Nuke

A nuclear power plant with two bombsites stacked vertically. Nuke is the most CT-sided and most technical map in the pool — sound, timing, and vent plays matter as much as aim.

VerticalCT-SidedTechnicalActive Duty

地图雷达

Nuke 雷达总览T SpawnLobbyRadioTrophyA SiteHutHeavenMainVentsRampB SiteDarkDeconOutsideSiloCT RedGarageSecretCT Spawn

职业竞技数据

56.9%CT Round Win
47.9%T Round Win
52.8%Pistol Win
14%Pick Rate
32.4%Ban Rate
11848 Teams / Maps Played

56.9% — See all CS2 maps compared →

全部 callouts(41 个位置)

CT 方(27)

A Site

The upper bombsite inside the reactor hall, entered via Hut, Squeaky, and Main.

Hut

The metal hut connecting Lobby to A site — molotoved and flashed on nearly every A hit.

Tetris

The stepped boxes in front of Hut on A site — a close anchor spot and retake cover.

Heaven

The raised catwalk overlooking A site from the CT side — the strongest defensive position on the map.

Hell

The area beneath Heaven connecting toward the vents — the fast route between A and B.

Rafters

The raised walkway along the back wall of A site, connected to Heaven.

Mustang

The raised nook beside Rafters above the Hut entrance — an off-angle onto the site.

Bridge

The walkway linking Rafters to Mustang above A site.

Main

The wide doorway connecting A site to Outside — the route outside players use to hit or retake A.

Headshot

The box at the back of Ramp giving a head-height angle up the slope.

Stack

The boxes in the Turn Pike-side corner of Ramp.

Boost

The boxes by the Control entrance to Ramp, used to boost over the railing.

Turn Pike

The small room between Ramp and Hell — a rotation cut-through and lurk spot.

Bottom Ramp

The base of Ramp where it opens toward B site and Big Box.

B Site

The lower bombsite in the reactor basement, entered from Ramp, Doors/Window, vents, and Secret.

Big Box

The large crate above the B ramp entrance — the reference point for B plants and holds.

Dark

The shadowed corner by the stairs on B site — a classic anchor and post-plant spot.

Doors

The double doors from Tunnels/Window onto B site — one half of the standard retake pincer.

Window

The room with the smashable window overlooking B site, between Tunnels and the site.

Tunnels

The corridor system behind B connecting Secret, Window, and Decon.

Back Vents

The vent stretch between Decon and the tunnel area behind B.

Decon

The decontamination room with a single door connecting the back vents to B site.

CT Red

The red container on the CT side of the yard near Garage.

Garage

The warehouse on the CT side of Outside — controls the yard and the Secret approach.

Lockers

The locker room with a window onto Garage, connecting the CT side interior to Outside.

CT Box

The box near CT spawn by the stairs toward Heaven.

CT Spawn

Counter-Terrorist spawn beside Heaven's entrance, between A above and B below.

T 方(11)

T Spawn

Terrorist spawn in the yard corner, with routes into Lobby or around to Outside.

T Roof

The roof above Lobby, reached by ladder — used for early yard picks and Silo jumps.

Lobby

The first interior room from T spawn, connecting Squeaky, Radio, and the Ramp path.

Radio

The room with vending machines between Lobby and Trophy — the interior crossroads toward Ramp.

Trophy

The trophy-case room between Radio and Control on the way to Ramp.

Control

The control room connecting Trophy to the top of Ramp — cleared before every Ramp take.

Squeaky

The room with the loud squeaky door opening onto A site — its sound telegraphs every entry.

Sandbags

The sandbags between Lobby and Hut, cover for Ts staging an A entry.

Ramp

The long ramp room descending toward B site — the main interior route to B.

Silo

The tall silo on the T side of the yard, climbable from T Roof for sightlines over Outside.

T Red

The red shipping container on the T side of the yard, cover for the outside crossing.

Mid 控制(3)

Vents

The crawl-space vent system linking A site, Secret, and B site — Nuke's vertical shortcut.

Outside

The huge open yard flanking the building — T-side pressure here stretches the CT defence thin.

Secret

The stairway from Outside down into the tunnels behind B — the payoff for winning the yard.

战术技巧

1

Sound is king: control your own noise in vents and on ramps, and punish theirs.

2

As T, alternate interior and outside rounds so the defence can never pre-stack.

3

Smoke Heaven and Main on every A hit — dry entries die from above.

4

The vent drop works only with cover noise; pair it with an A fake.

5

As CT, remember the world's fastest rotation is yours: Heaven → Hell → vents → B.

常见战术

T 方进攻

Standard A Execute

Smoke Main and Heaven, molotov Hut, then enter Squeaky and Hut together off a Lobby flash. Plant behind Tetris cover and hold retakes from site boxes and Squeaky.

Outside Take → Secret Split

Wall off Garage and the CT-Red lane with smokes, cross four players to Secret, and squeeze B from Secret and Ramp simultaneously.

A Fake → Vent Drop

Throw full A utility and show two bodies at Hut, then drop the other three through vents onto B before Heaven repositions. The defining Nuke round-steal.

Ramp Take → B Hit

Clear Ramp off a Control flash and molotov Headshot, then hit B with a Doors smoke, holding post-plant from Dark and back Ramp.

CT 方防守

Yard AWP Lock

An AWP in Garage/CT Red denies the outside crossing solo while four players compress the interior chokes — the classic Nuke defence.

Heaven-Hell Flex

The A player rotates between Heaven and Hell mid-round, appearing above or below site entries unpredictably and using vents to answer B pressure instantly.

常见问题

Nuke 上有哪些关键 callouts?
Nuke 共有 41 个主要 callout 位置,分布在 CT 方、T 方和 mid 区域。掌握这些 callouts 对竞技比赛中的团队沟通至关重要。
CT 应该如何防守 Nuke?
在 Nuke 上,CT 防守应侧重于卡小角度、用 utility 尽早获取信息,并根据 T 方的 executes 进行换防。交叉火力(crossfire)布置和有节制的进攻有助于保持对 site 的控制。
Nuke 的最佳 T 方战术是什么?
最佳的 T 方打法取决于你的 utility 和团队配合。在确定进攻某个 site 之前先收集信息的 default 布置通常最为稳妥。当你拥有完整 utility 时,快速 executes 效果最好。
mid 控制在 Nuke 上有多重要?
在 Nuke 上 mid 控制至关重要,因为它能为双方提供换防选择和地图控制。掌控 mid 的队伍在回合规划中会获得显著的战术优势。
在 Nuke 上我应该优先使用哪些 utility?
优先在关键 choke points 使用 smokes,用 flashes 支援突破,用 molotovs 清理常见站位。在 Nuke 上,完整的 utility 通常每名玩家约需 1000-1500 美元。

用英文查看 Nuke 的 callouts →