0.0310%24 Jul
anubis13–40.1028%24 Jul
ancient8–100.0710%19 Jul
inferno13–16-0.018%19 Jul
mirage0–13-0.0418%18 Jul
dust213–80.0319%18 Jul
cache13–8-0.0312%18 Jul
mirage4–13-0.038%18 Jul
mirage13–8-0.006%18 Jul
mirage16–140.0212%17 Jul
inferno13–30.1611%17 Jul
cache16–13-0.028%17 Jul
cache13–9-0.0220%17 Jul
mirage7–130.0125%17 Jul
cache13–80.0212%16 Jul
ancient11–130.0513%16 Jul
dust213–70.1322%16 Jul
dust213–10-0.0115%13 Jul
inferno13–10-0.0716%13 Jul
mirage8–13-0.0110%12 Jul
mirage13–90.0832%12 Jul
dust213–10-0.0116%4 Jul
inferno13–11-0.0115%4 Jul
mirage13–80.0024%4 Jul
dust215–150.0622%3 Jul
vertigo13–60.0416%2 Jul
mirage13–00.0329%2 Jul
mirage13–60.0633%29 Jun
dust213–70.0322%28 Jun
mirage13–20.0423%28 Jun
cache7–13-0.0116%27 Jun
dust21–9-0.0822%27 Jun
mirage3–5-0.0311%27 Jun
dust213–80.0019%21 Jun
nuke13–8-0.0311%21 Jun
ancient6–13-0.0421%21 Jun
mirage13–20.0121%21 Jun
dust213–80.0422%21 Jun
inferno13–50.0824%21 Jun
dust213–5-0.0414%20 Jun
mirage13–110.0225%20 Jun
mirage3–00.0875%20 Jun
dust213–40.0218%20 Jun
mirage5–130.0519%20 Jun
poseidon5–9-0.1026%20 Jun

Match data via Leetify.

Recent teammates

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