James

James — CS2 Stats

76561198113296350[U:1:153030622]Steam profile ↗1 game ban

866Tracked matches83%Win rate2021Tracked since
CSDB Rating6.5 SolidHybrid Rifler
Premier CS Rating23,124Top 50% of 819 CSDB-tracked playersPink band · top ~5.1% of ranked players (population est.)
CSDB Leaderboard#3279 of 12191 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

Share this profile

CSDB.GGJamesPREMIER23,124 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning46
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression6.1
Utility4.8
Positioning4.6
Opening Duels1.9
Clutch2.6

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.6
Utility4.8
Mechanics7.5
Opening Duels1.9
Win Impact10.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

16Matches
81%Win rate
1.26Avg K/D
102.3ADR
44%Headshot %

Clutches & streaks

33%1v1 clutch win
50%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust2367%1.2619.7
Cache2100%1.1816.5
Ancient1100%1.7319.0
Inferno1100%1.1515.0
Anubis1100%1.0619.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.9%Headshot accuracy
33.5%Accuracy (enemy spotted)
27.0%Spray accuracy
83.7%Counter-strafing
8.3°Preaim
553msReaction time
37.9%T opening success
36.9%CT opening success
0.76Enemies flashed / flash
8.3%Flash assists
12.66HE damage / grenade
4.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.9032% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →