Master 15 essential smokes, flashes, molotovs and HE grenades
15
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 9
CT: 6
Difficulty
Easy
4
Medium
6
Hard
5
Learning Progress
0/15 lineups learned
Trajectory Map
Hover over cards to highlight their trajectory. Click to pin a trajectory.
From PositionSmokeFlashMolotovHE Grenade
Long Smoke
T Sideeasy
Smoke
From:T Spawn
→
To:Long Corridor
Stand at T spawn on the left side. Look straight down the long corridor. Throw a smoke grenade that lands in the middle of long, blocking CT vision completely.
Use Case: Start A executes by blocking long control
Short Smoke
T Sidemedium
Smoke
From:T Spawn
→
To:Short
Position at T spawn. Throw a smoke toward short stairs area. Blocks CT short players and prevents rotations.
Use Case: Cut off short defense during A site takes
Mid Smoke
T Sideeasy
Smoke
From:Mid
→
To:Mid Passage
Stand in mid area and throw a smoke down the main mid corridor. Blocks CT sightlines from both sides.
Use Case: Secure mid control
B Smokes Stack
T Sidehard
Smoke
From:T Spawn
→
To:B Site
Throw multiple smokes to cover B site completely - one for B main, one for upper B, one for CT spawn rotations. Requires timing.
Use Case: Execute full B site take with utility
Catwalk Smoke
CT Sidemedium
Smoke
From:A Site
→
To:Catwalk
From A site, throw a smoke toward catwalk. Blocks long pushes and upper mid visibility.
Use Case: Protect A site from long side pressure
A Site Smoke
CT Sidehard
Smoke
From:Lobby
→
To:A Site
From lobby area, throw a smoke that lands on A site. Blocks entry and forces CTs to retake.
Use Case: Delay T site takes during retakes
Long Flash
T Sidemedium
Flash
From:Long Entrance
→
To:Long
Position at long corridor entrance. Throw a flash grenade that bounces and blinds CTs holding long.
Use Case: Flash CTs on long during A executes
Short Flash
T Sidehard
Flash
From:Short Stairs
→
To:A Site
From short stairs, throw a flash that bounces into A site. Blinds CT defenders before rushing.
Use Case: Blind short CTs during aggressive takes
B Flash
T Sidemedium
Flash
From:B Entrance
→
To:B Site
Stand at B main entrance. Throw a flash into B site. Blinds defenders and allows team to push.
Use Case: Flash B site defenders
Long Molotov
T Sideeasy
Molotov
From:Long Entrance
→
To:Long
From long entrance, throw a molotov down the corridor. Denies space and forces CTs back.
Use Case: Control long route
A Site Molotov
T Sidemedium
Molotov
From:A Entrance
→
To:A Site
Throw a molotov into A site to deny space and force rotations.
Use Case: Create space for your team on A site
Mid HE
CT Sideeasy
HE Grenade
From:Mid
→
To:Mid
Throw an HE grenade in mid passage to damage and push back T players.
Use Case: Trade damage during mid fights
Long HE
CT Sidemedium
HE Grenade
From:A Site
→
To:Long
From A site, throw an HE down long corridor. Damages T executers rotating through long.
Use Case: Punish T utility setup
B Main Flash
CT Sidehard
Flash
From:B Site
→
To:B Main
From B site, throw a flash that bounces into B main. Blinds incoming T players.
Use Case: Counter-attack during B retakes
Upper B HE
CT Sidehard
HE Grenade
From:Rafters
→
To:B Site
Position in rafters and throw an HE down to B site. Damages B executers.
Use Case: Punish B site takes
Frequently Asked Questions
What are the best smokes for Dust II?
The best smokes on Dust II are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.
How do I practice these lineups?
Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.
What side should I use these lineups from?
Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.
How do I use the difficulty rating?
Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.
Why are some lineups on Dust II different from other pro lineups?
Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.
[{"name":"Long Smoke","type":"smoke","side":"t","from":"T Spawn","to":"Long Corridor","difficulty":"easy","description":"Stand at T spawn on the left side. Look straight down the long corridor. Throw a smoke grenade that lands in the middle of long, blocking CT vision completely.","useCase":"Start A executes by blocking long control"},{"name":"Short Smoke","type":"smoke","side":"t","from":"T Spawn","to":"Short","difficulty":"medium","description":"Position at T spawn. Throw a smoke toward short stairs area. Blocks CT short players and prevents rotations.","useCase":"Cut off short defense during A site takes"},{"name":"Mid Smoke","type":"smoke","side":"t","from":"Mid","to":"Mid Passage","difficulty":"easy","description":"Stand in mid area and throw a smoke down the main mid corridor. Blocks CT sightlines from both sides.","useCase":"Secure mid control"},{"name":"B Smokes Stack","type":"smoke","side":"t","from":"T Spawn","to":"B Site","difficulty":"hard","description":"Throw multiple smokes to cover B site completely - one for B main, one for upper B, one for CT spawn rotations. Requires timing.","useCase":"Execute full B site take with utility"},{"name":"Catwalk Smoke","type":"smoke","side":"ct","from":"A Site","to":"Catwalk","difficulty":"medium","description":"From A site, throw a smoke toward catwalk. Blocks long pushes and upper mid visibility.","useCase":"Protect A site from long side pressure"},{"name":"A Site Smoke","type":"smoke","side":"ct","from":"Lobby","to":"A Site","difficulty":"hard","description":"From lobby area, throw a smoke that lands on A site. Blocks entry and forces CTs to retake.","useCase":"Delay T site takes during retakes"},{"name":"Long Flash","type":"flash","side":"t","from":"Long Entrance","to":"Long","difficulty":"medium","description":"Position at long corridor entrance. Throw a flash grenade that bounces and blinds CTs holding long.","useCase":"Flash CTs on long during A executes"},{"name":"Short Flash","type":"flash","side":"t","from":"Short Stairs","to":"A Site","difficulty":"hard","description":"From short stairs, throw a flash that bounces into A site. Blinds CT defenders before rushing.","useCase":"Blind short CTs during aggressive takes"},{"name":"B Flash","type":"flash","side":"t","from":"B Entrance","to":"B Site","difficulty":"medium","description":"Stand at B main entrance. Throw a flash into B site. Blinds defenders and allows team to push.","useCase":"Flash B site defenders"},{"name":"Long Molotov","type":"molotov","side":"t","from":"Long Entrance","to":"Long","difficulty":"easy","description":"From long entrance, throw a molotov down the corridor. Denies space and forces CTs back.","useCase":"Control long route"},{"name":"A Site Molotov","type":"molotov","side":"t","from":"A Entrance","to":"A Site","difficulty":"medium","description":"Throw a molotov into A site to deny space and force rotations.","useCase":"Create space for your team on A site"},{"name":"Mid HE","type":"he","side":"ct","from":"Mid","to":"Mid","difficulty":"easy","description":"Throw an HE grenade in mid passage to damage and push back T players.","useCase":"Trade damage during mid fights"},{"name":"Long HE","type":"he","side":"ct","from":"A Site","to":"Long","difficulty":"medium","description":"From A site, throw an HE down long corridor. Damages T executers rotating through long.","useCase":"Punish T utility setup"},{"name":"B Main Flash","type":"flash","side":"ct","from":"B Site","to":"B Main","difficulty":"hard","description":"From B site, throw a flash that bounces into B main. Blinds incoming T players.","useCase":"Counter-attack during B retakes"},{"name":"Upper B HE","type":"he","side":"ct","from":"Rafters","to":"B Site","difficulty":"hard","description":"Position in rafters and throw an HE down to B site. Damages B executers.","useCase":"Punish B site takes"}]