Mirage
The most played map in competitive Counter-Strike. A Moroccan-themed three-lane layout where mid control decides rounds, with two bombsites that reward coordinated utility and disciplined trades.
Harita radarı
A SiteStairsJungleConnectorWindow (Sniper's Nest)KitchenCT SpawnB SiteT SpawnA RampPalaceB ApartmentsMidTop MidBoxesUnderpassCat (B Short)Ladder RoomProfesyonel rekabet istatistikleri
Tüm callout’lar (41 pozisyon)
CT tarafı (22)
A Site
The A bombsite plaza, reached from A Ramp, Palace, Connector/Jungle, and CT. Plants usually go Default or behind Triple Box.
A Default
The standard A plant spot beside the default boxes at the front of the site, plantable from cover.
Tetris
The stack of stepped boxes on the site edge nearest Ramp — a common close-range hold and post-plant hide.
Sandwich
The gap between the Default boxes and Firebox, "sandwiched" between the two — a sneaky off-angle for both sides.
Firebox
The lone box between Sandwich and Stairs, named for the fire graffiti — often molotoved by Ts before entry.
Stairs
The staircase at the back of A site leading up toward the Palace drop — a strong CT hold covering Ramp and Palace.
Ninja
The hidden cubby beneath/behind the Ticket Booth area on A — a classic spot for ninja defuses and sneaky saves.
Ticket Booth
The booth structure on A site near CT; players hide behind or on top of it to surprise site takers.
Triple Box
The stack of three boxes toward the back of A site, a favourite AWP perch covering Ramp and Palace exits.
CT
The passage connecting CT spawn to A site past Ticket Booth — the standard CT rotation route, smoked off in almost every A execute.
Jungle
The shaded room between Connector and A site. Controls the Connector exit and forms a crossfire with Stairs.
Chair
The corner with the chair at the mid end of Connector — a cheeky close hold against Ts pushing from mid.
Window (Sniper's Nest)
The elevated CT window room overlooking all of mid — the most important AWP position on the map.
Kitchen
The room behind Window connecting toward B Market — the fast CT rotation path between mid and B.
CT Spawn
Counter-Terrorist spawn, sitting between A (via CT) and B (via Market/Kitchen) for quick rotations.
B Site
The enclosed B bombsite behind Apartments, defended from Van, Bench, Market, and Short.
Market
The shop interior beside B site with a door onto the site and a window facing Apartments — key CT holding room.
Market Window
The single window in Market overlooking the B site and the Apartments exit — usually smoked or molotoved during B hits.
Market Door
The doorway from Market onto B site — CTs peek it late in executes; Ts must clear it before planting.
Bench
The bench along the back wall of B site — a common post-plant and retake-delay position.
Van
The van parked on B site facing the Apartments exit — the classic close-range B anchor spot.
B Plat
The raised platform on B site near Short where the bomb is often planted for Cat post-plants.
T tarafı (9)
T Spawn
Terrorist spawn, with routes to A Ramp/Palace on the left, mid ahead, and B Apartments on the right.
T Roof
The rooftop above T spawn — a boost position for early picks toward Top Mid.
A Ramp
The main T entrance to A site from T spawn — an arched ramp corridor that empties onto the site beside Tetris.
Shadows
The dark corner at the bottom of A Ramp beside the site — a favourite lurk and post-plant spot.
Palace
The elevated interior above A site reached from T spawn — Ts drop from its two exits onto the site during A hits.
Pillars
The columned area beneath the Palace exit on A site — checked constantly during site takes and retakes.
B Apartments
The long apartment corridor from T spawn to B site — the primary T route into B.
Apps Ramp
The ramp inside B Apartments climbing from T spawn up to the apartment interior.
Side Alley
The narrow alley branching off Apartments toward Underpass — used to fake B then hit mid.
Mid kontrolü (10)
Connector
The corridor linking mid to Jungle and A site. Whoever holds Connector can rotate or split faster than the enemy.
Mid
The central corridor between Top Mid and Window. Controlling it unlocks Connector (toward A) and Catwalk (toward B).
Top Mid
The T-side mouth of mid, exposed to Window — where Ts smoke and fight for map control each round.
Boxes
The stack of boxes in Top Mid that Ts hide behind to play the Window duel or boost for picks.
Underpass
The tunnel running from the B Apartments side beneath mid, emerging at bottom mid under Window — the sneaky route between B and mid.
Cat (B Short)
The catwalk climbing from mid toward B site — the "short" route to B, guarded by CTs from Window and Site.
Short Corner
The tight corner at the top of Cat before it opens onto B Plat — always cleared before a Short push continues.
Ladder Room
The small room with a ladder connecting mid toward the B half of the map — an alternative flank route.
Vent
The vent passage linking Ladder Room and the B Short area — noisy, but useful for late-round flanks.
Boost
The boost spot at Top Mid where a teammate lifts a player to see over the mid boxes toward Window.
Taktik ipuçları
Control mid early. Winning the Window duel or forcing the AWP back gives T-side the whole map.
Learn the four standard A-execute smokes (Window, CT, Stairs, Jungle) — they turn 50/50 hits into clean site takes.
As CT, vary the B setup between aggressive apartment pushes and passive Van/Bench crossfires.
Use Underpass for timing plays: soft-drop in to keep rotations silent and hit mid from below.
Post-plant on A, split your players between Palace/Shadows and Ramp so one retake flash cannot clear both.
Yaygın stratejiler
T tarafı saldırısı
Default → Mid Split A
Take mid with a Window smoke, then split A through Connector and Ramp/Palace simultaneously. The Connector pair cuts off Jungle while entry players clear site from Ramp.
Full A Execute
Smoke Window, CT, and Stairs; flash from Palace and Ramp together. Five players hit the site in one wave, then set up post-plant in Shadows, Sandwich, and Ramp.
B Apartments Execute
Flash out of Apartments, smoke Short and Market Window, molotov Van. Plant for B Plat and hold the site from Bench, Apartments, and Short.
B Contact Play
Walk Apartments with no utility warning, then hit the site together the moment the first duel starts. Best against CTs who stack utility elsewhere after seeing a mid default.
CT tarafı savunması
A Anchor + Connector Control
One player Stairs/Ticket Booth, one Jungle, with Window supporting Connector. Molotov Ramp on hit sounds and hold retake-ready positions rather than overcommitting.
B Apartment Aggression
Two CTs flash into Apartments at round start for info and an early pick, then fall back to Van/Market crossfires before the T wave arrives.
Sıkça sorulan sorular
- Mirage haritasındaki önemli callout’lar nelerdir?
- Mirage haritasında CT tarafı, T tarafı ve mid bölgesine dağılmış 41 önemli callout pozisyonu bulunur. Bu callout’ları öğrenmek, rekabetçi maçlarda takım iletişimi için şarttır.
- CT’ler Mirage haritasını nasıl savunmalı?
- Mirage haritasında CT savunması; dar açılardan oynamaya, utility ile erken bilgi toplamaya ve T tarafının execute’larına göre rotasyon yapmaya odaklanmalıdır. Crossfire kurulumları ve kontrollü agresiflik, site kontrolünü korumaya yardımcı olur.
- Mirage için en iyi T tarafı stratejisi nedir?
- En iyi T tarafı yaklaşımı, utility’ne ve takım koordinasyonuna bağlıdır. Bir site’a yüklenmeden önce bilgi toplayan default kurulumlar genellikle en güvenlisidir. Hızlı execute’lar, elinde tam utility olduğunda en iyi sonucu verir.
- Mirage haritasında mid kontrolü ne kadar önemli?
- Mirage haritasında mid kontrolü çok önemlidir çünkü her iki tarafa da rotasyon seçenekleri ve harita kontrolü sağlar. Mid’i kontrol eden takımlar, raund planlamasında ciddi bir stratejik avantaj elde eder.
- Mirage haritasında hangi utility’ye öncelik vermeliyim?
- Önemli choke point’ler için smoke’lara, giriş desteği için flash’lara ve yaygın pozisyonları temizlemek için molotov’lara öncelik ver. Mirage haritasında tam utility, oyuncu başına genellikle 1000-1500 $ civarında maliyet çıkarır.
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