Dust 2

The most iconic map in Counter-Strike history. A clean three-lane layout with long sightlines, fast rotations, and the purest aim duels in the game.

IconicAim DuelsFundamentalsActive Duty

地图雷达

Dust 2 雷达总览A RampB DoorsA SiteB SiteCT SpawnA Short (Catwalk)Extended AHoleA LongLong DoorsLower TunnelsMid DoorsMidOutside LongOutside TunnelsPitShort StairsSideT RampT SpawnTop of MidTunnel StairsUnder AUpper Tunnels

职业竞技数据

52.1%CT Round Win
52.2%T Round Win
52.1%Pistol Win
9.5%Pick Rate
18.9%Ban Rate
13488 Teams / Maps Played

52.2% — See all CS2 maps compared →

全部 callouts(50 个位置)

CT 方(32)

A Site

The A bombsite on its raised platform, reached from Long, Short/Catwalk, and CT spawn.

A Default

The standard A plant spot on the edge of the raised platform, visible from Long post-plant positions.

Goose

The enclosed corner behind the A platform, named after old goose graffiti — a common CT hiding spot.

Barrels

The barrels behind A site near the mesh fence, beside Goose.

Elevator

The corner of the A platform closest to CT spawn — an off-angle against Short pushes.

A Ramp

The ramp rising from A Cross onto the bombsite platform.

A Cross

The open ground between Long and the A site that both teams must cross — usually smoked during hits.

A Car

The car on A Long near the site — cover for Long lurkers and the classic post-plant spot.

A Long

The long corridor from Long Doors to the A site — home of the map's biggest AWP duels.

Pit

The sunken area at the end of A Long by the doors — a strong CT hold and T post-plant position.

Side Pit

The shallow ground between Pit and Long Doors.

Pit Plat

The raised platform beside Pit, giving an elevated angle over Long.

Short Boost

The dumpsters outside CT spawn used to boost toward Short/Catwalk angles.

A Ninja

The hidey-hole behind boxes near A Short used for ninja defuses and sneaky holds.

Close Mid Doors

The near corner just CT-side of Mid Doors, a sneaky close hold against door pushes.

CT Mid

The area between Mid Doors and B Doors leading to CT spawn — the CT half of mid and the B-split route.

CT Spawn

Counter-Terrorist spawn behind A site, feeding rotations through CT Mid and A Ramp.

B Site

The enclosed B bombsite, defended from Car, Closet, Plat, and the Window/Doors area.

B Default

The common B plant spot near the front boxes, coverable from tunnels post-plant.

Close (B)

The left corner immediately out of the tunnel exit — the classic close CT off-angle.

B Car

The car on B site right of the tunnel exit — a standard anchor position.

B Closet

The nook by the car at the site's edge — hides a CT from tunnel peeks.

Fence

The fenced wall section on B site providing a hiding spot toward the back.

B Plat

The raised platform on B site near the plant zone.

Back Plat

The deep end of B Plat — an anchor spot that survives the first wave of a rush.

Big Box

The large box on B site (the "site Xbox") used for cover in retakes and post-plants.

Double Stack

The two stacked boxes mid-site on B — close-quarters cover during site fights.

B Window

The hole in the wall overlooking B site from CT Mid — a key retake and support angle.

B Doors

The double doors between CT Mid and B site — the CT rotation route into B.

B Boxes

The boxes between CT Mid and B Doors that cover CTs rotating in.

Scaffolding

The building materials outside B near Window, climbable for angles into the site.

B Back Site

The rear area of B behind all the boxes — the last space cleared on site takes.

T 方(10)

Long Corner

The corner by the first building inside Long Doors — cleared by CTs pushing and Ts exiting alike.

Long Doors

The double blue doors between Outside Long and A Long — the flashpoint of every Long fight.

Outside Long

The open area between T spawn and Long Doors where Ts stage before taking Long.

Blue

The blue shipping container opposite Long Doors, used for cover and boosts on the T side.

T Spawn

Terrorist spawn, with exits to Outside Long, Suicide/Mid, and T Ramp toward Tunnels.

T Ramp

The ramp from T spawn down toward Outside Tunnels.

T Plat

The raised platform beside T spawn overlooking the tunnel approach.

Outside Tunnels

The open square between T Ramp and the Upper Tunnels entrance.

Upper Tunnels

The main tunnel from the T side to B site — the choke every B rush must pass.

Lower Tunnels

The lower tunnel connecting Outside Tunnels to mid — the flank route between B and mid.

Mid 控制(8)

A Short (Catwalk)

The elevated walkway from mid up the stairs toward A site — the "short" route to A.

Stairs

The steps connecting Catwalk to the A Short platform — the choke CTs hold against Short hits.

Mid

The central corridor from Top Mid down to Mid Doors, linking T spawn to both sites.

Top Mid

The T-side end of mid below Suicide, where Ts gather info and set up Catwalk takes.

Suicide

The exposed drop from T spawn into mid — peeking it into a CT AWP is the map's famous coin-flip.

Mid Doors

The double doors halfway down mid — the AWP battleground at round start.

Xbox

The iconic box in mid beside Catwalk — smoked and used as a boost to get Ts onto Short safely.

Palm

The mast (formerly a palm tree) at the top of mid next to Catwalk — a positional reference for mid fights.

战术技巧

1

Respect the mid-doors AWP: smoke it or don't cross it.

2

Never take the Long fight without a flash — the doors duel is winner-takes-half-the-map.

3

Use the Xbox smoke to convert mid control into a safe Short presence.

4

As CT, one smoke on the tunnel exit breaks a B rush better than any hero peek.

5

Post-plant A, hold the CT-cross line from Pit and Car instead of sitting on site.

常见战术

T 方进攻

Long Take → A Hit

Flash through Long Doors, claim Pit and Car, then smoke CT-cross and hit the site with a Catwalk player crossing simultaneously. Post-plant holds from Pit/Car are brutal to retake.

B Tunnels Flood

Five players hit Upper Tunnels with a Window smoke and stacked flashes over the exit. Speed beats the rotation — plant fast and set up on Plat, Car, and back in Tunnels.

Mid-to-B Split

Take mid control, smoke Window and Doors from CT Mid, then squeeze B from Doors and Tunnels at once. The pincer removes the anchor's safe angles.

Double-AWP Mid Lock

Two AWPs hold Suicide and Top Mid at round start to farm the doors duel, converting picks into whichever site is left thin.

CT 方防守

Layered Long Defence

Aggressive doors flash-peek for the opening pick, then reset to Pit and site angles. Forces Ts to re-clear Long in stages every round.

B Off-Angle Rotation

The B pair alternates between Car/Closet close holds and deep Plat positions, with the mid AWP collapsing through Window on first contact.

常见问题

Dust 2 上有哪些关键 callouts?
Dust 2 共有 50 个主要 callout 位置,分布在 CT 方、T 方和 mid 区域。掌握这些 callouts 对竞技比赛中的团队沟通至关重要。
CT 应该如何防守 Dust 2?
在 Dust 2 上,CT 防守应侧重于卡小角度、用 utility 尽早获取信息,并根据 T 方的 executes 进行换防。交叉火力(crossfire)布置和有节制的进攻有助于保持对 site 的控制。
Dust 2 的最佳 T 方战术是什么?
最佳的 T 方打法取决于你的 utility 和团队配合。在确定进攻某个 site 之前先收集信息的 default 布置通常最为稳妥。当你拥有完整 utility 时,快速 executes 效果最好。
mid 控制在 Dust 2 上有多重要?
在 Dust 2 上 mid 控制至关重要,因为它能为双方提供换防选择和地图控制。掌控 mid 的队伍在回合规划中会获得显著的战术优势。
在 Dust 2 上我应该优先使用哪些 utility?
优先在关键 choke points 使用 smokes,用 flashes 支援突破,用 molotovs 清理常见站位。在 Dust 2 上,完整的 utility 通常每名玩家约需 1000-1500 美元。

用英文查看 Dust 2 的 callouts →