Cache

The community-made classic set in the shadow of Chernobyl, back in the Active Duty pool for the first time since 2019. A clean three-lane layout where mid control and disciplined rifling decide everything.

BalancedMid ControlCommunity ClassicActive Duty

Harita radarı

Cache radar genel görünümüA BoostA HallsA MainA StairsB HallsB MainBack HallBearA SiteB SiteBoostBus StopCT LaneCT SpawnCatwalkCheckersConnectorCornerCubbyElectrical BoxFork LiftGarageHeadshotHeavenHighwayLadderLockersA LongMidMid RoofMiddleOutside AOutside BPlaygroundQuadRaftersRedSandbagsSqueakySun RoomT SpawnT TruckT YardToxicTree RoomTruck (CT)UselessVents

Profesyonel rekabet istatistikleri

49.7%CT Round Win
55.3%T Round Win
49.2%Pistol Win
1.1%Pick Rate
10.3%Ban Rate
1868 Teams / Maps Played

55.3% — See all CS2 maps compared →

Tüm callout’lar (50 pozisyon)

CT tarafı (28)

A Site

The A bombsite between Quad, Forklift, and the Main entrance — open, with deep box cover.

NBK

The corner pocket between the Squeaky door and Quad, another pro-named hiding spot.

Quad

The stack of four boxes at the back of A site — the site's main cover and post-plant anchor.

A Default

The standard A plant location, protected by the site boxes and visible from Main post-plants.

Forklift

The forklift on the A site — front-site cover during entries and retakes.

Balcony

The raised metal platform above Forklift overlooking the site.

Cubby

The nook below Boost pressing against A Main — a close-range surprise position.

Elektro

The area between Truck, A site, and Highway on the CT side of A.

Truck (CT)

The truck between Elektro and CT Halls — cover on the CT approach to A.

Highway

The narrow rise connecting mid to the A site — the CT rotation lane and a strong AWP angle.

CT Connector

The room linking mid to CT Halls and CT spawn — the defence's central rotation hub.

B Site

The raised B bombsite, entered from B Main and Checkers with Heaven watching from above.

B Ramp

The ramp climbing onto the B plant platform.

Pit

The dip beside the ramp on B site — low cover for anchors and post-plants.

B Default

The standard B plant spot behind the front boxes, coverable from B Main.

New Boxes

The tall grey boxes on the B Halls side of the site.

Spray (Back Site)

The area behind the boxes at the back of B site.

Close Left

The tight left corner entering B from Hell — checked on every retake.

Headshot

The lower Hell/Heaven-side spot on B giving a head-height angle over the site.

Checkers

The checkered-floor room connecting Vents and B Main — the pivot of every B-side fight.

Back Checkers

The space behind the boxes at the rear of Checkers.

Heaven

The wooden platform above B site reached from CT Halls — the strongest defensive angle on B.

Rafters

The raised metal walkway that Heaven leads onto, overlooking the site.

Blue

The area under Rafters by the blue wall on B site.

Hell

The ground-level area beneath Heaven — the lower half of the CT retake pincer onto B.

Tree

The platform by the large tree at the back of Hell.

CT Halls

The large connector between Truck and Hell — the CT superhighway between A, mid, and B.

CT Spawn

Counter-Terrorist spawn on the east edge behind CT Halls and Connector.

T tarafı (16)

T Spawn

Terrorist spawn on the west edge, with routes to A Long, Garage/Mid, and B Halls.

T Truck

The truck between T spawn and A Long — an early-round reference point and boost spot.

T Boxes

The box cluster between T spawn and B Halls.

Garage

The large building between T spawn and mid — the T-side key to mid control.

T Red

The red shipping container inside Garage, climbable for angles into mid.

A Long

The lane from T spawn/Garage toward Squeaky and A Main.

A Main

The wide main entrance into A site from the T side of the map.

Lockers

The locker section of A Main visible from the site — cleared before every Main push.

Squeaky

The room with the blue squeaky door opening onto A site — the second A entrance; its sound telegraphs entries.

Shroud (Boost Boxes)

The corner boxes between Squeaky and A Main, named after the famous player — a sneaky T hold on site hits.

B Main

The area between B Halls, Checkers, and the site — the primary B entrance.

B Main Boxes

The boxes near the Checkers entrance where CTs hide to surprise B pushes.

B Halls

The interior corridor between T spawn, Dumpster, and B Main — the T staging area for B.

Dumpster

The room connecting Garage to B Halls — the link between the mid and B lanes.

Sun Room

The room with the sun mural off B Halls, with a window used for utility onto B site.

Toxic

The yellow barrel corner at the back of Sun Room.

Mid kontrolü (6)

Mid

The central lane connecting Garage, Connector, and Highway — the axis the whole map turns on.

White Box

The white crate on the Highway side of mid — the classic CT AWP position.

Sand Bags

The sandbags between Connector and Mid Roof — CT-side cover in the mid fight.

Mid Roof

The rooftop between Vents and Sandbags overlooking the mid lane.

Boost

The T-side rooftop reachable only via teammate boost — the famous pick spot over mid.

Vents

The vent system connecting mid to Checkers — the split route into B once mid is controlled.

Taktik ipuçları

1

Mid is the map: win Garage vs White Box and every route opens.

2

Never open Squeaky dry — the door's sound plus a pre-aimed Quad rifle is a free CT kill.

3

Use the Vents squeeze behind a B Main hit; the two-direction entry breaks anchors.

4

As CT, protect Heaven — B site without Heaven support falls to any organised execute.

5

Post-plant on A, spread between Quad, Shroud boxes, and Main so one flash cannot clear you.

Yaygın stratejiler

T tarafı saldırısı

Garage Take → Mid Split

Smoke White Box and flash from Garage to claim mid, then split toward A via Highway/Connector or B via Vents depending on the CT response.

Full A Execute

Smoke Highway and Truck, molotov Squeaky's exit and Quad, then enter Main and Squeaky together. Plant Default and hold from Quad, Shroud boxes, and Main.

B Main + Vents Squeeze

Three players hit B Main behind Heaven/CT smokes while two drop Vents into Checkers. The pincer forces the anchor to fight two directions at once.

Fast B Rush

Straight through B Halls with a flash wave over the entrance and a Heaven smoke. Beats slow setups before Checkers and Heaven positions are set.

CT tarafı savunması

Mid AWP Lock

The AWP holds mid from White Box with a Connector support; Garage aggression is answered with utility, freeing the rest to play standard site holds.

Heaven-Hell Retake

Concede the B plant when outnumbered, then retake in a layered wave — flash down from Heaven, swing Hell and Checkers simultaneously, and clear Quad/back boxes in sequence.

Sıkça sorulan sorular

Cache haritasındaki önemli callout’lar nelerdir?
Cache haritasında CT tarafı, T tarafı ve mid bölgesine dağılmış 50 önemli callout pozisyonu bulunur. Bu callout’ları öğrenmek, rekabetçi maçlarda takım iletişimi için şarttır.
CT’ler Cache haritasını nasıl savunmalı?
Cache haritasında CT savunması; dar açılardan oynamaya, utility ile erken bilgi toplamaya ve T tarafının execute’larına göre rotasyon yapmaya odaklanmalıdır. Crossfire kurulumları ve kontrollü agresiflik, site kontrolünü korumaya yardımcı olur.
Cache için en iyi T tarafı stratejisi nedir?
En iyi T tarafı yaklaşımı, utility’ne ve takım koordinasyonuna bağlıdır. Bir site’a yüklenmeden önce bilgi toplayan default kurulumlar genellikle en güvenlisidir. Hızlı execute’lar, elinde tam utility olduğunda en iyi sonucu verir.
Cache haritasında mid kontrolü ne kadar önemli?
Cache haritasında mid kontrolü çok önemlidir çünkü her iki tarafa da rotasyon seçenekleri ve harita kontrolü sağlar. Mid’i kontrol eden takımlar, raund planlamasında ciddi bir stratejik avantaj elde eder.
Cache haritasında hangi utility’ye öncelik vermeliyim?
Önemli choke point’ler için smoke’lara, giriş desteği için flash’lara ve yaygın pozisyonları temizlemek için molotov’lara öncelik ver. Cache haritasında tam utility, oyuncu başına genellikle 1000-1500 $ civarında maliyet çıkarır.

Cache callout’larını İngilizce görüntüle →