Mirage Callouts
Mirage is a hugely popular bomb defusal map in Counter-Strike: Global Offensive set in a Middle Eastern town and is a favourite with many top players. Despite being one of the oldest maps in CSGO, it is still a staple in competitive play.
This map and the callouts are the same (or very similar) in both CS2 and CS:GO.


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1Mid: The expansive mid area acts as the central hub of the map. This area provides a clear line of sight for Sniper's Nest and Top Mid, where Terrorists often make their entrance.
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2B Site: Refers to the specific location on B where the bomb can be planted.
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3A Site: This is the designated area on the A Bombsite where the terrorists can plant the bomb, different from other sections of the site.
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4T Spawn: The starting point for the Terrorist team at the beginning of each round.
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5T Roof: A raised ledge outside A Ramp, often used by Terrorists for strategic positioning and grenade throws.
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6A Ramp: The primary entrance from T Spawn to the A Site, which is easily recognizable by its arched entrance.
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7Palace: A building that provides access to A from T Spawn, which is usually used for flanking maneuvers.
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8Pillars: Structures within the Palace that offer cover and concealment for players.
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9Balcony: The wooden platform that extends from the Palace, providing an elevated view of the A Site.
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10Shadows: The dark area beneath the Balcony that is often used by players to hide.
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11Tetris: A stack of boxes near A Ramp that is commonly used for cover by attackers.
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12Sandwich: An alcove between Stairs and Tetris near the A Bombsite.
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13Stairs: The set of stairs near the Connector and Jungle that offers a vantage point for defenders.
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14Firebox: A small cubby on the A Site that players can use to hide.
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15Ninja: This is the alcove between stacks of boxes on the A Bombsite, which is often overlooked by attackers
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16CT: This refers to the area near Ticket Booth and Trash that is frequently used by defenders to monitor the A Site.
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17Ticket Booth: A tall column near CT Spawn that provides visibility over smoke grenades and is common for AWPers.
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18Trash: A trash can near the Ticket Booth, often used for cover by defenders.
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19CT Spawn: The starting point for the CT Side at the beginning of each round
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20Jungle: An area that provides visibility of A from a distance.
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21Connector: The tunnel that connects the Mid area to the A Site, offering multiple routes for attackers.
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22Vent: A small hole that connects the CT Spawn with the Mid Window, often cleared at the start of rounds.
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23Sniper's Nest: A window that offers players a clear view of Mid that's favored by counter-terrorists for sniping.
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24Ladder Room: A room that connects B Short with Sniper's Nest and Jungle that is accessible via a ladder.
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25Underpass: An underground passage that connects B Apartments to the bottom of Mid.
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26Boost: Ledges in Mid that are used by players to boost into Sniper's Nest.
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27Chair: A small chair in Mid that provides cover and helps conceal players.
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28Top Mid: The area of Mid that is farthest from Sniper's Nest.
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29Mid Boxes: A set of boxes and a cart at the top of Mid that's commonly used for cover by attackers.
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30Default: Boxes around the default plant area on the A Bombsite.
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31Triple Box: A set of three boxes at the back of the A Bombsite.
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32Catwalk: A walkway in Mid that leads up to B Short.
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33B Short: The entrance to the B Site from Mid.
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34Short Corner: The corner adjacent to B Short when approaching from Mid.
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35Market: A shop near the B Site that connects T Spawn to the bomb site.
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36Window: The window in Market that overlooks the B Site.
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37Door: The doorway into the Market near the B Site.
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38Bench: A bench at the back of the B Bombsite.
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39Van: The white truck that is positioned opposite B Apartments, which can be jumped onto to gain access to B Apps or to gain vision into them. Also sometimes called "Car."
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40B Apartments: The long and narrow passage that leads from T Spawn to the B Bombsite. This serves as the primary route that Terrorists often use to assault the B Site.
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41Kitchen: The area adjacent to B Apartments that can be wall-banged through a wooden window.
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42B Plat: The elevated platform that overlooks the B Site.
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43Side Alley: The passage that connects Mid to T Spawn.
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44TV: The television that is located in House/B Apartments.
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45Cart: Boxes near the Apartments/House ramp that used to look like a cart.
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46Arches: The arched structure that connects B Short to B Site.
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47Sneaky: A position on top of the fridge in Market, which offers stealthy gameplay.
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48Empty: The pillar nearest to the Market Door.
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49E Box: A corner of B Site close to Market Window.
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50Boost Boxes: Boxes near the default plant position on B Site used for boosting players.
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51House: The building that links Back Alley/T Apartments to T Spawn/Side Alley.
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52Back Alley: The area between Apartments and House/TV.