boogeyman — CS2 Stats
76561198282176444[U:1:321910716]Steam profile ↗
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 93% playstyle similarity
Most alike: utility contribution, opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 87 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.
Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 52 | 58% | 1.42 | 18.9 |
| Dust2 | 21 | 67% | 1.35 | 18.2 |
| Ancient | 21 | 48% | 1.31 | 19.7 |
| Inferno | 17 | 76% | 1.29 | 17.2 |
| Nuke | 13 | 69% | 1.77 | 17.9 |
| Anubis | 6 | 50% | 1.14 | 18.5 |
| Vertigo | 3 | 67% | 1.36 | 20.0 |
| Cache | 2 | 0% | 0.98 | 14.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.8775% — below the 40% mark we flag