Anubis

An Egyptian temple city split by canals. Anubis is a modern, water-crossed three-lane map where mid and Water control open flexible splits onto both sites.

Mid ControlFlexible SplitsModern LayoutActive Duty

地图雷达

Anubis 雷达总览AlleyBack of BA SiteB SiteBricksBridgeCT Side UpperCT SpawnCanalConnectorFountainHeaven (Ruins)Lower TunnelMainMid DoorsMiddleOutside LongPalace InteriorRuinsSnipers NestStreetT Side UpperT SpawnT StairsTunnelTunnel StairsWalkwayWater

职业竞技数据

47.7%CT Round Win
58.3%T Round Win
52.5%Pistol Win
6.7%Pick Rate
20%Ban Rate
5127 Teams / Maps Played

58.3% — See all CS2 maps compared →

全部 callouts(41 个位置)

CT 方(19)

Street

The lane below the Sniper position running from CT spawn toward B site.

A Site

The open A bombsite plaza around its central pillar, entered from Main and Connector.

Fountain

The raised fountain platform in front of A Main — entry cover and a post-plant anchor.

Headshot

The boxes on A site giving CTs a head-height angle onto the Main entrance.

Plateau

The spacious raised area on the A site granting access toward Heaven.

Heaven (A)

The elevated CT platform overlooking A site — smoked on every serious A hit.

Tunnel

The indoor corridor from CT spawn up to A Heaven — the CT rotation route to A.

Back Site (A)

The rear of the A bombsite toward the CT side, near the gated door.

B Site

The pillared B bombsite plaza, entered from B Long/Gate, Palace, and Street.

Pillar

The close-right pillar entering B from Long — always cleared before crossing the site.

Corner

The close-left triangle entering the B site — a classic anchor off-angle.

Default (B)

The standard B plant spot near the front of the site, coverable from Gate and Palace.

E Box

The indoor nook connecting Middle toward the B site — a sneaky rotation cut-through.

Back Site (B)

The rear of B behind the large pillars, out of sight of Gate.

Ninja

The hidden corner beside B Back Site used for sneaky holds and ninja defuses.

Sniper

The elevated window position overlooking the B site entry — the strongest CT angle on B.

Cave

The cavern walkway from CT spawn toward the B side of the map.

CT Spawn

Counter-Terrorist spawn at the north, feeding A via Tunnel and B via Street/Cave.

Beach

The sandy shoreline behind CT spawn with the beached boat — rarely contested, useful for flanks.

T 方(11)

T Spawn

Terrorist spawn at the south of the map, splitting toward A Main, Top Mid, and B Long/Ruins.

Alley

The lane out of T spawn giving access toward mid and the B half of the map.

Ruins

The broken-temple area between T spawn and B Long, connecting toward Top Mid.

Heaven (Ruins)

The raised vantage point in Ruins overlooking B Long — a T-side pick spot before B hits.

Stairs

The steps dropping from Alley down into the Water/canal level.

Upper

The raised T-side area above Drop used to control the Water entrance.

Drop

The drop-down from the T upper level into the Boat/canal area.

A Main

The primary T entrance to A site from the canal/Water side.

B Long

The main ground route from Ruins to the B site, ending at Gate.

Gate

The large archway from B Long into the B site — the choke every B execute must open.

Ivy

The small overgrown pocket outside Gate, cover for Ts staging a B hit.

Mid 控制(11)

Top Mid

The T-side entrance to mid leading toward Bridge and Double Doors.

Bridge

The elevated walkway across mid toward Double Doors — the upper of the two mid routes.

Double Doors

The twin doors at the center of the map between Bridge and the CT-side Middle area.

Middle

The open CT-side central area behind Double Doors, connecting Street, Connector, and Palace.

Water

The canal running beneath the Bridge line — the lower mid route linking T side to Connector and Boat.

Canal

The wider waterway system feeding Water, Boat, and the B-side crossings.

Boat

The flooded chamber with the boat beside the canal, between Water and the A half.

Wood

The wooden-floored corner beside Boat — a reference point in canal fights.

Arches

The double archways in the canal heading toward the A side of the map.

A Connector

The narrow walkway linking Middle to A site — the split route on A executes.

Palace

The large indoor hall connecting Middle, T side, and B site — the third route on B splits.

战术技巧

1

Water control is quiet power: walking the canal unlocks Connector and both sites.

2

Smoke the elevated angles (A Heaven, B Sniper) before every site hit.

3

Use Palace as the second wave on B splits, not the first — it collapses onto a started fight.

4

As CT, contest Top Mid or Water early; conceding both gives Ts the whole map.

5

Track which routes were cleared — untouched canals are free flank paths for retakes.

常见战术

T 方进攻

Water Take → Connector Split A

Sneak Water, then hit A through Main and Connector simultaneously with Heaven smoked. The two-direction entry unstacks the site pair instantly.

Full B Execute

Smoke Sniper and Street, flash through Gate, and enter with a Palace pair joining as the site fight starts. Plant Default and hold from Gate, Palace, and Back Site.

Mid Pressure Default

Fight Bridge/Double Doors with utility while a Water lurker slips under. Whichever mid route the CTs commit to, take the other and split the weak site.

Late Three-Way B

Hold map control quietly, then hit B in the last 25 seconds from Long, Palace, and Street/E-Box at once — rotations cannot arrive in time.

CT 方防守

Aggressive Mid Duo

Two CTs take Double Doors and Bridge with flashes at round start, denying Top Mid and letting the AWP hold Water. Collapse back through Middle on site hits.

Sniper Re-Peek

The B anchor plays the site pillars while the support returns to the Sniper window as execute smokes fade, catching planters and post-plant positions from above.

常见问题

Anubis 上有哪些关键 callouts?
Anubis 共有 41 个主要 callout 位置,分布在 CT 方、T 方和 mid 区域。掌握这些 callouts 对竞技比赛中的团队沟通至关重要。
CT 应该如何防守 Anubis?
在 Anubis 上,CT 防守应侧重于卡小角度、用 utility 尽早获取信息,并根据 T 方的 executes 进行换防。交叉火力(crossfire)布置和有节制的进攻有助于保持对 site 的控制。
Anubis 的最佳 T 方战术是什么?
最佳的 T 方打法取决于你的 utility 和团队配合。在确定进攻某个 site 之前先收集信息的 default 布置通常最为稳妥。当你拥有完整 utility 时,快速 executes 效果最好。
mid 控制在 Anubis 上有多重要?
在 Anubis 上 mid 控制至关重要,因为它能为双方提供换防选择和地图控制。掌控 mid 的队伍在回合规划中会获得显著的战术优势。
在 Anubis 上我应该优先使用哪些 utility?
优先在关键 choke points 使用 smokes,用 flashes 支援突破,用 molotovs 清理常见站位。在 Anubis 上,完整的 utility 通常每名玩家约需 1000-1500 美元。

用英文查看 Anubis 的 callouts →