Mirage Callouts

Mirage is a hugely popular bomb defusal map in Counter-Strike: Global Offensive set in a Middle Eastern town and is a favourite with many top players. Despite being one of the oldest maps in CSGO, it is still a staple in competitive play.
This map and the callouts are the same (or very similar) in both CS2 and CS:GO.
Mirage
  • 1
    Mid: The expansive mid area acts as the central hub of the map. This area provides a clear line of sight for Sniper's Nest and Top Mid, where Terrorists often make their entrance.
  • 2
    B Site: Refers to the specific location on B where the bomb can be planted.
  • 3
    A Site: This is the designated area on the A Bombsite where the terrorists can plant the bomb, different from other sections of the site.
  • 4
    T Spawn: The starting point for the Terrorist team at the beginning of each round.
  • 5
    T Roof: A raised ledge outside A Ramp, often used by Terrorists for strategic positioning and grenade throws.
  • 6
    A Ramp: The primary entrance from T Spawn to the A Site, which is easily recognizable by its arched entrance.
  • 7
    Palace: A building that provides access to A from T Spawn, which is usually used for flanking maneuvers.
  • 8
    Pillars: Structures within the Palace that offer cover and concealment for players.
  • 9
    Balcony: The wooden platform that extends from the Palace, providing an elevated view of the A Site.
  • 10
    Shadows: The dark area beneath the Balcony that is often used by players to hide.
  • 11
    Tetris: A stack of boxes near A Ramp that is commonly used for cover by attackers.
  • 12
    Sandwich: An alcove between Stairs and Tetris near the A Bombsite.
  • 13
    Stairs: The set of stairs near the Connector and Jungle that offers a vantage point for defenders.
  • 14
    Firebox: A small cubby on the A Site that players can use to hide.
  • 15
    Ninja: This is the alcove between stacks of boxes on the A Bombsite, which is often overlooked by attackers
  • 16
    CT: This refers to the area near Ticket Booth and Trash that is frequently used by defenders to monitor the A Site.
  • 17
    Ticket Booth: A tall column near CT Spawn that provides visibility over smoke grenades and is common for AWPers.
  • 18
    Trash: A trash can near the Ticket Booth, often used for cover by defenders.
  • 19
    CT Spawn: The starting point for the CT Side at the beginning of each round
  • 20
    Jungle: An area that provides visibility of A from a distance.
  • 21
    Connector: The tunnel that connects the Mid area to the A Site, offering multiple routes for attackers.
  • 22
    Vent: A small hole that connects the CT Spawn with the Mid Window, often cleared at the start of rounds.
  • 23
    Sniper's Nest: A window that offers players a clear view of Mid that's favored by counter-terrorists for sniping.
  • 24
    Ladder Room: A room that connects B Short with Sniper's Nest and Jungle that is accessible via a ladder.
  • 25
    Underpass: An underground passage that connects B Apartments to the bottom of Mid.
  • 26
    Boost: Ledges in Mid that are used by players to boost into Sniper's Nest.
  • 27
    Chair: A small chair in Mid that provides cover and helps conceal players.
  • 28
    Top Mid: The area of Mid that is farthest from Sniper's Nest.
  • 29
    Mid Boxes: A set of boxes and a cart at the top of Mid that's commonly used for cover by attackers.
  • 30
    Default: Boxes around the default plant area on the A Bombsite.
  • 31
    Triple Box: A set of three boxes at the back of the A Bombsite.
  • 32
    Catwalk: A walkway in Mid that leads up to B Short.
  • 33
    B Short: The entrance to the B Site from Mid.
  • 34
    Short Corner: The corner adjacent to B Short when approaching from Mid.
  • 35
    Market: A shop near the B Site that connects T Spawn to the bomb site.
  • 36
    Window: The window in Market that overlooks the B Site.
  • 37
    Door: The doorway into the Market near the B Site.
  • 38
    Bench: A bench at the back of the B Bombsite.
  • 39
    Van: The white truck that is positioned opposite B Apartments, which can be jumped onto to gain access to B Apps or to gain vision into them. Also sometimes called "Car."
  • 40
    B Apartments: The long and narrow passage that leads from T Spawn to the B Bombsite. This serves as the primary route that Terrorists often use to assault the B Site.
  • 41
    Kitchen: The area adjacent to B Apartments that can be wall-banged through a wooden window.
  • 42
    B Plat: The elevated platform that overlooks the B Site.
  • 43
    Side Alley: The passage that connects Mid to T Spawn.
  • 44
    TV: The television that is located in House/B Apartments.
  • 45
    Cart: Boxes near the Apartments/House ramp that used to look like a cart.
  • 46
    Arches: The arched structure that connects B Short to B Site.
  • 47
    Sneaky: A position on top of the fridge in Market, which offers stealthy gameplay.
  • 48
    Empty: The pillar nearest to the Market Door.
  • 49
    E Box: A corner of B Site close to Market Window.
  • 50
    Boost Boxes: Boxes near the default plant position on B Site used for boosting players.
  • 51
    House: The building that links Back Alley/T Apartments to T Spawn/Side Alley.
  • 52
    Back Alley: The area between Apartments and House/TV.