Italy Callouts
Here, we’re going to look at all of the map’s most important callouts, but we’ll also look at some of the site’s best strategies, so you can learn how to dominate in both offense and defense, whether you’re a Terrorist or Counter-Terrorist.
This map and the callouts are the same (or very similar) in both CS2 and CS:GO.


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1T Spawn: This is the starting area for the Terrorist team - and where their offensive strategies start out.
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2CT Spawn: Conversely, this is the Counter-Terrorists’ starting point, which is the best place for plotting any early defenses.
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3T House: The T House is the structure in the center that is controlled by the Terrorists - and it's important for hostages and positioning.
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4Snipe Window: The Snipe Window is an elevated sniper position that overlooks the main areas of the map and it offers some of the best sightlines.
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5T Stairs: The T Stairs connect the T Spawn area with higher levels - and it's an important path for any advancing Terrorists.
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6Mid: The Middle Of The Map
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7T Tunnel: The T Tunnel is an enclosed pathway that can be used by the Terrorist team for making stealthy maneuvers.
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8T Roof: The T Roof is a high vantage point for the Terrorist team - and it’s perfect for overwatch or flanking.
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9CT Left: This is a left-side route from CT Spawn which is often used to access the central areas of the map.
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10CT Right: The CT Right is the right flank from CT Spawn, which is important for making tactical advances.
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11Market: The Market is the open central zone that often becomes the focal point for skirmishes and engagements.
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12House Window: This gives an excellent sightline into and out of T House, which is important for either reconnaissance or defense.
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13Bedroom: The Bedroom is a confined room that’s great for close-quarters combat.
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14Mid Boost: This is a great spot where both CT and T players can gain elevation to give them a tactical advantage.
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15Left Street: This is a lateral pathway that offers excellent flanking opportunities.
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16Right Street: The Right Street is a parallel route that provides players with alternative flanking options.
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17Upper Cellar: This is an elevated cellar area that’s perfect for surprise attacks or defensive holds.
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18Lower Cellar: The Lower Cellar is a below-ground area that challenges players to try and master vertical combat dynamics.
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19Long: This is a long pathway that’s created for long-range duels.
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20Stairs Room: The Stairs Room is a small enclosed space with stairs - and it’s perfect for ambushing and close encounter fights.
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21Below Stairs: This is the concealed area that’s just underneath the stairs, which players use for hiding and stealthy positioning.