type shit desuwa

type shit desuwa — CS2 Stats

76561198027124885[U:1:66859157]Steam profile ↗✓ No bans

978Tracked matches64%Win rate2020Tracked since
CSDB Rating5.0 DevelopingSupport
Premier CS Rating22,075Top 50% of 819 CSDB-tracked playersPink band · top ~6.2% of ranked players (population est.)
CSDB Leaderboard#6057 of 19317 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGtype shit desuwaPREMIER22,075 · Pink bandcsdb.gg/stats

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Performance scores

Aim41
Positioning44
Utility79

0–100 skill scores via Leetify.

Recent form

STEADY49456Last 10049%Win rateWLWLWWWLWL

Last 10 vs previous 10: +0pp win rate · +0.03 avg rating

Player DNA

Primary style: SupportUtility contribution leads the profile while opening activity stays low.

Aim4.1
Aggression3.3
Utility7.9
Positioning4.4
Opening Duels0.0

Strong CT-side openerHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 79 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 37% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning4.4
Utility7.9
Mechanics3.9
Opening Duels0.9
Win Impact9.8

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time622ms−38ms
first ⅓ avg 660ms → last ⅓ avg 622ms
Headshot accuracy12.8%−2.0%
first ⅓ avg 14.7% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — inferno 13–3
131Biggest win — inferno
5Longest win streak
98In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 73% over 11ancientWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
infernoA2011955%0.00
ancientD1861233%-0.00
mirageA1710759%0.00
anubisC1761135%-0.01
cacheB136746%0.01
nukeS118373%-0.02
overpass220100%0.01
alpine1010%-0.03
dust21010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
31.8%Accuracy (enemy spotted)
39.6%Spray accuracy
67.7%Counter-strafing
12.2°Preaim
621msReaction time
18.9%T opening success
36.9%CT opening success
0.68Enemies flashed / flash
11.1%Flash assists
10.96HE damage / grenade
14.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1897° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3613% — below the 15% mark we flag

    Aim Training
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–90.0223%28 Aug
inferno11–13-0.0411%28 Aug
cache16–130.0317%28 Aug
ancient9–13-0.0913%28 Aug
anubis13–7-0.056%28 Aug
cache16–14-0.049%28 Aug
ancient13–50.0517%28 Aug
anubis4–13-0.049%28 Aug
anubis13–80.0215%20 Aug
cache7–13-0.0212%20 Aug
inferno13–9-0.0411%20 Aug
anubis15–150.0115%8 Aug
inferno13–70.0015%8 Aug
mirage13–10-0.0716%25 Jul
inferno2–13-0.099%25 Jul
ancient13–90.0110%25 Jul
nuke13–8-0.074%25 Jul
anubis5–13-0.094%25 Jul
cache11–13-0.0311%25 Jul
nuke13–11-0.0612%20 Jul
mirage11–13-0.0219%20 Jul
anubis8–13-0.0017%20 Jul
cache15–150.0618%20 Jul
inferno13–110.0320%10 Jul
ancient10–13-0.0717%10 Jul
cache13–70.0812%10 Jul
inferno13–40.0213%3 Jul
nuke13–8-0.0518%3 Jul
mirage13–90.0613%3 Jul
anubis13–50.079%27 Jun
ancient4–13-0.023%27 Jun
inferno13–10.0511%27 Jun
cache13–11-0.0213%27 Jun
mirage7–13-0.0311%20 Jun
anubis7–13-0.036%20 Jun
inferno4–130.0113%20 Jun
anubis8–13-0.038%15 Jun
ancient9–13-0.0112%15 Jun
nuke13–10-0.0215%15 Jun
nuke13–10-0.0011%14 Jun
inferno13–9-0.0027%14 Jun
mirage13–90.0617%14 Jun
ancient13–40.0827%14 Jun
inferno7–13-0.0615%14 Jun
ancient13–11-0.0019%14 Jun
mirage13–3-0.0125%14 Jun
nuke8–13-0.0213%14 Jun
mirage5–130.1226%13 Jun
cache8–130.1115%13 Jun
alpine5–13-0.0323%13 Jun
cache7–130.1016%13 Jun
anubis13–50.0116%13 Jun
ancient2–13-0.110%13 Jun
mirage13–11-0.0122%13 Jun
mirage15–150.0213%7 Jun
ancient15–150.0210%7 Jun
nuke13–30.0510%7 Jun
inferno13–16-0.0216%7 Jun
anubis11–13-0.0123%31 May
nuke13–11-0.034%31 May
inferno4–13-0.0519%31 May
inferno13–40.0217%31 May
mirage7–13-0.037%31 May
overpass13–110.0413%31 May
ancient11–130.0326%30 May
inferno9–13-0.0316%25 May
nuke13–10-0.0015%25 May
ancient3–130.0417%25 May
mirage15–150.0211%25 May
anubis6–13-0.0333%25 May
nuke11–13-0.0121%23 May
ancient3–13-0.0015%23 May
anubis13–11-0.0114%23 May
inferno13–30.1414%23 May
ancient5–13-0.0214%17 May
anubis3–13-0.0121%17 May
inferno13–10-0.0112%17 May
mirage13–8-0.0110%16 May
inferno6–13-0.0013%16 May
mirage13–3-0.0120%16 May
anubis9–130.0113%16 May
ancient13–100.0614%16 May
mirage16–120.014%16 May
overpass13–6-0.0123%11 May
mirage13–5-0.0218%11 May
cache13–40.0013%9 May
cache7–13-0.0513%9 May
nuke15–15-0.0515%8 May
ancient13–20.1016%8 May
anubis7–13-0.029%8 May
cache13–4-0.035%7 May
anubis13–5-0.008%7 May
inferno11–130.0213%7 May
dust25–13-0.0311%3 May
cache8–13-0.0214%3 May
inferno13–80.1425%27 Apr
mirage11–13-0.0111%27 Apr
ancient9–13-0.0418%25 Apr
ancient2–13-0.096%25 Apr
inferno13–4-0.0325%25 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →