Dust 2

The most iconic Counter-Strike map. A simple three-lane layout with long sightlines and fast-paced gameplay. Perfect for learning fundamentals with a balanced design rewarding both aim and strategy.

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Map Callouts (20 positions)

CT Side (11)

A Site

A bombsite with platform, goose corner, and car positions.

Goose

Corner behind A platform. Named after graffiti, common afterplant spot.

A Car

Car on A site providing cover. Afterplant and defense position.

A Short

Short A / Catwalk from mid to A site. Elevated approach.

Long A

Long corridor to A site with doors. Classic AWP duel area.

Pit

Pit area near A long. Strong defensive position with cover.

CT Spawn

CT starting area. Central position for both site rotations.

B Site

B bombsite with back platform, window, and car positions.

B Window

Window overlooking B tunnels entrance. Strong hold position.

B Car

Car on B site for cover during retakes and defense.

B Back Platform

Elevated platform at back of B. Height advantage position.

T Side (5)

T Spawn

T starting area. Three routes: long, short via mid, or tunnels.

Long Doors

Double doors on long A. Famous AWP battle position.

Outside Long

Area outside long doors. T-side staging for long pushes.

Upper Tunnels

Upper B tunnels from T spawn toward B site.

Lower Tunnels

Lower tunnels connecting T spawn to upper tunnels.

Mid Control (4)

Mid

Central corridor connecting T spawn to both sites.

Mid Doors

Doors in mid. Famous AWP position at round start.

Xbox

Box in mid used for boosting to short A. Key position.

Suicide

Exposed mid area from T spawn. High risk info position.

Tactical Tips

1

Dust 2 is about fundamentals. Master spraying, counter-strafing, and aim duels.

2

Mid control determines the round. Winning early mid fights gives attackers flexibility.

3

Long A is an AWP playground. Practice your long-range duels or learn the smokes.

4

Rotate quickly. The simple layout means both teams can reach sites fast.

5

Use smokes efficiently. Crossing long doors and blocking mid are essential skills.

Common Strategies

T-Side Attack

Long A Take

Rush long with flashes, smoke CT cross, take A site from long and short simultaneously.

B Tunnels Rush

Full stack upper tunnels, flash out, overwhelm B site before rotation arrives.

Mid to B Split

Take mid control, split B from mid doors and tunnels with coordinated utility.

CT-Side Defense

Long Hold Defense

AWP long doors, one player short, rotate based on T-side commitment.

Frequently Asked Questions

What are the key callouts on Dust 2?
Dust 2 has 20 major callout positions organized across CT side, T side, and mid areas. Learning these callouts is essential for team communication during competitive matches.
How should CTs defend Dust 2?
CT defense on Dust 2 should focus on playing tight angles, gathering early information with utility, and rotating based on T-side executes. Crossfire setups and controlled aggression help maintain site control.
What is the best T-side strategy for Dust 2?
The best T-side approach depends on your utility and team coordination. Default setups that gather information before committing to a site are generally safest. Fast executes work best when you have full utility.
How important is mid control on Dust 2?
Mid control is crucial on Dust 2 as it provides rotation options and map control for both sides. Teams that control mid gain significant strategic advantage in round planning.
What utility should I prioritize on Dust 2?
Prioritize smokes for key choke points, flashbangs for entry support, and molotovs for clearing common positions. Full utility on Dust 2 typically costs around $1000-1500 per player.