Gcxxi — CS2 Stats

76561198194951290[U:1:234685562]

468Tracked matches59%Win rate2020Tracked since
CSDB Rating7.3 StrongAggressive Rifler
Premier CS Rating29,209Top 5% of 17,162 CSDB-tracked playersRed band · top ~1% of ranked players (population est.)
CSDB Leaderboard#185 of 25145 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGGcxxiPREMIER29,209 · Red bandcsdb.gg/stats

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Performance scores

Aim91
Positioning59
Utility37

0–100 skill scores via Leetify.

Recent form

HOT61336Last 10061%Win rateLWWWWWWLWT

Last 10 vs previous 10: +10pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression8.1
Utility3.7
Positioning5.9
Opening Duels3.6

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.9
Utility3.7
Mechanics9.2
Opening Duels3.6
Win Impact7.9

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.09+0.03
first ⅓ avg 0.06 → last ⅓ avg 0.09
Reaction time540ms−27ms
first ⅓ avg 567ms → last ⅓ avg 540ms
Headshot accuracy29.5%+1.4%
first ⅓ avg 28.1% → last ⅓ avg 29.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.39Best rating — inferno 9–0
130Biggest win — ancient
6Longest win streak
95In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 73% over 37ancientWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
infernoS37271073%0.13
dust2S1611569%0.01
mirageB157847%0.00
nukeS128467%0.04
ancientC125742%0.01
vertigo43175%0.11
anubis2020%-0.02
overpass1010%-0.08
poseidon1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

23Matches
39%Win rate
1.00Avg K/D
ADR
37%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.9%Headshot accuracy
36.2%Accuracy (enemy spotted)
42.1%Spray accuracy
91.3%Counter-strafing
7.9°Preaim
580msReaction time
36.3%T opening success
52.3%CT opening success
0.55Enemies flashed / flash
3.6%Flash assists
5.71HE damage / grenade
7.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3428% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno5–9-0.0435%22 Aug
inferno9–70.0116%22 Aug
inferno13–90.0534%15 Aug
vertigo9–50.1738%15 Aug
inferno9–50.1023%15 Aug
inferno9–40.1826%10 Aug
nuke9–00.2441%10 Aug
inferno6–90.0238%9 Aug
inferno9–50.1146%9 Aug
inferno8–80.0236%6 Aug
inferno9–30.1232%6 Aug
inferno3–90.0175%6 Aug
vertigo9–20.2637%6 Aug
inferno9–60.048%1 Jun
inferno9–30.2127%1 Jun
vertigo2–9-0.1417%1 Jun
inferno9–30.1636%1 Jun
inferno8–8-0.0118%30 May
inferno9–00.3928%30 May
nuke8–80.0524%30 May
mirage0–7-0.0225%27 May
inferno14–160.0230%27 May
mirage5–13-0.0024%25 May
ancient13–50.0312%24 May
ancient13–110.0125%24 May
nuke13–10-0.0416%24 May
mirage13–10.1418%24 May
mirage13–60.0631%24 May
inferno9–50.2430%23 May
inferno8–80.0915%23 May
inferno9–20.2546%23 May
nuke9–10.1640%23 May
inferno9–40.1129%23 May
dust213–2-0.0122%23 May
overpass4–13-0.0821%23 May
mirage0–13-0.1075%23 May
dust213–6-0.0118%23 May
dust213–8-0.0216%22 May
dust213–90.1018%22 May
anubis6–13-0.0123%22 May
inferno13–90.0321%22 May
mirage4–13-0.0530%22 May
nuke13–110.0825%22 May
nuke13–5-0.0835%22 May
mirage13–11-0.0220%22 May
ancient5–13-0.0612%19 May
dust215–15-0.0527%19 May
dust21–11-0.0317%19 May
dust213–40.0420%19 May
mirage13–90.0422%19 May
nuke1–70.0438%19 May
mirage5–130.0331%19 May
inferno9–40.1423%18 May
inferno6–90.0539%18 May
inferno9–40.2826%18 May
mirage4–13-0.0622%17 May
dust213–7-0.0536%16 May
nuke4–13-0.0420%16 May
dust211–13-0.0232%16 May
ancient2–130.0140%16 May
ancient13–20.0613%16 May
mirage2–00.010%16 May
inferno9–70.0833%16 May
inferno9–00.3475%16 May
nuke9–60.0916%16 May
inferno9–10.3112%16 May
ancient5–13-0.0518%14 May
inferno13–60.1229%14 May
ancient7–130.0222%14 May
dust213–110.0328%14 May
nuke13–7-0.0221%14 May
ancient13–70.0120%14 May
inferno13–50.0031%14 May
inferno13–110.0516%14 May
anubis4–13-0.0332%14 May
nuke11–130.0722%14 May
ancient13–00.1621%14 May
dust213–7-0.0113%14 May
dust213–80.0236%14 May
dust213–40.0417%13 May
ancient14–16-0.0422%12 May
ancient15–15-0.0122%12 May
vertigo9–60.1576%12 May
inferno9–10.3539%12 May
inferno9–00.3753%12 May
inferno9–20.2659%12 May
inferno9–40.2023%12 May
inferno7–90.1334%12 May
poseidon3–9-0.0317%12 May
mirage13–4-0.0119%10 May
mirage8–13-0.0533%8 May
ancient3–13-0.0218%8 May
dust213–160.0222%8 May
inferno10–130.0116%8 May
mirage13–40.0713%8 May
nuke13–11-0.0130%8 May
mirage8–13-0.0143%8 May
dust26–130.0328%8 May
inferno16–130.0320%8 May
dust213–60.0331%7 May

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →