All CS2/CSGO Commands List
Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
bot_zombie
bot_zombie
<0 / 1>
You can use this command to make bots stay idle, which means they won’t attack other bots or players, while still allowing them to wander around.
Name:
0 / 1
Description:
Enter 1 to make the zombie bots not attack anyone (idle), and 0 to turn this command feature off and will attack enemies.
mp_humanteam
mp_humanteam
<Any / CT / T>
You can use this command to restrict bots and alive players to a specific team. For example, only real players can join the Ts, whereas bots can only join the CTs
Name:
Any / CT / T
Description:
Enter "Any" which will allow players to join any team. Enter "T" which allows non-bot players only on the T team. Enter "CT which will only allow non-bot players on the CT side of play.
bot_show_occupy_time
bot_show_occupy_time
<0 / 1>
You can use this command to see the area that CT or T bots can reach first.
Name:
0 / 1
Description:
Input 1 to enable this command and input 0 to turn this command off.
bot_show_nav
bot_show_nav
<0 / 1>
You can use this command to display the navigation mesh of bots.
Name:
0 / 1
Description:
Input 1 which will enable the display of the bot navigation, and input a 0 to disable the display.
bot_max_vision_distance_override
bot_max_vision_distance_override
<- 1 / 1>
You can use this command to manipulate the max distance from which bots can see you.
Name:
- 1 / 1
Description:
-1 is the default value. Turn it on using 1.
bot_join_after_player
bot_join_after_player
You can use this command to only allow bots to join the game once you or another alive player has joined it.
bot_goto_selected
bot_goto_selected
This command will allow you to instruct a bot to go to a currently selected navigation area.
bot_goto_mark
bot_goto_mark
You can use this command to instruct a bot to go to a marked navigation area
bot_defer_to_human_items
bot_defer_to_human_items
<0 / 1>
You can use this command to allow or not allow bots to take scenario items.
Name:
0 / 1
Description:
Set to 1 to enable and 0 to disable.
bot_defer_to_human_goals
bot_defer_to_human_goals
<0 / 1>
You can use this command to allow or not allow bots to complete scenario tasks.
Name:
0 / 1
Description:
Set to 0 to disable set to 1 to enable.
cv_bot_ai_bt_moveto_show_next_hiding_spot
cv_bot_ai_bt_moveto_show_next_hiding_spot
<0 / 1>
This command allows you to see what is the next hiding spot a bot will check
Name:
0 / 1
Description:
You can activate this feature by using “1” as the argument, and “0” to deactivate it
bot_show_battlefront
bot_show_battlefront
<0 / 1>
You can use this command to see the points where the bots from both teams will rush and encounter each other first.
Name:
0 / 1
Description:
Input 1 which will enable the highlight of the screen to show where rushing players will meet, 0 will turn this functionality off.
bot_chatter
bot_chatter
<Value>
You can use this command to define how the bots will interact in the game, be it via radio, normal, minimal or no contact at all.
Name:
Value
Description:
The way you want your bot's speech to be set. You can choose from "off", radio, minimal or normal.
bot_loadout
bot_loadout
<Weapon Code>
It allows you to specify what types of bots you want to add to the match, for example bots who only use AWP or grenades.
Name:
Weapon Code
Description:
Insert weapon code to use a specific weapon for the bot loadout.
mp_limitteams
mp_limitteams
<Amount>
You can use this command to prevent kicked bots from rejoining the game.
Name:
Amount
Description:
This sets the maximum difference in players that a team can have. Set this to 0 disable the team limiting functionality
mp_free_armor
mp_free_armor
<0 / 1 / 2 >
Gives a kevlar to all players whenever they respawn in the game.
Name:
0 / 1 / 2
Description:
Enter a 0 to disable the free armor and helmet for all players. Enter 1 to give players a free vest on respawn. Enter 2 to give players a free vest and helmet to all players in server on respawn.
bot_randombuy
bot_randombuy
<0 / 1>
Changes how bots buy weapons, making them purchase random weapons.
Name:
0 / 1
Description:
Enter 1 to make your bots buy items at random, a 0 to set this back to normal.
bot_quota_mode
bot_quota_mode
<Mode>
You can use this command to determine if the number of bots should match the bot_quota configuration, if it should match the ratio of human-to-bots, or if it should stay “normal".
Name:
Mode
Description:
normal
fill
match
fill
match
bot_quota
bot_quota
<Amount>
Sets the maximum number of bots on the server.
Name:
Amount
Description:
A maximum number of bots are allowed on your server. The default is 10.
mp_autoteambalance
mp_autoteambalance
<0 / 1>
Disables automatic team balancing.
Name:
0 / 1
Description:
Input a 0 to disable the auto team balancing. Input 1 which will enable the auto team balancing.
bot_mimic
bot_mimic
<0 / 1>
Bots mimic your movements.
Name:
0 / 1
Description:
if you want to disable it, simply set it to “0” 1 to enable it.
mp_respawn_on_death_t
mp_respawn_on_death_t
<0 / 1>
Enables Terrorist bots to respawn after death.
Name:
0 / 1
Description:
Set 0 to make it that the terrorist team will only respawn at the start of the round. Setting this to 1 will make the terrorists respawn after each death.
mp_respawn_on_death_ct
mp_respawn_on_death_ct
<0 / 1>
Enables CT bots to respawn automatically after death.
Name:
0 / 1
Description:
1 to enable 0 to disable.
bot_crouch
bot_crouch
<0 / 1>
Makes all bots crouch in place.
Name:
0 / 1
Description:
You can activate it by using “1” as the argument, and “0” in order to deactivate this function.
Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
You can type in the name of a specific command to filter that command.
We also have a Command category making it easier for those looking for CSGO commands in a certain category.